It has been a long time since I have not commanded a whole platoon in Arma 3, and passing my men through the meat grinder of a built up area was nerve wracking and heart breaking.
Thursday, August 27, 2015
Wednesday, August 26, 2015
Play "Rule the Waves"? Get this book!
Rule the Waves is a gem of game design. It's scope is engrossing, it's simplicity is a treat. You get yourself into building ships, fleets and navies with a few clicks. You them take your sailors and admirals into desperate battles for sea supremacy. You win, you lose, you are playing. My question is, are you taking this game to places where it can deliver its full potential?
Monday, August 24, 2015
Introducing "Combat Operations", a New Highly Realistic Operational Level War Game from an Indie Developer
This exclusive preview of Combat Operations is written by Matt, an indie game designer with whom I had the pleasure to chat and exchange ideas during the development of his new game.
"The Germans are hitting the 506th hard. Move your Regiment (502nd) into better defensive positions to help slow down the German advance. We are expecting armored reinforcements to arrive soon...we MUST buy time to keep them from retaking Carentan!"
"The Germans are hitting the 506th hard. Move your Regiment (502nd) into better defensive positions to help slow down the German advance. We are expecting armored reinforcements to arrive soon...we MUST buy time to keep them from retaking Carentan!"
Sunday, August 23, 2015
Shot Trak HD, Airsoft Gameplay
This is some footage of my new Shot Trak HD camera. I'm shooting a Krytac Trident CRB.
The new camera is good for seeing what you are shooting, but the stabilization doesn't cope very well with the (minimal) recoil of the airsoft gun.
Cheers,
Friday, August 21, 2015
Command Ops 2 - Speed and Surprise
The order to hold the Goesbeek Heights and the high terrain between them and Nijmegen during Operation Market Garden has been attributed to General Gavin and pointed out as a source of loss of momentum for the XXX Corps movement through Hell's Highway.
Sunday, August 16, 2015
Block Busting in Bobriusk - Combat Mission Red Thunder - AAR, Part 1 - A Long Left Flank
I always imagined that I would eventually grew old and that war memories, no matter how horrifying, would fade away.
I can remember my men's faces and the cries for help obliterated by the sounds of inbound rounds of artillery. The first ones to go were the AT gun crew. With no overhead protection, they disappeared into the tall grass, never to walk among the living again.
I can remember my men's faces and the cries for help obliterated by the sounds of inbound rounds of artillery. The first ones to go were the AT gun crew. With no overhead protection, they disappeared into the tall grass, never to walk among the living again.
Monday, August 10, 2015
DCS Mig-21bis - No Mercy for Traitors, Part 2
This is a narrative/debrief of a custom single player mission in which I am flying a Mig-21bis in DCS. DCS Mig-21bis is a high fidelity simulator of the famous interceptor/multirole supersonic jet. Equipment, airbases and weapons may be a bit off their real life time frame (i.e. mixed from modern and the 80's) due to DCS World's limitations in installations, arsenal and inventory. Be patient on that and do not throw the book on me on that matter. This debrief contains some language.
At its core, the "Balalaika" (NATO name "Fishbed") is an interceptor, a piloted rocket carrying its own missiles. We trained for years about mission profiles, interception geometries, how to quickly get into a shooting position, kill and bug out like there was no tomorrow. Under close supervision by the ground intercept crews, we were THEIR weapons.
At its core, the "Balalaika" (NATO name "Fishbed") is an interceptor, a piloted rocket carrying its own missiles. We trained for years about mission profiles, interception geometries, how to quickly get into a shooting position, kill and bug out like there was no tomorrow. Under close supervision by the ground intercept crews, we were THEIR weapons.
Wednesday, July 22, 2015
Block Busting in Bobriusk - Combat Mission Red Thunder - AAR, Deployment
The faces of my men with a mix of exhaustion and anticipation of a stern test of survival. The weapons clamoring for want of targets. The cyclic sounds of idle engines and the deafening silence of men lost in introspection. We just deployed and wait for the Russians.
Monday, July 20, 2015
Rule the Waves - Preview
In the brave new world of computer gaming, where fantasy is premium (is history not fun/epic enough?), if I read a title sounding like "Rule the Waves" and the description "design your ships in a detailed ship designer" I would have not even payed attention. It is only because I love everything in the Steam and Iron line of products from Naval Warfare Simulations, that I bought Rule the Waves and I am here to tell you about this game.
Tuesday, July 14, 2015
Steel Beasts ProPE - Infantry Tank Cooperation in Polyvalent Brigades of the Ejército the Tierra (Spanish Army)
In 2012, the Fuerzas Armadas Españolas (FAS, Spanish Armed Forces) have started a reorganization process that will mix and match battalions from the Spanish Army (Ejército the Tierra) into so-called "polivalent brigades". With two main flavors (threaded/heavy and wheeled/light), the purpose is to cover as much possible threats and increase deployability without bankrupting the government. The underlying trend? An absolute love for wheeled vehicles.
Those are tanks, not wheeled vehicles! I know, keep reading. |
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