I should be working in the preview I started last week. But every time I sit in the cockpit of the DCS MIG-21Bis, some new capability catches my attention. This time, the oddest role this aircraft has played in the history of combat aviation: ground attack.
In this custom-made scenario, a Russian MIG-21Bis attacks US ground forces which are trying to cross a bridge.
Monday, October 13, 2014
Sunday, October 12, 2014
Graviteam Tactics: Zhalanashkol 1969
A mouthful to pronounce, a maddening interface, a users' manual that reads like the notes from the deathbed of a delirious warrior. Yet, the genius combination of turn and continuous time based game play, the un-compromised foundations of scale and tactics and the universal language of a good damn shootout it's what keeps me getting back to Graviteam's portfolio.
Sunday, October 5, 2014
DCS MiG-21Bis (beta) - Preview: Takeoff and Navigation
Not even the sound of our engines dares to catch up with us. The exhilaration of supersonic flight and the adrenaline rush stab my flight suit into submission against the ejection seat. The "Balalaika" takes off, aching for a fight. May the top of our wings be lenient of our errors of judgement and pilotage. May the weapons under those very wings find their way to the harms ahead of us. We hold no grudges but to non-destroyed targets and the law of gravity.
DCS Mig-21Bis (beta), by Leatherneck Simulations. A DLC for DCS World (Eagle Dynamics).
Recently released, this DLC is Leatherneck's first project. Featuring a thorough study of the Cold War's iconic interceptor, this DLC is the only and best hard core simulation of the aircraft.
In this entry, a preview of the module delivered in the form of a debrief. The purpose is two-fold. As a preview, to show what is so remarkable about this module. As a debrief, to show what an interception mission feels like from the cockpit of the Mig-21Bis.
DCS Mig-21Bis (beta), by Leatherneck Simulations. A DLC for DCS World (Eagle Dynamics).
Recently released, this DLC is Leatherneck's first project. Featuring a thorough study of the Cold War's iconic interceptor, this DLC is the only and best hard core simulation of the aircraft.
In this entry, a preview of the module delivered in the form of a debrief. The purpose is two-fold. As a preview, to show what is so remarkable about this module. As a debrief, to show what an interception mission feels like from the cockpit of the Mig-21Bis.
Thursday, September 4, 2014
East Prussia '14 by John Tiller Software - Death by a Thousand Bullets (Part 1 of 2)
One of the most under-gamed theater of operations (Eastern Front, WWI) got the deep and thorough treatment it deserves. East Prussia '14 (John Tiller Software) is an operational/grand tactical war game that I have been waiting for ages.
War in the early machine age was unforgiving, a beast hungry for blood and limb. The firepower was there, deadly as no man have seen before. The tactics to cope with it were neither complete nor ubiquitous.
How Germany ended up fighting a two front war is irrelevant for the landsers, jaggers and dragoons I will be commanding. For them there will be death today, tomorrow and the day after tomorrow. Few will see the end of the campaign. Even less will shake off their minds the nightmare of thousands of Russian rifles taking aim at them, just below the bright morning sun.
War in the early machine age was unforgiving, a beast hungry for blood and limb. The firepower was there, deadly as no man have seen before. The tactics to cope with it were neither complete nor ubiquitous.
How Germany ended up fighting a two front war is irrelevant for the landsers, jaggers and dragoons I will be commanding. For them there will be death today, tomorrow and the day after tomorrow. Few will see the end of the campaign. Even less will shake off their minds the nightmare of thousands of Russian rifles taking aim at them, just below the bright morning sun.
The initial situation at the Stallupönen scenario of East Prussia '14. The German forces are the grey counters with green and blue details. |
Tuesday, September 2, 2014
Operation Wajbah, Civil War in Iraq - Steel Beasts ProPE, AAR
This AAR is from a fictional custom-made, single player scenario played in Steel Beasts ProPE. No political or moral statement is intended other than the tactics and weapons used in real conflicts here and there. You have been warned, this one hits home in time and space closer to real life.
Tempo: Firing the Right Stuff at the Right Time
Today, a quick note of Leonhard's concept of tempo using ArmA 3 and DCS Flaming Cliffs as examples.
Sunday, August 31, 2014
Operation Wajbah, Civil War in Iraq - Steel Beasts ProPE, Briefing
This AAR is from a fictional custom-made, single player scenario played in Steel Beasts ProPE. No political or moral statement is intended other than the tactics and weapons used in real conflicts here and there. You have been warned, this one hits home in time and space closer to real life.
The empty desert and the roads that cut their monotony. The chill of the morning and the distant sounds of men putting out cooking fires and readying for battle. The smell of gas and the massive puffs of smoke from armored vehicles heating up their under-maintained engines. A weary Iraqi officer, veteran who by now knows more war than peace, takes a stab at the younger corporals' kit, divesting him of almost everything but his gun, BDU, ammo and water.
The empty desert and the roads that cut their monotony. The chill of the morning and the distant sounds of men putting out cooking fires and readying for battle. The smell of gas and the massive puffs of smoke from armored vehicles heating up their under-maintained engines. A weary Iraqi officer, veteran who by now knows more war than peace, takes a stab at the younger corporals' kit, divesting him of almost everything but his gun, BDU, ammo and water.
Saturday, August 30, 2014
IL-2 Sturmovik: Battle of Stalingrad
Back in 2001, I never thought that the very words "IL-2 Sturmovik" would become some sort of toxic asset for a flight simulator title. But that's the way it goes after the vacuum of leadership generated by the retirement of Oleg Maddox from the entertainment business.
IL-2 Sturmovik: Battle of Stalingrad, was kind of rescued from demise by 777 Studios, the guys who made Rise of Flight. The Rise of Flight franchise has the ingredient I hate the most in my simulators: optional DLCs. And sure enough you can see 777's marking in the two IL-2 Sturmovik editions now featured at Steam. But I am digressing.
IL-2 Sturmovik: Battle of Stalingrad, was kind of rescued from demise by 777 Studios, the guys who made Rise of Flight. The Rise of Flight franchise has the ingredient I hate the most in my simulators: optional DLCs. And sure enough you can see 777's marking in the two IL-2 Sturmovik editions now featured at Steam. But I am digressing.
Friday, August 29, 2014
To End All Wars - Preview
It was 11 a.m. on a fine summer morning in Sarajevo, June 28, 1914, when the driver of an automobile carrying two passengers made a wrong turn. The car was not supposed to leave the main street, and yet it did, pulling up into a narrow passageway with no escape. It was an unremarkable mistake, easy enough to make in the crowded, dusty streets. But this mistake, made on this day and by this driver, would disrupt hundreds of millions of lives and alter the course of world history.
Monday, August 18, 2014
Rangers and Engineers at Gela - Combat Mission Fortress Italy Scenario Now Available
The scenario is now available at the repository.
You can download it from the link below. Version 3.0 is required.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3293
Cheers,
You can download it from the link below. Version 3.0 is required.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3293
Cheers,
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