A fine war gaming evening and a painful reminder of what Command Ops is all about.
It's the early afternoon of D1 and the 2nd PzD is on a tight timetable to secure a crossing over the Meuse at or near Dinant (some 20 kilometers northwest of the sector shown in this map). The first significant water obstacle is the Lomme river. An earlier recon mission of the crossing at Hargimont (A) showed that the site is well defended by a US Army infantry battalion (unfortunately a reconnaissance company got decisively engaged there and is fighting for its life right now). The crossing at Jemelle (B) is useless because it can't be accessed from the south. The crossing at Rochefort (C) was reconnoitered by a bicycle (?!) company (E) and is also defended by US Army infantry battalion. The bicycle company was ordered to reconnoiter another crossing downstream (D) so KG Cochenhausen can bypass Rochefort (C) and continue pushing northwest. Fine and dandy, the trains appear to be on time. KG Cochenhausen will be entirely on the other side of the river in 2 to 3 short hours, I thought.
Sunday, November 27, 2011
Thursday, November 24, 2011
ArmA 2 British Armed Forces - The Awesome Stopping Power of .50 Cal
Don't do this at your virtual battlefield, fellows. Eating and drinking too much impaired my judgement tonight, but I kicked some rebel butt nonetheless. Happy Thanksgiving ... :)
The mission was to block any rebel reinforcements from entering the area of operations five kilometers south. Down there, a reinforced company is searching an insurgent compound suspected of harboring heavy weapons, including two T-55 tanks (leftovers courtesy of the now defunct Takistani Army). We are just a tiny group of lads, half observation post, half blocking force. My vehicle is in one of the extremes of a village, and the tanks the main force is looking for are just in front of me.
The mission was to block any rebel reinforcements from entering the area of operations five kilometers south. Down there, a reinforced company is searching an insurgent compound suspected of harboring heavy weapons, including two T-55 tanks (leftovers courtesy of the now defunct Takistani Army). We are just a tiny group of lads, half observation post, half blocking force. My vehicle is in one of the extremes of a village, and the tanks the main force is looking for are just in front of me.
Wednesday, November 23, 2011
Unity of Command - Postcard from Stalingrad
The 371st Infantry Division (selected in the screen below) is the only operational reserve of the German south pincer aimed at Stalingrad. In the turn before, I've already lost a Panzer Division. :( I've never went from the offensive to the defensive so freaking fast!
How a game that looks so simple can offer the player so many operational-warfare choices?
A review for Unity of Command is coming up.
Cheers,
Click the image for a better view. |
A review for Unity of Command is coming up.
Cheers,
Monday, November 21, 2011
DCS Black Shark 2 - Sharks Go Downtown
Irregulars. The ragtags are outgunned and outnumbered, but they still have the luxury of choosing when and where to fight.
0500. Kutaisi, Georgia. The Russian Army is consolidating the gains of a blitz invasion. The Georgian Army has been almost overrun but hostile irregular forces keep popping up everywhere. The forward reconnaissance elements of a Russian forward detachment are at the outskirts of Kutaisi. Me and my wingman are attached to this reconnaissance patrol. We didn't expect to fight this morning.
Saturday, November 19, 2011
Squad Battles Red Victory - Dragging Men Uphill
Another 200 gallons of tough love from a Squad Battles' tutorial/boot camp scenario. :)
The game: Squad Battles Red Victory (WWII, tactical level, turn based)
The scenario: Bootcamp 1, Assault on a Fortified Position. Training scenario. Topic: fire and maneuver, use of combat engineers
The game: Squad Battles Red Victory (WWII, tactical level, turn based)
The scenario: Bootcamp 1, Assault on a Fortified Position. Training scenario. Topic: fire and maneuver, use of combat engineers
Wednesday, November 16, 2011
Getting Acquainted with "Battle Command"
Imagine commanding each platoon of a whole battalion over a hundred square kilometers 3D battlefield rendered like Google Earth ...
That's pretty much what I am getting myself into. Battle Command is a free multiplayer, real time, highly detailed tactical combat simulation from Historical Software Corporation.
That's pretty much what I am getting myself into. Battle Command is a free multiplayer, real time, highly detailed tactical combat simulation from Historical Software Corporation.
Monday, November 14, 2011
"Command" Naval/Air War Game to Nuke from Orbit
Admiral, something is watching our fleet from way up there ...
The passion of the group developing Command: Modern Air/Naval Operations knows no limit. Needless to say, looking forward to play this! :)
Cheers,
The passion of the group developing Command: Modern Air/Naval Operations knows no limit. Needless to say, looking forward to play this! :)
Cheers,
Sunday, November 13, 2011
DCS Black Shark 2 - My Shark is Short on Sensors (and Targets)
I learnt about the DCS Black Shark 2 upgrade at SimHQ.com. The upgrade was a surprise to many, including myself. I have been aching to get back into the Ka-50 for a while and now I have the perfect excuse.
Yesterday I took off to a CAS mission to find out how much my rotary wing skills have rusted.
Saturday, November 12, 2011
North German Plain 85 / Steel Beasts ProPE - Catching Up With the Enemy (Epilogue)
Wednesday, November 9, 2011
France '14 by HPS Simulations - Bewegungskrieg in World War I
France '14 (a John Tiller game published by HPS Simulations) is a grand-tactical/ operational level war game that covers the first year of World War I in the Western front.
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