Friday, July 1, 2022

Ready or Not - New AI Tricks

I don't know if you are familiar with Ready or Not, a tactical first-person shooter in which you are part of  SWAT police units. Remember SWAT 4? That type of shooter!

In beta stage, it's making progress at a steady pace. Clearly inspired on SWAT 4, it is taking all my attention from the all time classic (which I used to play up to last month). Today, I would like to bring your attention to a big AI upgrade that is really very impressive.

Thursday, June 30, 2022

NEBULOUS: Fleet Command - The Kill Chain

NEBULOUS: Fleet Command is an intriguing game. With a spirited adherence to plausible physics, weapons mounts and sensors, this tactical space game is unique. And if you are a fan of Command Modern Operations, it may be worth to check.

The span of options and platforms is enormous, even at this early stage of development. So I decided to take it easy and start by the basics with a very nimble command. In this case, I have chosen two Raines class frigates armed with an MK2 cannon and SGM-206 cruise, active radar missiles each. Other amenities include a search radar, a targeting radar and a Mk90 Aurora point defense system.

Wednesday, June 29, 2022

Strategic Command American Civil War - A Short Preview

Strategic Command (Fury Software/Matrix Slitherine Games) is now a mature and well established series of military strategy games. The clever design of the Strategic Command engine allowed games with great playability with the level of complexity needed for global military strategy and warfare. Strategic Command will never be a game about how many kilos of lard and sausage you have in an Army's field kitchen or how many bullets you spent in the last battle. Strategic Command games are more about managing global resources, with a sharp focus on the ones relevant to military campaigning. There are abstractions in Strategic Command, of course, but so far they have melt seamlessly into the overall layout of their games.

Enter American Civil War, the newest offering to be released tomorrow by Matrix/Slitherine Games. Following the same tradition as the previous games, military strategy but now entirely focused in the American Civil War.

Monday, June 13, 2022

Gunner, HEAT, PC! - Realism and Gameplay, the Ultimate Balancing Act

Gunner, HEAT, PC! has hit the internets with another demo via Steam

This demo catches me in the middle of an introspection of what I want in my simulations and what is out there. 

Saturday, June 11, 2022

Kriegsmarine - The Battle Off Cromer - Torpedoes in Anger, and Desperation

The game: Kriegsmarine by WDS

The scenario: December 7, 1939: The Night of December 6/7, the Germans ran a minelaying mission off the Hainsborough lightship with three Z-Class destroyers. One was turned back with mechanical difficulty, but the other two continued the mission.. After their mines were dropped, they were headed eastward when they spotted two British destroyers on a parallel course. After a short action, the Germans disengaged and headed home, but not before torpedoing and seriously damaging HMS Jersey.

A very small engagement, totally worth it. Played as the Germans.

Tuesday, May 31, 2022

Delaying the ENY with Just Support Weapons - Graviteam Tactics Predators in the Midst

12SEP1943, 63 km southwest of Kharkov. In a delaying action after the defeat at Kharkov, I am in command of elements of the 223 Inf. Div. reinforced with one regiment from the SS Das Reich Pz. Div.

Sunday, May 22, 2022

DCS AH-64D Apache - Tactics Primer - Rule 3: Avoid the "Dead Man's Zone"

The crest of hills are the worst places to be hovering or flying. Remember to use terrain to mask your helicopter. Fly around hills, not over them.

Sunday, May 8, 2022


 A brief dry run with Soviet-era tactics air AShM tactics and the Tu-22.

Please join me in the video I have in the in the main section of the blog.

Saturday, April 30, 2022

DCS AH-64D Apache - Tactics Primer - Rule 2: Fire Munitions from Maximum Range

Continuing with the series of 10 rules to live by, let's make a quick stop at Rule #2: Fire munitions from their maximum range

Tuesday, April 26, 2022

DCS AH-64D Apache - Tactics Primer

Some 13 years ago, I started posting a tactics primer series for the Black Shark flight sim. This series relied heavily in Richard Sheffield's Gunship Academy. This book was originally intended as a sort of "strategy guide" for the wildly successful Gunship by MicroProse.

I'm starting today a redux/remix/repost of that series, now with the help of DCS's AH-64D Apache.