Back in the day when AGEOD appeared in the wargaming arena, it was the start of an era. AGEOD's engine, WEGO-based, featuring command and control, dynamic orders of battle, clear maps and emphasis in military decision making, AGEOD games became almost an obsession to me.
Another AGEOD's title I remember is the ages-old Rise of Prussia. It was great to command, and not to obssess on how many pounds of sausage my forward detachment had. This level of logistics was abstracted to a degree that keeping your fielded forces fed was important but did not steal the show. Nowadays, if I compare AGEOD's American Civil War II with that other game that I was kinda of social-pressured to like (said game was a heroic effort that only barely missed the mark of total failure), I would take the old AGEOD any day.
So, today I bring you back Birth of America 2, on sale at Slitherine. Ready for your enjoyment, in the Pequot war scenario, an alliance between the Massachusets Bay and Plymouth colonies, the Narraganset and Mohegan tribes go against the Pequot people. I am throughly enjoying this scenario because the history of the Plymouth colony has been a staple in decision-forcing-case scenarios led by the author of The Tactical Notebook.
Cheers,
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