Hoping you have a wonderful Christmas, fellows!
Cheers,
Friday, December 24, 2010
Squad Battles Modern War Out Monday, Combat Mission Battle for Normandy Aiming for February 2011
Gee, I take a short trip and look what happens.
John Tiller's Squad Battles Modern War will be available next Monday. When Tiller said "aggressive publication schedule", he meant it. Credit card ready, bring it on!
| Squad Battles Modern War |
Battlefront has a name for it's next Combat Mission iteration: Combat Mission Battle for Normandy. Looking great. I've seen screenshots showing rivers ... and bridges. Yeah! Hoping for an early release of this one.
| Family picture. |
Wednesday, December 22, 2010
Old Games/Sims Woes
A new entry for the "Maneuver Warfare: a Wargamer's Notebook" is in the works. I wanted it to include some combat flight simulator experience of F-86 Sabres and Mig-15s dogfighting over Korea. So I went and dusted off my copy of Mig Alley and tried to install it on my Win7 computer. It never ran ... At a certain point even other games stopped working (the installer must have overwritten some DirectX files) ... Big pain.
Installing Mig Alley in my oldest XP computer made the trick. "Setup.exe" must be ran in Win98 compatibility mode and that's it. That will probably do the trick in the Win7, but I'm not going to take any more chances.
Well, it looks ugly. It's a 11 years old simulator. You may wonder why I chose Mig Alley and not any of the other add-on/mods for IL2-1946 or Strike Fighters. I read that Korean War dogfighting is nowhere more authentic in terms of flight models than in Mig Alley, but I have no proof of anything. What's your experience with the before mentioned mods?
And speaking of flight models. I messed up with trimming, climbing and descending in the F-86 until 2 a.m. last night. The F-86 Sabre, with the trim in neutral, flights a beautiful straight and level 430-450 KIAS with the engine at 83%.
I better get into some serious dogfighting now. I've lost no less than 5 hours troubleshooting this thing.
Cheers,
Installing Mig Alley in my oldest XP computer made the trick. "Setup.exe" must be ran in Win98 compatibility mode and that's it. That will probably do the trick in the Win7, but I'm not going to take any more chances.
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| This is me flying a Mig-15. |
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| Yours truly practicing the flying gaits in some remote area of South Korea. |
Well, it looks ugly. It's a 11 years old simulator. You may wonder why I chose Mig Alley and not any of the other add-on/mods for IL2-1946 or Strike Fighters. I read that Korean War dogfighting is nowhere more authentic in terms of flight models than in Mig Alley, but I have no proof of anything. What's your experience with the before mentioned mods?
And speaking of flight models. I messed up with trimming, climbing and descending in the F-86 until 2 a.m. last night. The F-86 Sabre, with the trim in neutral, flights a beautiful straight and level 430-450 KIAS with the engine at 83%.
I better get into some serious dogfighting now. I've lost no less than 5 hours troubleshooting this thing.
Cheers,
Tuesday, December 21, 2010
Less is more? - US Army Wargames Big and Small
The print version of Training and Simulation Journal (TSJ) came packed with good reading.
There is a forum type discussion about an earlier feature about Jim Lunsford's Follow me, an easy-to-learn, low-budget tactical game that is being used in the U.S. Military Academy. In this issue of TSJ, Col. John Surdu explains that simple and cheap war games are useful, but complex and expensive war games (like Warsim and OneSAF) are not to be scorched because they are validated and verified. He writes: "do we understand where there might be negative learning because the combat effects [in simple war games] are incorrect?". James Sterrett (deputy lead of the simulations group at the U.S. Army Command and General Staff College, CGSC) responds: "[expensive and complex war games] can provide great execution-centric learning environments, but the overhead they require doesn't support the majority of the education executed at the CGSC". Jim Lunsford gets the final words of the discussion: "no matter how good the game may appear to be, the quality of training will always depend on the instructor's ability to shape learning".
Big budgets but big requirements. I wouldn't like to be in the shoes of the contractors who design these big US Army simulations. In a lighter note, Michael Peck wrote a review of Civilization V, a game that apparently has come back to its roots. From his review, quote of the day:
Cheers,
There is a forum type discussion about an earlier feature about Jim Lunsford's Follow me, an easy-to-learn, low-budget tactical game that is being used in the U.S. Military Academy. In this issue of TSJ, Col. John Surdu explains that simple and cheap war games are useful, but complex and expensive war games (like Warsim and OneSAF) are not to be scorched because they are validated and verified. He writes: "do we understand where there might be negative learning because the combat effects [in simple war games] are incorrect?". James Sterrett (deputy lead of the simulations group at the U.S. Army Command and General Staff College, CGSC) responds: "[expensive and complex war games] can provide great execution-centric learning environments, but the overhead they require doesn't support the majority of the education executed at the CGSC". Jim Lunsford gets the final words of the discussion: "no matter how good the game may appear to be, the quality of training will always depend on the instructor's ability to shape learning".
