Showing posts with label Simulations of Air Warfare. Show all posts
Showing posts with label Simulations of Air Warfare. Show all posts

Tuesday, August 25, 2009

You Are Not Hardcore Until You Fly the Falcon

Any serious simulation website, blog or community forum should have at least a word about Falcon 4.0 or any of its re-incarnations like Falcon 4.0 Allied Force.

To correct this blog's glaring omission, this is just a quick note on a simulator that is already 10 years old and still has lots to give.

I picked up my Falcon 4.0 at a ToysRUs (a big toy store chain in the US) sometime during 1999. It was more out of curiosity than anything else because I was not at all into flight simulators (or anything else interesting for that matter).

Many computers have sited on my desk and a variety of interests have come and gone through me since that time. But one thing was constant: a copy of Falcon in the hard drive.

This is the most complete simulation of the F-16 avionics to ever reach the civilian market. I once read that a lucky fan of Falcon 4.0 got to sit in a military grade F-16 simulator thanks to a fighter-pilot friend and that everybody was astonished on how much the civilian enthusiast knew about the avionics.

Falcon 4's uniqueness doesn't end in the detailed avionics. The simulation includes a rich, complex virtual war being waged around the virtual F-16 Falcon. It is almost embarrassing that no flight simulator released in the last ten years has not come even close to match the massive scope of this simulation.

Chances are you already know about this simulator. If don't, do yourself a favor and pick up a copy from any game store. It's the best 20 bucks you will ever spend.

As for myself, I'm back to flight school taking a refresher course.


Cheers,

Sunday, August 23, 2009

Pattern Approaches with the (DCS) Black Shark

With the release of the DCS Black Shark extended manual, it was just a question of time until seeing the flight instructors of the Virtual Combat Squadron 56 Condor (ECV56 Condor) raise the bar for the squadron's pilots. The veterans among the virtual pilot cadre of the ECV56 are the real deal: they squeeze every single drop of simulation juice out of the DCS Black Shark. There is a sense of airmen pride in this virtual unit, which is great. Sometimes my piloting skills and knowlege are so sub-par that I feel like a party crasher. :)

Right now, the instructors of the virtual unit are focusing on pattern landing approaches. They have posted a couple of mini-missions for practice, one with clear weather and the other one with weather that is poor to even drive a car. (The ECV56 Condor is headquartered in Argentina and the website is in Spanish)

A great evening for flying around the airbase


Turning for yet another approach leg

It's getting late, let's land this thing and have some vodka

The images above from the clear weather mini-mission. Take a look below for the second mission in poor weather.

Somebody please tell me why I signed up for this?


Nothing else to trust but your instruments

I couldn't believe I made it in one piece

I have a lot of things to cover yet. All the flying above done with the help of the ABRIS and tuning into the airport's non-directional beacons (NDB). My approach slope was a living joke.

Cheers,


Monday, August 10, 2009

DCS Black Shark 1.0.1: Taking the Patch for a Ride

As I mentioned in a previous entry, DCS Black Shark has been patched to version 1.0.1.

One of the things I was most waiting for is the new trim implementation. The new 1.0.1 trimmer waits for you to re-center the controls before starting to take your inputs again instead of giving you just one second as in the previous version.

I took my 1.0.1 Black Shark for a ride in order to test this new trimmer implementation.

It works like a charm. My control of the bird is more natural and precise than before. Only thing I found a bit disorienting is the effect of the trimmer on the yaw. There will be some re-learning, but overall I'm really happy.

Also, when you press and release the trimmer button there is a metallic sound (maybe the electromagnets holding the controls in place?) that resembles heavy coins thrown into a can. Pretty neat metallic feeling into that.

To this under-skilled virtual pilot, nothing is more challenging than landing the Black Shark in a FARP. No other maneuver is better to test if my control of the helicopter is easier after the patch.

Coming in high (~500 m) and relatively fast (~100 kmh). Can you distinguish the rectangular form of the FARP, below the speed indicator? Click the image for a better view

The way I land on FARPS is a bit rough in the edges, so bear with me.

I set the collective and trim the controls for a 3-5 m/s descent with a forward speed of ~100 km/h. A couple of hundred meters off the FARP, I flare the helicopter until the forward speed drops to around 20 km/h.

