Let me paraphrase the opening paragraph of a professional game reviewer elsewhere. Before I got Unity of Command, I made the mistake of glancing at a few screen shots. They worried me. Those unit's busts instead of NATO icons, the barren interface lacking recognizable buttons for all things sacred in hardcore war gaming, the list of unit's stats shorter than my bank savings account deposit records. Oh no, it's going to be one of those games isn't it? One of those "spiritual successors" trying to bank on the genius of designers of great things we grew up and moved on from? One of those generic turns and hexes "war game light" clones that keep sprouting like mushrooms on a rainy day?
Unity of Command (UoC from here), turned out to be neither. A lean, fast and fulfilling operational level war game with a computer opponent that will hurt your martial ego and keep you in the edge of your seat to the very last turn is the best way to describe it.





