The pitch axis of an helicopter determines its forward airspeed and thus it is very important in a flight simulator to get it right.
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Taking off with a high climb rate in my DCS UH-1H Huey/ |
Belsimtek has updated the flight model of its UH-1H and increased the stability of the helicopter in the pitch axis. Virtual pilots immediately noticed the better handling of the bird and now hovering is more controllable.
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Landing after a short pattern flight around the airbase. This landing was at a very low forward airspeed and with an extremely shallow angle of approach. My transitions from cruise flight to near-zero forward airspeed need a lot of work. |
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Taxied around the airbase at 3 or 4 feet of altitude. Controlling the forward airspeed is much less involved right now and I managed to taxi the bird near places I could not before. |
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Taxi again to the runway, here shown hovering/waiting for tower clearance. |
Still to be fixed, in my opinion, is the apparent eagerness of the DCS UH-1H to enter a vortex ring state at low air speeds.
Cheers,
2 comments:
I've noticed it's a bit more stable as well.
Quite a lot of talk though concerning the flight-model from ex-Huey pilots around the Flight Sim network. A lot of them are commenting that the airframe is actually harder to fly than the real thing.
It's still in beta, so they'll improve it.
Thanks for your comment. It has to be easier to fly the real thing. I'm about to write a blog entry about that.
Cheers,
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