After the flare, I use the nose pole of the Black Shark as a visual reference. I try to keep the landing spot between the tip and the base of the pole. Click the image for a better view

When the helicopter is trimmed correctly after the flare, all it takes to land is collective and small cyclic inputs! And the new trimmer implementation, off course ... :)

Right after touchdown, pull the stick a little and trim it so you avoid forward movement. Don't forget the parking brake! Click the image for a better view

The landing shown above accomplished without sweating or cursing as during the pre-patch days.

Cheers,

DCS Black Shark 1.0.1 Patch Released!

The wait is over!

Finally, the 1.0.1 Patch for DCS Black Shark has been released.

Go grab it here.

Cheers,

Thursday, July 23, 2009

DCS Black Shark 1.0.1 Patch: Read Me File Available

The "read me" for the upcoming 1.0.1 patch is available at the DCS Black Shark Official forums.

And just when I was half-way proficient with trimming of the helicopter, this:
In addition to the original trimmer implementation, in which control input is disabled for 1 second to allow the player to quickly re-center his controls, a new method is included in version 1.0.1, using a different re-centering logic. In the new method, control input is disabled until the player returns the controls to their neutral position. This allows the player to re-center his controls smoothly, minimizing unwanted control input.

The new trimmer logic is optional and is selected ON by default upon installation of the patch. Selection of the trimmer implementation is available in the GAMEPLAY menu of the game options.

The Yaw (heading) autopilot channel functionality has also been redesigned. If the yaw rate is under 3 deg/sec. when the trimmer button is released, the autopilot will stabilize the helicopter heading. If the yaw rate is greater than 3 deg/sec., the autopilot will stabilize the yaw rate to maintain the turn.
This sounds better than the current trimmer implementation. Nonetheless is going to take some time to re-learn.

Totally unrelated image from a previous entry: tactical landing! Do not attempt this at home, folks!

Cheers,

Wednesday, July 8, 2009

DCS Black Shark: My Lame Attempt to Toss Bomb

In a previous blog entry, I compiled some information about different weapons-delivery methods of attack helicopters. One of the methods that struck me was the so-called "attack from the climb", AKA "toss bombing".

Here is a graphic showing this attack method:


I've done some toss bombing in Falcon 4 Allied Force but the weapons delivery computer of the F-16 does all the work for you. I remember doing some toss bombing with WWII-era airplanes (IL-2 series) and I only recall hitting a target once.

My question for this entry is: how does toss bombing feels like using an attack helicopter?

Using DCS Black Shark's mission editor, I armed my helicopter with 2xFAB500 (free-fall bombs) and placed a group of fuel tracks as targets.

Huge bombs, tiny wings. Click the image for an expanded view.

After some troubles with finding/locking the targets and aligning my flight path with the targets, I went down to 120+ meters of altitude and pushed the cyclic forward until my speed was ~220 km/h.

The "easy" part the attack run. Note my poor piloting skills as judged by the convoluted flight path in the ABRIS (black lines in the map). Click on the image, otherwise you won't see anything.

At ~2.4 km from the objective, I start a 20 degrees climb and the first thing I notice is that my speed drops dramatically (note to self: this is no airplane, dude). Occupied with watching my airspeed and other parameters, I find myself too close to the targets.

Climbing and too close to the enemy. Click on the image for an expanded view.

I drop the two bombs and to my dismay they just fall down like heavy rocks. I was expecting to see the bombs to continue in an arc, but alas they just went down, with some forward inertia the flight path of the helicopter gave them.

Bloody Fugasnaya Aviatsionnaya Bomba! Click on the image for an expanded view.

I couldn't hit @#$#$ with my bombs, but sure they look pretty when they go off. Click on the image for an expanded view.

Precision bombing is just not my thing. Click on the image for an expanded view.

In closing, I think that these bombs are too heavy for toss-bombing from an attack helicopter. If this attack method is possible at all, I should try to increase my forward speed before the climb.

Cheers,


Tuesday, July 7, 2009

DCS Black Shark 1.0.1 Patch Includes New Skins

Chizh, an Eagle Dynamics team member, has announced here that the 1.0.1 patch will include 29 new fictional skins for the Black Shark attack helicopter. The new paint schemes are from Russia, Canada, Netherlands, Germany, Spain, Belgium, Denmark, Georgia, United Kingdom, USA, France, Ukraine and Israel.


