Saturday, August 16, 2025

Birth of America 2 - Campaigning Without the Micromanaging and Bean Counting

Back in the day when AGEOD appeared in the wargaming arena, it was the start of an era. AGEOD's engine, WEGO-based, featuring command and control, dynamic orders of battle, clear maps and emphasis in military decision making, AGEOD games became almost an obsession to me.


Age of Longbow Volume 1 by Wargame Design Studio - Azincourt: Chaos as a Mechanism of Defeat

Wargame Design Studio is on a roll. Yesterday, the first installment of Age of Longbow was released. This marks the third game in the Sword and Siege series. 


Friday, August 15, 2025

Effective Reconnaissance Requires Fighting - Combat Mission Shock Force 2

While revisiting Combat Mission Shock Force 2 in single player mode, I felt compelled to try again at the ATGM Ambush scenario. In command of a US Army reconnaissance troop (mix of HMMVs and M3A3s) I was quickly reminded of an old paper  from the The Institute Of Land Warfare (Trading the saber for stealth: Can surveillance technology replace traditional aggressive reconnaissance? by Major Curtis Taylor). 


Published 20 years ago, still resonates in my mind because of many reasons, in this case fighting for information and the pace of operations.

Saturday, August 2, 2025

Falcon BMS 4.38 - Maverick Missiles Back to Fun with a Better Controller

The use of the targeting pod for Maverick missiles' boresighting and aiming has always been problematic with my old trusty Thrustmaster Warthog throttle.


Friday, August 1, 2025

Wednesday, July 30, 2025

Broken Arrow - Development Team Announces Their Future Plans

 

General Development & Community Focus

  • The development team is actively monitoring community feedback and is committed to making improvements.

  • They are adopting a faster-paced, more transparent communication approach to keep players informed.

  • The overall goal is to continuously improve the game, refine features, and engage with the community.



Monday, July 14, 2025

Lua Scripting in Command: Modern Operations

Command: Modern Operations (CMO) integrates Lua as a robust scripting language, allowing scenario designers to create highly dynamic and interactive simulations. 

Leading with Tanks - The 3rd Panzer Division on the opening day of the Poland '39 Campaign

I’m playing Wargame Design Studio’s Poland ‘39 and it is a wargame in which some of the scenarios play on quite literally “tank country” (flat open terrain with the ocassional natural barrier in the form of a river or a wooded area). 

Saturday, January 13, 2024

Small Unit Tactics - The Hidden Flank of the Wedge Formation


Every squad formation can be evaluated by the firepower it can deliver in all directions. If a particular direction is not covered by enough weapons, this is considered as a vulnerability and an opportunity for the ENY attacking from that direction/angle. The concept is masterly explained in "Squad-Level Infantry Rural Combat: Small Unit Tactics and Battlecraft for Infantry and Recon Units", by Special Tactics LLC.

Sunday, January 7, 2024

DCS AH-64D Apache - Tactics Primer - Rule #2: Use the Maximum Standoff Range Available

 DCS AH-64D Apache - Tactics Primer

Some 13 years ago, I started posting a tactics primer series for the Black Shark flight sim. This series relied heavily in Richard Sheffield's Gunship Academy. This book was originally intended as a sort of "strategy guide" for the wildly successful Gunship by MicroProse.

I once started a redux/remix/repost of that series, with the help of DCS's AH-64D Apache. The subsequent patches/fixes (?!) of the DCS module made me drift away from the module because  it became very tricky to fly. The latest patch has included some major changes in the flight/stability systems that appear to be pointing in the right direction, so I think it is time to resume with the series.