With the release just a few hours from now, the final part of my preview.
As I mentioned in the previous entry, the similarities with
Fleet Command are there in the form of the tactical map and the 3D world view. Many years have passed and off course the interface of
Naval War Arctic Circle (NWAC) takes advantage of present day coding languages, with a plethora of windows, clickeable info boxes and tool tips. Does mainstream-lining get in the way of a satisfying naval war gaming experience?