Very nice ... but where's the patch? Just kidding, patch is still scheduled for August.

Cheers,

Thursday, July 2, 2009

DCS Black Shark Printed Manual


A study flight simulator without a printed manual is almost like a party without alcoholic beverages. Either if you want to quickly browse some important data during your virtual flight or if you are trying to extend your enjoyment while away from the computer, printed manuals have always been one of those objects flight simulator enthusiasts consider as important as a good HOTAS.

A printed version of the manual for DCS Black Shark was supposed to be widely available for some time. Amazon is listing it as "out of print", so here is a link for the manual at GoGamer.com if you are interested in purchasing it from the US.


Given the complexity of this simulation, my first reaction to the availability of a printed manual was to run and get it. But on second thought, I find DCS Black Shark's manual a bit difficult to follow and I may pass on this offer. Information in the manual is often dispersed and organized in a strange way.

Do you remember the printed manual of Falcon 4? It had the technical info at the beginning of the section and then a hands-on, switch to switch description of what you had to do to get the bombs and missiles on target. I'm not saying that DCS Black Shark's manual is bad. I'm just saying is a bit strange.

Cheers,

Thursday, June 25, 2009

DCS Black Shark Tactics Primer (Part 3)

The attack

This entry relies heavily in material taken from this web page. Images are used without authorization but without monetary gain. Please comment if you need them removed.

Several forms of attack are described below. You will have to choose among those based in the following considerations:
  • The mission objective (area objective, groups of units, individual units, etc)
  • The firepower and maneuver opportunities available to the enemy
  • Terrain
  • Climate
  • Fire support available (number of helicopters in your flight, indirect artillery fire, etc)
  • Time available to complete the mission
  • Collateral damage to civilians
Attack from the horizontal flight

Once you have determined the area where you want to attack (usually without knowing the exact position of the targets) you climb keeping forward speed until you reach the minimum altitude that allows you to detect the enemy. As soon as you detect the enemy, you stop climbing and continue the horizontal flight trying to get your selected weapon in range. After firing the selected weapon, you break right or left and simultaneously drop altitude so you can better use the terrain to mask your return in the opposite direction of the attack.

The good
  • You can use a great variety of weapons with this form of attack
  • The time you spent above the minimum altitude is relatively small
  • Can be used under unfavorable climatological conditions, like low ceiling
  • You can use non-guided munitions
  • (Very little piloting skills needed!)

The bad
  • Short time available to detect and destroy enemy units
  • There is always a chance to be detected and engaged by enemy anti-air defenses while you fly at altitudes above the minimum

Attack from the dive

This type of attack can be used against area or individual targets. You can use un-guided munitions or the cannon in this type of attack.
You start flying at minimum altitude and maximum speed. Around 6 km from the target, you climb abruptly up to an altitude such as you can descend on a dive with your nose pointing directly to the targets. This altitude is generally higher than the minimal altitude needed to detect the targets. You then dive towards the targets, firing your weapons. You then quickly break and return towards the opposite direction of the attack.

The good
  • Better chances that you will detect the targets because of the high altitude used during the approach
  • Better chances of hitting targets with non-guided rockets
  • (Adrenaline rush!)
The bad
  • You will be flying higher during the approach and enemy anti-aircraft systems can detect and engage you
  • Impossible to use under low ceiling conditions
  • You need to keep an eye on airspeed and rotor rpm

Attack from the hover

You start from a position where your hovering helicopter is covered by terrain and bob up or pop sideways to acquire the targets. These movements must be conducted in a way that quickly allows you to return to the covered position in case the enemy detects and/or engages you.

The good
  • Ideal for ambushing the enemy
  • If you are flying with wingmen, you can distribute targets with the other members of the flight more easily
  • (Allows the virtual pilot to sip beer and eat pizza during the attack)
The bad
  • Ideal for the enemy ambushing you
  • Almost impossible to use non-guided rockets
  • Difficult to implement for flights of more than two helicopters (it's difficult to find a terrain feature big enough to cover 3 or more helicopters)
  • Risk of brown-out and/or impairment of optical systems performance
  • (Increased risk of beer-spattered keyboard and cheese-stuccoed monitor monitor if the enemy is waiting for you right behind that bloody hill)

Attack from the climb

This form of attack can be used only with rockets or bombs. This type of attack should be considered an exception rather than a norm.
You start a climb with horizontal speed with the nose of your helicopter at a positive angle. At certain distance form the target, you launch your rockets or bombs in a way that they fly in an arc. You then reverse your flight trajectory and simultaneously dive towards the safety of terrain cover.