Big budgets but big requirements. I wouldn't like to be in the shoes of the contractors who design these big US Army simulations. In a lighter note, Michael Peck wrote a review of Civilization V, a game that apparently has come back to its roots. From his review, quote of the day:
"It is the peculiar nature of popular video games and rock bands that they begin with one style, swell with excess until they are barely recognizable, and then return to their roots"Food for thought.
Cheers,
Monday, December 20, 2010
Media Warfare: ProSIM announces the publication of "Media War"
Pat Proctor, the man who brought us hours of great tactical war gaming with ProSIM, has been busy writing.
From his blog:
From his blog:
Media Warfare: ProSIM announces the publication of "Media War"
In Operation Iraqi Freedom, insurgent and terrorist groups have developed the capability to use small, relatively insignificant tactical attacks, amplified through the megaphone of the media, to erode the will of the American public to prosecute the war. This capability has neutralized the overwhelming advantage the US military has in firepower in Iraq by bypassing it completely.
Available as an e-book from Amazon.
Looking forward to read your book, Pat.
Cheers,
Saturday, December 18, 2010
Gary Grigsby's War in the East - Shaping Operations Against the AI, Intentional and Not
I was playing as the Germans in the "Road to Leningrad" scenario of Gary Grigsby's War in the East and after enjoying the breakthrough cakewalk (should we call it "breakthrough"?) things start to get interesting once I sink the threads of my panzers in the hugeness of the theater of operations.
Under my command, Army Group North, the least powerful of all German army groups at the onset of the Russo-German War. Our objective is to capture Leningrad. Army Group North is composed of two Armies (16th and 18th, infantry), and the 4th Panzer Group (4th PzGrp, armored). The schwerpunkt for the first part of this operation is the 4th PzGrp, which will conduct a deep penetration to capture the intermediate objective Pskov, some 230+ miles beyond the start line. Because Army Group North as a whole has very limited operational mobility (too much infantry), the 4th PzGrp will capture and pause at Pskov and this city will be the springboard for the final Army Group North's attack on Leningrad.
4th PzGrp cut through the Soviets like a knife, crossed the Daugava river and now is preparing to capture Pskov.
Pskov fell during the week of July 10, 1941 amid substantial loss of lives and equipment. It was not wise to attack the city from a single direction and across a river. But the war gamer here is happy to see the AI in this game reacting in this way to his moves. In other opportunities I've noticed also that the AI tends to retreat when there is a threat of encirclement. Besides of an interesting opponent, the AI in War in the East offers the solo player the possibility to conduct the so-called "decisive" and "shaping" operations.
Cheers,
Under my command, Army Group North, the least powerful of all German army groups at the onset of the Russo-German War. Our objective is to capture Leningrad. Army Group North is composed of two Armies (16th and 18th, infantry), and the 4th Panzer Group (4th PzGrp, armored). The schwerpunkt for the first part of this operation is the 4th PzGrp, which will conduct a deep penetration to capture the intermediate objective Pskov, some 230+ miles beyond the start line. Because Army Group North as a whole has very limited operational mobility (too much infantry), the 4th PzGrp will capture and pause at Pskov and this city will be the springboard for the final Army Group North's attack on Leningrad.
4th PzGrp cut through the Soviets like a knife, crossed the Daugava river and now is preparing to capture Pskov.
Pskov fell during the week of July 10, 1941 amid substantial loss of lives and equipment. It was not wise to attack the city from a single direction and across a river. But the war gamer here is happy to see the AI in this game reacting in this way to his moves. In other opportunities I've noticed also that the AI tends to retreat when there is a threat of encirclement. Besides of an interesting opponent, the AI in War in the East offers the solo player the possibility to conduct the so-called "decisive" and "shaping" operations.
Cheers,
Gary Grigsby's War in the East - Screenshots
I finally got to try War in the East, the monster Eastern Front from 2by3 Games and published by Matrix Games.
