There is literally no War in the East 2 corner (and there are many) that I look into and come out disappointed.
Today I'm playing the Barbarossa scenario "The Road to Leningrad". After a period of "learning", permitting myself all sort of peccadilloes, it is about time to get serious and be a serious armchair general.
Gary Grigsby War in the East 2 (WotE2) is the ultimate representation of operational and strategic warfare in the Eastern Front. Even when the smallest maneuver units are Divisions (with the occasional regiment if you break them down), if you are playing as the Germans the game flows great if you plan your operations at the Army level and execute them at the Corps level. The entire virtual logistics and combat support machinery works in alignment with the operation if you paint Corps strokes with an Army brush.
One important concept in operational warfare is "lines of operations", which intuitively brings up to mind the view of a line of advance. It turns out to be a more nuanced concept which includes not only lines in a map but also everything that needs to happen to take an objective. Yes, you guessed it, logistics and combat support are important factors in the choosing of a line of operation.
The ultimate validation of a wargame is not to yield historical results. Battles are complex, non-linear, dynamic events and are unrepeatable. A chain of battles, even more so. The ultimate validation of a wargame is to bring up the operational and strategical challenges that history threw at the actual commanders in real life.
The historical decisions of real life commanders is something that I always like to read into. For Barbarossa, I am using Christer Bergstrom "Operation Barbarossa 1941: Hitler against Stalin".
Finding out the road network matching a real life line of operation was a pleasant surprise. Again, this wargame is just one of a kind.
One simulated week later, I was knocking the doors at Pskov, but they were shut close very tight. That's the subject of another discussion.
The computer opponent in WitE2 does not give you quarter. I'm going to say just that.