The good
  • This form of attack increases the range of rockets and bombs
  • You keep more distance from the target
  • Can be used even when climate conditions are such that visually acquiring targets is difficult
  • (If you hit something of value, you will have eternal bragging rights)

The bad
  • Low precision
  • Munitions impact on a wide area
  • Watch out for not accidently letting your rockets and bombs on friendly troops

Cheers,

Sunday, June 21, 2009

DCS Black Shark: Tactics Primer


The "Tactics Primer" series has been a very popular one.

I have consolidated it for a more convenient read and it can be found at the "Real and Simulated Wars-Companion Website".

Please follow this link to read it.


More stuff regarding attack helicopter tactics is coming soon. Make sure to check it out!

Cheers,

Wednesday, June 17, 2009

DCS Black Shark, Patch Delayed Until August

In this thread at the official DCS Black Shark forums, Matt Wagner has stated that the much waited-for patch will be released around August.

From that thread:
Eagle Dynamics Update – 15 June 2009
It’s been a little over a month since the last update, so I thought it time to bring you all up to speed:
1- DCS: Black Shark Update/Patch. The update/patch is still in work but many more of the training tracks are broken due to update/patch changes than we first expected. Moving forward with DCS: A-10C Warthog, it is unlikely we will continue using the track file system for training missions! Between this and a couple of high-priority, time-sensitive tasks that have come up, the update/patch will probably not be released until August 2009. We understand that this is disappointing news to some, but believe me when I say that we want to release the update/patch even more than any of you.
2- DCS: Black Shark Printed Manual. Regarding North American distribution, the manuals have arrived at the distributer’s warehouse and will be sent to both GoGamer.com and Amazon.com. We apologize for the delay on this.
3- DCS: Black Shark Localization. Our localization manager and the dedicated Spanish translation team are working very hard on finalizing the Spanish version and are now at the release candidate stage.
4- DCS: A-10C Warthog. Not much to report here other than progress is good and it we will go into alpha testing after the Black Shark patch is released. Probably starting in August we’ll be discussing this project in more detail and I will start the Producer Notes soon after. We appreciate the PM beta tester application, but please note that we are not accepting beta tester applications at this time.
5- Lock On: Flaming Cliffs. As mentioned in the last update, we are working on a further evolution of this product line. However, until the software is essentially done, we will not be discussing this in any detail. Sorry.
6- 3rd Party Tools. As some of you may have noticed a Tool Wiki is available here: http://en.wiki.eagle.ru/wiki/All_about_land and forum discussion here: http://forums.eagle.ru/forumdisplay.php?f=89 In the near future we will be adding an additional 18 documents regarding terrain construction (kudos to Hawg11). Later in the year we will be adding additional plug-ins and instructional documents to create new aircraft.

Matt Wagner
Producer, TFC/Eagle Dynamics
There is one update that will be available sooner than August and that is a new version of the Georgian Oil War campaign. Again, Matt Wagner in the same thread as above:

Given the unfortunate delay in getting the 1.0.1 patch out, the one item I could released early is an updated version of the included Georgia Oil War campaign. This version includes many adjustments based on user feedback.
Primary changes:
- Various identified scripting errors fixed
- Player killed point penalty removed
- Cold start on all missions that do not have fixed timing issues
- Vista warning removed
- Mission titles based on mission type removed to avoid confusion
- All offensive missions now are rated between 51 and 100 to provide more random mission assignment due to players always trying to max score at 100
- Force on force missions now start player at 50 pts.
- Radar SAMs in third chapter removed
- Recon zones increased to 3,000 meters
- AD systems at route points have even lower random variable settings
https://www.digitalcombatsimulator.c...oducts&lang=en

Please follow this link to the new Georgian Oil War campaign (v1.1).

This patch better be worth the wait ... Just kidding.

I've just browsed the official forums and there are some disgruntled virtual pilots. Not many.

Waiting ... waiting ...


