Sunday, October 14, 2012
Iron Front Liberation 1944 - Hasty Counter-mine Action
This is a short tale of shooters and targets. Today I am the latter.
Wednesday, October 10, 2012
Achtung Panzer Operation Star, Volokonovka -1942 - The Crossroads I Could Have Lived Without
Short entry today, folks. The workdays are getting longer ...
US Department of the Army Pamphlet 20-234 (Operations of Encircled Forces, 1952) says that "an encircled force can ill afford loss of terrain." Let me add one more: it can ill afford a gain of terrain if such gain has no impact in the relief of the encircled force. In this war game scenario, I'm neither completely encircled nor I gained any real estate. But certainly I can't afford more defeats like this one.
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In this scenario, elements of the 79th ID (Germany, blue) are just a couple of kilometers short of completely encircling my forces (343 ID, Russian, red). |
Sunday, October 7, 2012
DCS: Ka-50 Black Shark - Observation Post "Baltika" - Rendezvous (Musings About What I Learned Slow and Wrong)
The mission time is a couple of days before the one featured in my previous blog entry. In this one, my flight of two Ka-50 was tasked to rendezvous with a supply column coming into our base of operations (Mineralnye Vody Airbase).
This mission is the background for some reflections about things I wish somebody would have told me back when I started learning to fly this attack helicopter.
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0600 local time, clear skies and almost no wind. Time to go and greet the guys bringing out the bread and ammo. |
Thursday, October 4, 2012
ArmA 2 - How Much I Hate Reverse Slopes!
I am having a great time with James McKenzie-Smith's British Army Platoon. It is a mission he kindly shared with me and it features his impressive ArmA 2 mission editing know how. This mission includes an British AI platoon, support units (mortars, close air support and heliborne transport) and a quick command menu that allows to dynamically establish rally points, stop and resume units' movement towards a waypoint ... and more.
Monday, October 1, 2012
Panzer Campaigns Tunisia '43 - German Attack on Sidi Bou Zid - 15Feb1943 to 16Feb1943
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15Feb1943. 0200 Hours. A cold night with little progress ... |
Sunday, September 30, 2012
Canadian LAV III Hasty Attack Scenario - The Reader's After Action Reports
A while ago I blogged and posted an scenario about the use of LAV IIIs after a satellite patrol (vehicles hanging back while dismounts conduct a presence patrol) has gone hot due to enemy contact in a village.
I was fortunate enough to have many readers of the blog playing the scenario (thanks!). Furthermore, some of them were kind enough as to allow me to post their after action reports in a blog post. So, without further addo, here we go ...
I was fortunate enough to have many readers of the blog playing the scenario (thanks!). Furthermore, some of them were kind enough as to allow me to post their after action reports in a blog post. So, without further addo, here we go ...
Tuesday, September 25, 2012
DCS Black Shark 2 - Observation Post "Baltika"
The sim: DCS Black Shark 2
The situation: hauling comms equipment between an observation post and a patrol in a counterinsurgency environment.
The town of Etoka has become a thorn in the side to the overextended Russian troops operating in the Predgorny District. Sitting at the foot of Mount Dzhutsa (3,700 feet), the town is all but in control of Russian troops. The insurgents have been slowly smuggling in heavy weapons and a cordon and search mission by Russian troops is overdue. All the Russians could muster for the time being is a modest observation post on top of Mount Dzhutza, which as of the recent days has become the favorite insurgent mortar fire training target.
The situation: hauling comms equipment between an observation post and a patrol in a counterinsurgency environment.
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Observation post "Baltika" has a commanding view of the whole Predgorny District form the top of Mount Dzhutsa. The town of Etoka is in the background. A Ka-50 rushes to the plain below. |
Friday, September 21, 2012
Panzer Campaigns Tunisia '43 - German Attack on Sidi Bou Zid - 14Feb1943
The underwhelming fires from field guns and howitzers didn't provide enough support to the grenadiers and panzers of the 10th and 21st PzDiv. Undeterred by the scarcity of shells finding their way into the enemy, men and machines carried into battle against an enemy whose only refuge against direct fire and close assault was in the equally scarce prepared defenses.
Thursday, September 20, 2012
Steam and Iron The Great War at Sea - Patch V1.30 and Baltic Campaign Beta - Released
The developers of Steam and Iron continue to improve their great naval wargame, which now is updated to version 1.30. I haven't quite followed the recent developments and I was floored when I got news about a campaign system.
Wednesday, September 19, 2012
Panzer Campaigns Tunisia '43 - German Attack on Sidi Bou Zid - Battle Plans
The game: Panzer Campaigns Tunisia '43 (John Tiller Software)
The scenario: Like Wolves in the Fold
Situation: Sidi bou Zid, E of Kasserine Pass, Feb 14th 1943: German Pioneers were busy clearing lanes through the Allied mines in the Faid Pass. Behind them were the 10.Pz Div and, to the south, near the Maizila Pass, elements of 21.Pz Div. As dawn rose on the Eastern Dorsals, the Americans seemed completely unaware that the Germans were about to pounce out of the pass on them, "like wolves on the fold."
When I got this game (quite a while ago), I thought of vast expanses of open desert and wide flanking battle maneuvers almost like in naval warfare. It turns out the Tunisian desert is too frequently interrupted by rough hills and mountains that force the attacker into wide flanking maneuvers to avoid fortified enemy positions at narrow passes. Well, at least I got the flanking part right.
The scenario: Like Wolves in the Fold
Situation: Sidi bou Zid, E of Kasserine Pass, Feb 14th 1943: German Pioneers were busy clearing lanes through the Allied mines in the Faid Pass. Behind them were the 10.Pz Div and, to the south, near the Maizila Pass, elements of 21.Pz Div. As dawn rose on the Eastern Dorsals, the Americans seemed completely unaware that the Germans were about to pounce out of the pass on them, "like wolves on the fold."
When I got this game (quite a while ago), I thought of vast expanses of open desert and wide flanking battle maneuvers almost like in naval warfare. It turns out the Tunisian desert is too frequently interrupted by rough hills and mountains that force the attacker into wide flanking maneuvers to avoid fortified enemy positions at narrow passes. Well, at least I got the flanking part right.
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