War in the East is massive in both scale and depth. It feels like you could be playing this game for a whole year and yet find something new. There are some game design features that I am liking, like a not so restrictive fog of war that is adequate for an operational level war game, the detailed but easy to manage logistics and the flexibility to reorganize/shuffle formations.
Not so enthused about the general feel of working in the map (it feels a bit clunky) and the on-map highlighting of formations above the corps level.
Images below are clickeable.
Cheers,
Thursday, December 16, 2010
Panzer Campaigns Kharkov 43 - Keep the Infantry Moving
Operational and strategic mobility is are usually bound to the road network.
In PzC's Kharkov 43, the winter weather conditions are forcing me to conduct a good portion of the tactical maneuvers near the roads. In particular, infantry. Not that they can't move through the open ... It's just too taxiing for them to do so.
In PzC's Kharkov 43, the winter weather conditions are forcing me to conduct a good portion of the tactical maneuvers near the roads. In particular, infantry. Not that they can't move through the open ... It's just too taxiing for them to do so.
Tuesday, December 14, 2010
Military Monday at SimHQ - ArmA 2 Operation Arrowhead
A great video by Brennus on the "Military Monday" online session with ArmA2 Operation Arrowhead.
Infantry supported by a Warrior IFV, clears a roadblock and moves onto a guerrilla campground.
"Military Monday" is an online session hosted by SimHQ. The players follow a chain of command and radio communications protocols. Realistic tactics are highly encouraged.
Original thread here. Make sure to view this video in YouTube for HD.
Cheers,
P/S: anybody here joins these sessions at SimHQ? Anybody plays ArmA 2 online at a virtual unit?
Cheers,
Infantry supported by a Warrior IFV, clears a roadblock and moves onto a guerrilla campground.
"Military Monday" is an online session hosted by SimHQ. The players follow a chain of command and radio communications protocols. Realistic tactics are highly encouraged.
Original thread here. Make sure to view this video in YouTube for HD.
Cheers,
P/S: anybody here joins these sessions at SimHQ? Anybody plays ArmA 2 online at a virtual unit?
Cheers,
ArmA 2 Operation Arrowhead PMC - Why I am still interested
[...] private military forces offer a level of flexibility and promise of efficiency when coping with threats to global market function. An example of this was see most recently in the havoc created by Hurricane Katrina in New Orleans. When the federal government, because of bad management and legal barriers using federal forces, failed to act, PMCs stepped into some of the breaches. Companies such as Blackwater and others quickly sent forces to New Orleans to protect high-value for corporate clients (from looters) and provided extraction details for high-net-worth individuals and valuable corporate employees.From Brave New War: The Next Stage of Terrorism and the End of Globalization
By John Robb
ArmA 2 is an entertainment product, yet oriented towards a niche of the gaming market. It is a simulation of infantry tactical warfare realistic enough that an off-shot of the original game engine is used for training in military forces around the globe. Popularity and media buzz-wise, the Private Military Comapny (PMC) DLC is not the hottest Bohemia Interactive module. When I got it myself I thought -Meh! What will be next ...a Red Cross refugee-relief module?
There is an entire school of thought that is raising the flag about sovereign states no longer having the monopoly in the delivery of violence against masses of people. Violence at a scale that can tip the political stability of a whole state. John Robb is in the cutting edge of this idea that was originally put forward by Martin van Creveld. Global terrorism and the Mexican drug cartels are two examples of the new actors in this whole new game the world is witnessing. The idea of a state without the resources (legal or material) to cope with non-state threats to its existence is scary. But even more scary is the idea that anybody with enough money can pay to enter the game. And I am not talking about the "10 dollar Taliban" that can't hit a cow in a corridor with his cousin's 20-year-old assault rifle. I am talking about ex-special operations veterans armed with modern weaponry that can bring down a building in their sleep. Enter the private military contractor ...
Although the political, strategic and operational minutia of the fictional war in Takistan are out of reach for the ArmA2 OA PMC player, the tactical grind of the simulation offers a rare opportunity to experience the life of the military contractor. And I say rare not because this is the first "mercenary" shooter in the market but because is the only one that we can hope will deliver the goods in a way more close to reality. Under-manned, under-gunned, no indirect fire support, tactical mobility not a lot better than your wife's during a trip to the mall, with a huge baggage bogging down the tactical tempo (do we really need to protect these clients? ;) ), the challenge will be there. Unfortunately, the canned missions of the PMC DLC are not that appealing. At least for me, ArmA was never at story-telling and I was not actually hoping anything stellar with this module. But the sandbox is open for mission creators!
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Cheers,
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