Cheers,

Tuesday, June 9, 2009

DCS Black Shark: The Ka-50 model in the Simulation is not Equipped for Conventional Wars

Very shortly after its release, several threads appeared in the official forums asking why the Ka-50 didn't have thermal imaging, radar or even radar detector. The most people were prone to compare the Ka-50 to the AH-64D Apache, with its lavish target acquisition systems.

Because important points at the official DCS forums most of the times get lost in the squelch, the reason of this entry is to state very clearly that the Ka-50 we fly in DCS Black Shark is not intended for deployment in conventional wars.

A beta-tester made it clear at the official forums:
The Ka-50 is intended for low-intensity operations. It is not intended for and will NOT be deployed in an actual war. That is the Mi-28's job.
From a post by GGTharos
Another, beta-tester (this one an actual AH-64 pilot), commented about the lack of RWR and the missions in which the Ka-50 might be deployed.
The mission for which the Ka-50 is intended implies that the adversary will not be advanced enough or have the resources necessary in order to deploy radar-guided air defenses. Because of that, the aircraft is not equipped with any kind of defense against radar-guided threats.
From a post by AlphaOneSix

Black Shark, on who shall we unleash your firepower today?

The mission for which the Ka-50 is intended implies that the adversary willnot be advanced enough or have the resources necessary in order to deploy radar-guided air defenses. Because of that, the aircraft is not equipped with any kind of defense against radar-guided threats.

Based on our virtual flight hours with the DCS Black Shark, we may feel like the Ka-50 model simulated may do more than OK in a conventional war. I'm sure you have busted many enemy tanks in this simulation. We should recognize though that the less than stellar AI ground units are just too happy to walk into our engagement areas and be blown up into oblivion. If the virtual tanks in DCS Black Shark would react a bit more competently, they would just hide in heavy forested or urban areas at the first sign of trouble.

The baptism of fire of the Ka-50 was during the second Chechen War. Please refer to this article.

"Black Sharks" in Chechnya, by Andrey Zinchuk. Military Technology 09/2005

The article is a brief history of the Ka-50/Ka-29 Combat Attack group in Chechnya. The take home lessons from this article are:

  • Ka50s used in conjunction with Ka-29s that provide target data
  • Ka50 used in conjunction with Ka-29s in a low intensity conflict (enemy didn't have radar guided SAMs or other conventional anti-aircraft weaponry)
  • Ka-50 excelled at maneuverability in highly mountainous regions
  • Enemy targets included parking sites, rebel camps, ammo depots, field fortifications, shelters, trenches, etc.
  • The Ka-50 is extremely reliable mechanically.

Cheers,

Tuesday, June 2, 2009

DCS Black Shark Review by RAES Includes Comments by Ed Macy

In its latest Aerospace International issue, the Royal Aeronautical Society has published a review of DCS Black Shark (link downloads a pdf file).

Ed Macy, the attack helicopter pilot and author of "Apache", has been consulted for this review and his comments are basically a big thumbs up for the flight simulator.

Mr. Macy commented on the Ka-50 pilots' high workload, and the dangers of target fixation. His expert advice includes also tips for how to use the Ka-50 in air-to-air combat. He also praised the mission editor's flexibility. About scenario editing, his comment on how to add an RPG ambush in an scenario caught my attention. Accoring to him, the RPGer should pop up when the helicopter steps within 1,000 meters. This scenario-editing trick has been scolded many times before, but I always felt it was right. Ambushes are not supposed to be seen until they fire at you.

The following comment by Mr. Macy really made my day:
"I would recommend the Army buy a few copies of this and study it and learn its weaknesses"
DCS Black Shark is a product that warrants praise and recommendation as a study tool from a professional attack helicopter pilot.

On a side note, Ed Macy is a member of the official DCS Black Shark forums. I am looking forward to read more of his expert opinion on how the Ka-50 should be used in different combat situations.

Cheers,

Thursday, May 21, 2009

DCS Black Shark: Tactics Primer (Part 2)

10 Rules to Live By (continued)

Rule #4: New Area=Danger Area
Every time you enter a new area, assume that every tree is hiding an enemy anti-aircraft system.

