Friday, July 6, 2012

Game vs Book II - Ambush Alley - Epilogue

The enemy pressure increases as the objective nears.

Another mobility loss, this time I'm sure from an enemy RPG. No crew casualties and the Marine squad disembarks from the vehicle under the cover of smoke.
The convoy  is starting to loose cohesion and order. Besides the mix up of different platoons, more vehicles get delayed to suppress and destroy by fire enemy units, which become more bold and tenacious as the Marines approach the Saddam Canal bridge.


Wednesday, July 4, 2012

Rhodesian Cover Shooting - Bullet-Storming the Bushes

Do you read the Small Wars Journal? It's in the blog roll down there. Make sure to check it out some time.


The topic I want to bring up with this blog entry is something I read from the Small Wars Journal, the so-called Rhodesian Cover Shooting (also known as Drake Shooting).

Monday, July 2, 2012

Game vs Book II - Ambush Alley - Part 1

This is a continuation of a previous entry. As in real life, the objective is to reach the Saddam Canal and secure it. So, I'm not going to get my Marines too engaged on their way north. I have Charlie Company, which in this scenario has 13 AAVP-7A1s and a single HMMWV  for the company commander. According to the book, the amount of AAVP-7A1s was 11 and the command HMMWVs were three. I am expecting Iraqi irregulars armed with automatic weapons, RPGs and mortars along the way. I am going to have my Marines suppress and bypass any resistance until the Sadam Canal Bridge is reached.

The Marines tracks have plenty of firepower, yet the game engine mechanics are made in a way that the vehicles can't walk and chew gum at the same time. Every time one of the tracks fire the 40 mm grenade launcher and the .50 cal, 23 action points are depleted from an initial total allowance of 69. This reduces the range of movement of the vehicle. Other thing that is not implemented is the ability of the troops carried in the vehicle to fire from the top of the passenger compartment of the AAVP-7A1s.

Monday, June 25, 2012

Game vs Book II - Ambush Alley - Intro

An-Nasiriyah, 23 March 2003. For no less than four hours, Charlie Company, 1st. Battalion, 2nd. Marines becomes the main effort of the entire Task Force Tarawa.


The story is still fresh in the collective memory of the US Marine Corps. Maybe too fresh to war game it without pausing and reflecting on the sacrifices made by these Marines. They will not be forgotten.

Friday, June 22, 2012

Shack Tactical's Massive Multiplayer Coop Video

Dslyecxi, the ArmA legend behind Shack Tactical, has posted a video of a coop mission which had around 93 players. Introductory mission for new group members.



Enjoy and comment, please!

Cheers,

-Posted from my tablet-

SimHQ's Review of Iron Front Liberation 1944

Great review by adlabs6 (one of SimHQ's gurus for all things ArmA, including multiplayer coop missions).

It's great to read about Iron Front from people in the know. Other mainstream gaming sites/publications are seeing Iron Front through their :Call of Duty" glasses.

Cheers,

-Posted from my tablet-

Tuesday, June 19, 2012

Short Stories from Small Wars II - ArmA 2 - Russian Army Maintenance Platoon Misses a Turn in Chechnya, Spetsnaz Team Cleans Up the Mess - Part 2

Neither the weapons nor the tactics were up to the task ...


This a continuation of a previous entry. Find out what went wrong with this mission.

Saturday, June 16, 2012

Legends of the Blitzkrieg - Panther Games Team Fine Tuning Its Wargame Engine for Tactical Combat

An entirely tactical version (combat between forces at the regiment level and below) of the Command Ops wargame engine is in the works, and it is looking great!

A Schutzen company (right) and a light panzer company (left) deployed near the town of Watte. Note the size of the units: platoons and sections (weapons sections).
The setting for this first game in the series is France, 1940. Bil Hardenberger and Warren Miron are the project leaders and were kind enough to share screenshots and additional details. This is a work in progress and everything shown here could change.

Sunday, June 10, 2012

Tank Tactics in Iron Front Liberation 1944 - Turret Down!

That hill in front of your tank could be the dividing line between life and death.


One of the major surprises of Iron Front Liberation 1944 is a very decent armored warfare experience. It's time to get real with your tactics, folks!

Short Stories from Small Wars II - ArmA 2 - Russian Army Maintenance Platoon Misses a Turn in Chechnya, Spetsnaz Team Cleans Up the Mess - Part 1

Loosely inspired in a true story but played on a map that's not Chechnya and against rebels who are not Chechen, the second installment of the Small Wars series.