What about a system that features a platoon, support units (mortars, close air support and heliborne transport) and a quick command menu that allows to dynamically establish rally points, stop and resume units' movement towards a waypoint ... and more?
|The 24 hombres of McKenzie-Smith's (-) platoon, ready to follow my lead.|
Enter James and his exquisite know-how with the ArmA 2 engine scripting capabilities. He sent me a mission which is an assault on an insurgent-held town. But after almost falling off my chair after seeing his creation, I decided to take his platoon on a live fire exercise in order to learn how this thing works. I'm going to take this system very slowly, so please be patient.
Make sure to click the images so you can read the menus in the screenshots.
|Well, we knew the objective was that abandoned oil refinery in the background so why not calling an air support mission. 2 A-10s showed up promptly and left us out of targets.|
|This is a feature that I wanted for a very long time in my command adventures: the ability to orient my subordinate units on-the-fly and efficiently. It works significantly better in James' setup than in the stock high command system.|