This one got released a few days back. The "Vehicle Pack" DLC features a collection of not-so frequent vehicles, tanks, bunkers and infantry flame throwers.
Vehicle Pack at Battlefront link
After a hiccup with the DRM, which was promptly solved by Battlefront's help desk (on a Saturday!) I took two of the "Hobart's Funnies" and went into a custom-made battle. You know me, engineers and cavalry fascinate me.
Check the video inside!
Tuesday, November 4, 2014
Monday, October 27, 2014
Combat Mission Red Thunder - Command and Control
I've seen my share of computer opponents just shuffling squads around the map without any consideration of who is commanding them. Even when we play at the "iron" level of complexity.
This short blog entry is about the nuisances of command and control in Combat Mission.
This short blog entry is about the nuisances of command and control in Combat Mission.
Sunday, October 26, 2014
Armor Battles Around Naftchah - Graviteam Tactics Shield of the Prophet - Day 1, Afternoon and Early Evening
Saturday, October 18, 2014
ArmA 3 - The Implicit Value of Movement
Crash Dive - Mobile Tactical Submarine Game Reviewed at Subsim
Two stories for this very short blog entry.
First, the game itself. Games for mobile that make any sense are rare. This one is very well designed and has a lot to offer. Get it here:
Crash Dive for Android
or here:
Crash Dive for iOS
Second, the review of Crash Dive at Subsim is fantastic. For some reason some in the mainstream media are under the impression that mobile games deserve reviews as nimble as the device they use to play those games. Fortunately, there are exceptions. Subsim's founder Neal Stevens gives a class in journalism with his deep (no pun intended) review of Crash Dive.
Crash Dive review at Subsim.
Cheers,
First, the game itself. Games for mobile that make any sense are rare. This one is very well designed and has a lot to offer. Get it here:
Crash Dive for Android
or here:
Crash Dive for iOS
Second, the review of Crash Dive at Subsim is fantastic. For some reason some in the mainstream media are under the impression that mobile games deserve reviews as nimble as the device they use to play those games. Fortunately, there are exceptions. Subsim's founder Neal Stevens gives a class in journalism with his deep (no pun intended) review of Crash Dive.
Crash Dive review at Subsim.
Cheers,
Friday, October 17, 2014
Battles of Kursk, Southern Flank - Order of Battle Navigation
With my operations going from bad to worse at this virtual battlefield by John Tiller, I started to mix and match my units to form kampfgruppen to expedite my attacks as the Germans.
Monday, October 13, 2014
DCS MiG-21Bis (beta) - Bombing and Straffing
I should be working in the preview I started last week. But every time I sit in the cockpit of the DCS MIG-21Bis, some new capability catches my attention. This time, the oddest role this aircraft has played in the history of combat aviation: ground attack.
In this custom-made scenario, a Russian MIG-21Bis attacks US ground forces which are trying to cross a bridge.
In this custom-made scenario, a Russian MIG-21Bis attacks US ground forces which are trying to cross a bridge.
Sunday, October 12, 2014
Graviteam Tactics: Zhalanashkol 1969
A mouthful to pronounce, a maddening interface, a users' manual that reads like the notes from the deathbed of a delirious warrior. Yet, the genius combination of turn and continuous time based game play, the un-compromised foundations of scale and tactics and the universal language of a good damn shootout it's what keeps me getting back to Graviteam's portfolio.
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