Really interesting look at the system—dynamic orders of battle feel like such a natural fit for a Cold War-era simulation. It adds a great sense of unpredictability and realism compared to fixed setups, and I like how it encourages players to adapt rather than rely on memorization. The demo made the concept easy to understand too, which isn’t always the case with deeper mechanics like this.
1 comment:
Really interesting look at the system—dynamic orders of battle feel like such a natural fit for a Cold War-era simulation. It adds a great sense of unpredictability and realism compared to fixed setups, and I like how it encourages players to adapt rather than rely on memorization. The demo made the concept easy to understand too, which isn’t always the case with deeper mechanics like this.
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