Rule #5: There is no such thing as too much reconnaissance
Taking advantage of your helicopter's maneuverability and powerful optic systems, thoroughly recon any new area you are about to enter. Use terrain to mask your position: initiate a hover from a covered position, then slowly and progressively bob-up until you can scan all the new area. During this bob-up, get ready to descend in case you are detected or fired upon.

Rule # 6: Identify your targets
The modern battlefield is very dynamic. The position of enemy and friendly forces can change considerably in a very short time and without notice. Given the mobility of mechanized and armored warfare the concept of front-line is obsolete. Identify your targets based on type of equipment, their spatial orientation and the briefing.

Rule #7: Preserve ammunition
It is useless to arrive to the objective with the cannon as your only weapon available. Focus on the mission objective. Avoid decisive engagements with opportunity targets if doing so means risking the completion of the mission. Also, remember that once you completed the mission you may need ammo to fight your way back to base.

Rule #8: Know the operational situation
Pay very close attention to the briefing: it contains all intelligence available at the time of take-off. Depending the type of enemy forces you will face, arm your helicopter with according ammo and counter-measures. Pay close attention to the climate report, it may be important to determine your approach to the objective area. Off all combat aircraft, the attack helicopter is the one that operates more close to land forces. Try to understand your mission objective in the context of the operations of the land forces your are supporting.

Rule #9: Attack the enemy from your maximum munition range and on its flanks
When you attack frontally, you expose your helicopter to fire from all the enemy line. Attacking on one flank the amount of enemy weapon systems that can fire at you are reduced.

Rule #10: Patience
Lack of patience is a killer. When you discover enemy units at a rate higher than the rate that you can destroy them, re-think your approach.


Source for the "10 Rules to Live By" entry:

"Gunship Academy", by the great simulation-guides author Richard Sheffield.

Cheers,

Sunday, May 17, 2009

DCS Black Shark: Tactics Primer (Part 2)

10 Rules to Live by (Continued)

Rule #2: Fire munitions from their maximum range

The farther you are from your target, the less possible it will detect and fire back at you.

Shkval view of an enemy tank engaged with an anti-tank missile from a distance of 1.7 km. At this distance, enemy tanks can shoot you down very easily.


Shkval view of an enemy tank engaged with an anti-tank missile from a distance of 5.3 km. At this distance, the enemy tanks will have a hard time detecting and firing at you.

Rule #3: Avoid the "Dead Man's Zone"

The crest of hills are the worst places to be hovering or flying. Remember to use terrain to mask your helicopter. Fly around hills, not over them.

(Click on the image for an expanded view)

(Click on the image for an expanded view)
Cheers,


Saturday, May 16, 2009

DCS Black Shark: Tactics Primer (Part 2)

10 Rules to Live By

All forms of combat require an agile mind able to adapt to the continuously changing challenges of the battlefield. In tactical combat, there are never absolute truths or optimal solutions and speaking of "rules" sounds like out of place. The "rules" discussed here are actually guides that are valid in most situations. Take these "rules" as a framework to think about your own solutions to the tactical challenges you will face.

Rule #1: Never fly over the objective

... or over any area in which you know or suspect there are enemy troops. Remember, under your aircraft is one of the places where you cannot see or aim your weapons.

(Click on the image for an expanded view). During un-guided rocket runs is when most of virtual pilots make the mistake of over-flying the objective.

(Click on the image for an expanded view)


(Click on the image for an expanded view). An ideal un-guided rocket run.

(Click on the image for an expanded view)


Cheers,

Thursday, May 7, 2009

DCS Black Shark: Tactics Primer (Part 1)

This series of entries are focused in attack helicopter tactics at the individual level. Off course, attack helicopters almost never take-off to combat individually. At a later time, I will expand this series to tactics to be used at the platoon level. On the meantime, the tactical principles in this primer will help you to fly as a part of a formation.

This series of entries are based in stuff I gathered on the web. I condensed and adapted most of the stuff found and I encourage you to check those original sources. The sources will be cited at the end of each installment.

Flying to the objective

Compared to fixed wing aircraft, the attack helicopter doesn’t have the luxury of being able to fly very high or fast. It’s almost ironic that these two apparent shortcomings of the attack helicopter are actually its two advantages: being able to both fly extremely slow and at a low altitude that allows it to evade enemy anti-air weapon systems. In addition, the attack helicopter has a very high maneuverability that allows it to change the flight regime in small space and time spans.

