The intermediate wargamer is able to pinpoint key terrain and to understand its importance. At an early planning stage he makes arrangements to ensure that such key terrain will not be used against him.
Monday, May 27, 2013
Saturday, May 25, 2013
DCS UH-1H Huey Beta - Landing the Huey, What I Didn't Listen To and What Nobody Told Me
Thursday, May 23, 2013
Fighting the Desant - ArmA 2 Army of the Czech Republic - After Action Report
This is a fictional custom-made scenario of ArmA 2 featuring a platoon-sized Russian heliborne assault across a river. The Czech Army squad under my command is outnumbered and outgunned. For a detailed briefing of this mission please see my previous blog entry.
Under heavy pressure from the Russian heliborne troops, we were lucky to survive. |
Tuesday, May 21, 2013
DCS UH-1H Huey (Beta) - Now With Increased Stability in the Pitch Axis
The pitch axis of an helicopter determines its forward airspeed and thus it is very important in a flight simulator to get it right.
Taking off with a high climb rate in my DCS UH-1H Huey/ |
Monday, May 20, 2013
Gustav Line, a module for Combat Mission Fortress Italy, has been released
Salerno, Anzio, and Monte Cassino, the capture of Rome and the Commonwealth actions during the invasion of Sicily ... New and exciting tactical goodness from Battlefront, fellows.
I just purchased this module and had time only for a quick eye candy tour with it. A few screenshots inside, if you are interested.
I just purchased this module and had time only for a quick eye candy tour with it. A few screenshots inside, if you are interested.
Fighting the Desant - ArmA 2 Army of the Czech Republic - Briefing
Sunday, May 19, 2013
Migrating to a New Rig - Expect Some Delays
I'm migrating my games to a new computer and it is taking some time ... Posting has not been great during the last few weeks, I know. The migration will certainly add some insult to injury.
Cheers,
Cheers,
Levels of Tactical Proficiency: The Beginner Wargamer and Terrain, Part 2 - Combat Mission Battle for Normandy
Orders issued, men move ahead. The objective is the ford, two (squads) up, one back. That's pretty much it for our beginner wargamer.
With one single waypoint for each unit, the beginner wargamer leaves his men to figure out their paths. In the screenshot above, one squad has to negotiate the hedgerow to reach its destination. The result is not pretty as they become exposed to fields of fire across the river.
Sunday, May 12, 2013
DCS UH-1H Huey Beta: Of All Things That Could be Off ...
... Why it had to be an over-reactive pitch angle?
Still a work in progress (it's a beta after all) but praised by enthusiasts and real life pilots all around discussion boards, this thing has all the signs of a big winner in the twitchy world of helicopter flight simulators. When real helicopter pilots say the DCS Huey flies very close to the real Huey, I listen.
According to the official discussion forums, one of the tweaks the flight model needs (besides a likely over-modelled vortex ring state) is the virtual Huey's over-sensitivity and over-response of the pitch angle.
Still a work in progress (it's a beta after all) but praised by enthusiasts and real life pilots all around discussion boards, this thing has all the signs of a big winner in the twitchy world of helicopter flight simulators. When real helicopter pilots say the DCS Huey flies very close to the real Huey, I listen.
According to the official discussion forums, one of the tweaks the flight model needs (besides a likely over-modelled vortex ring state) is the virtual Huey's over-sensitivity and over-response of the pitch angle.
Sunday, May 5, 2013
Levels of Tactical Proficiency: The Beginner Wargamer and Terrain, Part 1 - Combat Mission Battle for Normandy
This is is going to be a series of three blog entries. The main idea is to make an educated guess of what the game play of three war gamers (one beginner, one intermediate and one expert) would look like for the same scenario. The focus will be the use of terrain and depending on the reception I can expand it to other aspects of tactical proficiency. I have chosen just three levels but I am sure there are more in between and that what I will show for both the low and high end of the scale may be the subject of debate.
The current modules of Combat Mission are the mecca of tactical war gaming. Despite their limited capability in terms of forces and map sizes and some other minor peeves gamers may have out there, the series has become a genre in itself. Most importantly, the use of real life tactics is the bread and butter of gameplay.
I am going to use a very tiny stock scenario from the Combat Mission Battles for Normandy. This scenario features a platoon sized US infantry team supported by a mortar tube. Their mission is to secure a ford. Resistance is light and the terrain is close bocage countryside. Spoilers ahead!
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