Sunday, August 31, 2014

Operation Wajbah, Civil War in Iraq - Steel Beasts ProPE AAR, Briefing

This AAR is from a fictional custom-made, single player scenario played in Steel Beasts ProPE. No political or moral statement is intended other than the tactics and weapons used in real conflicts here and there. You have been warned, this one hits home in time and space closer to real life. 

The empty desert and the roads that cut their monotony. The chill of the morning and the distant sounds of men putting out cooking fires and readying for battle. The smell of gas and the massive puffs of smoke from armored vehicles heating up their under-maintained engines. A weary Iraqi officer, veteran who by now knows more war than peace, takes a stab at the younger corporals' kit, divesting him of almost everything but his gun, BDU, ammo and water.

Saturday, August 30, 2014

IL-2 Sturmovik: Battle of Stalingrad

Back in 2001, I never thought that the very words "IL-2 Sturmovik" would become some sort of toxic asset for a flight simulator title. But that's the way it goes after the vacuum of leadership generated by the retirement of Oleg Maddox from the entertainment business.

IL-2 Sturmovik: Battle of Stalingrad, was kind of rescued from demise by 777 Studios, the guys who made Rise of Flight. The Rise of Flight franchise has the ingredient I hate the most in my simulators: optional DLCs. And sure enough you can see 777's marking in the two IL-2 Sturmovik editions now featured at Steam. But I am digressing.

Friday, August 29, 2014

To End All Wars - Preview

It was 11 a.m. on a fine summer morning in Sarajevo, June 28, 1914, when the driver of an automobile carrying two passengers made a wrong turn. The car was not supposed to leave the main street, and yet it did, pulling up into a narrow passageway with no escape. It was an unremarkable mistake, easy enough to make in the crowded, dusty streets. But this mistake, made on this day and by this driver, would disrupt hundreds of millions of lives and alter the course of world history.

Monday, August 18, 2014

Rangers and Engineers at Gela - Combat Mission Fortress Italy Scenario Now Available

The scenario is now available at the repository.

You can download it from the link below. Version 3.0 is required.


Sunday, August 17, 2014

DCS: F-86F Sabre (Beta)

An icon of air combat from the dawn of of the missile age is now available at the DCS store.

Flying and aiming the guns of the Sabre with those airspeed-hungry swept 5:1 wings will prove a challenge for many air jockeys out there.
Belsimtek, a third party developer, is running circles around everybody else in the DCS World. With two helicopters already out (UH-1H Huey and the Mi-8MTV2 Magnificent Eight), they are now in open beta with their first fixed wing project.

Saturday, August 16, 2014

Rangers and Engineers at Gela - New Combat Mission Fortress Italy Scenario

Combat Mission Fortress Italy has been upgraded to version 3.0, which brings the game into the Red Thunder standards. With this upgraded installed I decided to finish up a couple of scenarios I had in the hard drive for quite a while now.

Col. Darby just commandeered this AT gun from the beach head and saved the day.

Wednesday, August 13, 2014

Move, Strike, Protect - ArmA 2 AAR

In what is likely the most compact description of combat, J. F. C. Fuller distinguished three essentials in fighting: move, strike and protect.

It is when one of the essentials is missing that you value it. And adapt to the shortcoming.

Monday, August 11, 2014

Look Ma, No Torque - Cliffs of Dover, Team Fusion Mod

The effects of "torque" have always been greatly exaggerated among flight simulator enthusiasts.

By the way, the awesome Team Fusion mod, now version 4.31, has tamed the angry birds of the original Cliffs of Dover into a stable, visually impeccable and worthy WWII flight simulator. Thanks!

Monday, July 28, 2014

Steel Beasts ProPE - AAR - Breathing Space - Part 2

This is a continuation from my previous post. The hasty withdrawal of our brigade needs breathing space for reform and replenish. The enemy shows up from the east with tanks and BMPs. I just launched my first TOW missile and I saw an impact.

This image is from the AAR recording tool in Steel Beasts. My first TOW missile hit the enemy tank to no effect.  A combination of aspect (TOWs are better used when fired at the enemy flanks) and high range may had an impact.
The reloading of a second missile takes some time, which appear to be years in tank-combat time.

Tuesday, July 22, 2014

Steel Beasts ProPE - AAR - Breathing Space - Part 1

Our brigade was hastily withdrawing west towards a new assembly area. The brigade's counter attack needs to wait for the units to reform and replenish. My platoon was no different, but we were closest to the enemy and deemed in the best position to delay the enemy.

Something different today. I'm going to be commanding the crew of a US TOW missile team. This is game play from a Cold War, custom made, single player scenario.