Unfortunately, the advances in radar and infrared detection technologies are always a threat for the attack helicopter pilot. The biggest challenge for the attack helicopter pilot is to fly towards the objective avoiding detection. The best way to avoid detection is using terrain as cover.

If you are a virtual pilot of fixed-wing combat aircraft, it’s time for a paradigm shift. You are used to dive majestically from the blue with your wings pregnant of fire and the arrogant attitude of a God that entertains himself dealing death to the poor earth-laden mortals. Those times are gone. You are now like a hero of the ancient Greek mythology, half-god and half-mortal. The earth where the soldier lives and dies is now your life and death. The eternal paradoxes of tactical land combat are now your salvation and perdition. Being pilot and soldier at the same time will require the most from your abilities and intelligence. This is your time of greatest glory.

One way to avoid detection by using terrain as cover is the so-called “nap of the earth” (NoE) flying. In NoE flying, the pilot flies at approximately 6-7 meters above the ground and at a speed of 90 Km/h. The vast majority of modern radar systems cannot detect targets flying at a very low altitude. In addition, Doppler-based radars are designed to ignore returns moving at speeds of less than 100 Km/h in order to avoid detecting civilian traffic. During a NoE flight, the pilot chooses a route that allows the maximum terrain cover. The base of hills, around (not over) elevations and behind crowded terrain is ideal for NoE flying. In mountainous terrain, attack helicopter pilots usually fly at an altitude that is halfway between the base and the top of the mountains.

As exhilarating as dangerous, NoE flying requires a lot of concentration.

NoE flying is not problem-free. The slow speed and the low altitude expose the attack helicopter to small-arms fire and un-guided rockets. An alternative to NoE flying is “contour-chasing” (CC) flying, which is done at higher altitudes and speeds. CC flying is used when the presence of enemy anti-aerial or aircraft is less likely. For a CC flight, the pilot maintains an altitude of 12-15 meters and a speed of 150 Km/h. The pilot doesn’t fly around the hills but rather maintains a straight course, keeping a constant altitude above the ground.

CC flying has the advantage of higher speed at the expense of concealment

Coming up next, “10 Rules to Live by”

Source for this entry:

http://www.101st.org/Data/5.27.htm

Cheers,

Sunday, May 3, 2009

DCS Black Shark: Patch Delayed

Wags has posted some information on the official forums about the upcoming patch for DCS Black Shark.

The patch is in-work and we still hope to release it in the next month or two. In the process of fixing bugs and adding new features, we’ve had to go back and re-do some of the multiplayer code. This has led to longer than expected development time.
There is also information about other Eagle Dynamics products in this thread.

Cheers,

Tuesday, April 28, 2009

DCS Black Shark Hits Retail in the US

DCS Black Shark has made it to retail in the US.

I've seen copies at local Best Buys, EBGames and GameStops. I bought my second copy from one of those stores.

There are still no news about the upcoming patch and the printed manual Eagle Dynamics has talked about in the past.

Cheers,

Wednesday, April 22, 2009

DCS Black Shark: First Online Mission

Actually it was a while ago. I just didn't have the time to post about it.

It was a great experience to fly with the virtual pilots of the ECV56 "Condor" (Virtual Combat Squadron 56 "Condor"), a fine group of very dedicated Argentinean fans of flight simulation.

The mission was edited by "Argentinen" (ECV56 Condor) and it features a deep strike operation with 4 Ka-50 Russian helicopters attacking a Georgian Patriot missile air defense system located in the mountainous border between Russia and Georgia.

The mission was a partial success. We could destroy a significant amount of missile systems. Alas, we lost three helicopters during the operation. Two pilots ejected to safety and I was "killed" (I guess the missile that struck me killed me in the cockpit).

It was a great experience to fly with brevity code comms, maintaining formation (this is a thing I'm very bad at), and trying to make good tactical use of the terrain.

Some pics of the action follow.

"Charly" (background) and me (forefront) at the main battle position, acquiring targets. Image courtesy of "Argentinen" from ECV56 Condor.


I needed to lower my nose to aim one of my missiles and when I did so I dived down the slope of the mountain. The enemy shot at me with all they had. I narrowly evaded this missile. Image courtesy of "Argentinen" from ECV56 Condor.

Cheers,