A brief dry run with Soviet-era tactics air AShM tactics and the Tu-22.
Please join me in the video I have in the in the main section of the blog.
A brief dry run with Soviet-era tactics air AShM tactics and the Tu-22.
Please join me in the video I have in the in the main section of the blog.
Continuing with the series of 10 rules to live by, let's make a quick stop at Rule #2: Fire munitions from their maximum range
Some 13 years ago, I started posting a tactics primer series for the Black Shark flight sim. This series relied heavily in Richard Sheffield's Gunship Academy. This book was originally intended as a sort of "strategy guide" for the wildly successful Gunship by MicroProse.
I'm starting today a redux/remix/repost of that series, now with the help of DCS's AH-64D Apache.
It's not the first time that I edit a Steel Beasts ProPE scenario to test something and I end up learning about something else.
I was playing "The South Pincer at Vitebsk" scenario from Panzer Campaigns Minsk '44, and I suddenly came to the realization that I was not in the right grand-tactical mindset with my command of the Soviet 39th Army.
This scenario features two Soviet Armies pushing west to encircle Vitebsk. 23JUN1944. |
War Room is a game about the War in Afghanistan. As a commander of the US Army, you are in charge of patrolling, and securing a thousand square kilometers fictional territory inspired by the real life counterpart. You establish and supply bases, order missions of different types, and work on the safety of the civilian population.
The concept is great, the ambiance is tremendously well done and the difficulties of waging a war against non-conventional forces are delivered onto the player in a very modern format.
So many new great games out there that I really want to play ... This one was brought to my attention by the friends developing Burden of Command (Green Tree Games LLC).