The first hours of this Command Ops 2 scenario. The green, light blue and grey icons represent US, Luftwaffe and German Army units. |
Sunday, April 19, 2015
Command Ops 2 - Economy of Force
According to the principle of force, a minimal of the total combat power should be applied to secondary efforts. To the "All American" (82nd Airborne Division) of the 1st Battalion/504 Regiment, it was hard to see themselves as part of a secondary effort. And ever harder to see their combat mighty as minimal.
Tuesday, April 7, 2015
The Shadows of Synneforos - ArmA 3 - AAR
Sunday, April 5, 2015
The Shadows of Synneforos - ArmA 3 - Briefing
For weeks we have operated from the high ground near Mt. Synneforos. In this area of operations, the invader found his patrols both increasingly inadequate in effectiveness and expensive in attrition. We fed from the neighboring villages, camped in the hills and moved, sometimes with borderline infamy against standard guerrilla tactics. We sabotaged, ambushed, stalked, sniped and thrived in waging assymetric war.
Friday, March 27, 2015
Scourge of War - Fox's Gap, AAR
This is from one of the two Fox's Gap scenarios in Scourge of War (Antietam expansion). This game has one of the best AIs in the market and is a hall of fame tactical war game. The setting is the American Civil War and the real life battle was fought just a couple of dozen miles from where I live.
Wednesday, March 25, 2015
Steel Beasts ProPE - Keeping the Screen Up - Part 2 of 2
The infantry out, commander and gunners' eyeballs stabbing the CV 90's sights. A battle position against enemy tanks is not simply occupied by infantry fighting vehicles. It is embraced and cared for as a limb. It is, after all, the last sight you may have of earth.
Battle position. The infantry in front is manning machine guns and Javelin missiles. The enemy vehicles were already arriving at a choking point in the background. |
Monday, March 23, 2015
Steel Beasts ProPE - Keeping the Screen Up - Part 1 of 2
When I watch at that enemy T-90 in the middle of their main reinforcement route, immobile but with a very alive main gun, even the clamor of the dead around me stop. The subjectivity in the principle of economy of force always is too often thrown as a shroud over tactical mistakes, even blunder. I sit tight in my CV 90/30 and mull over what has just happened.
The will to fight of my panssarijääkäri was never as tight as during the last 12 hours. A screen mission that lasted more than 12 hours has put us in the spotlight when the Russians started what it looked like a turning movement around our position.
The will to fight of my panssarijääkäri was never as tight as during the last 12 hours. A screen mission that lasted more than 12 hours has put us in the spotlight when the Russians started what it looked like a turning movement around our position.
Friday, March 20, 2015
Combat Mission: From Pinned to Berserk with the Evade Command
Monday, March 16, 2015
Sunday, March 15, 2015
Command Modern Air and Naval Operations - Not a Piloting Team, Just a Commander
Heads up, Command Modern Air and Naval Operations has been updated to version 1.07.
When I edited this Command Modern Air and Naval Operations scenario I had in mind the discussion in Milan Vego's Soviet Naval Tactics about the geometry on how to a submarine searches and intercepts surface contacts.
Click and open in a new window for a better view. |
Wednesday, March 11, 2015
IL-2 Sturmovik: Battle of Stalingrad - With a Mission Editor, Now We are Talking!
This is the one feature I was waiting for so long! The newly added mission editor of Battle of Stalingrad allows me to put together whatever scenarios I want to play.
Not that I don't like the canned in-game content. I just don't feel like putting up with unlocking new content like a 12 year old.
Another village, another gun run. The difference is that this time I can add stuff at my liking. |
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