Armed Assault 2, the sequel of the award winning first person shooter, is close to being released (there are reports of ArmA 2 being shipped in Europe right now). This simulation engine is almost the same as the one used by VBS2, the military-grade simulation.
Eurogamer.com has a preview of this simulation.
The wait for us in the USA is on.
Cheers,
Thursday, May 28, 2009
"Apache" by Ed Macy: Modern Attack-Helicopter Missions Recounted by a Real Pilot

The author has managed to write an action-packed book without compromising a military-level narrative of his missions.
At least for me, "Apache" felt somehow a miss-guiding title for this book. Certainly the attack helicopter is a very important part of the story. Yet the stories of the men flying them into battle are what makes this a superb book. The war against the Taliban is a nasty business. The sacrifices of the British forces in Afghanistan are enormous. The enemy is always elusive and merciless. The soldiers and airmen in "Apache" are portrayed at the level of deepness that only brothers in arms can get.
The climax of the book is the rescue of a Royal Marine, which went MIA in a Taliban stronghold. For this mission, Ed Macy and his flight members received the Military Cross for Bravery.
For the flight simulator enthusiast (yes, you flying DCS Black Shark), this is a must-read. Even when the helicopter is not the one you are flying in the virtual skies, you will find plenty of valuable information here. How to make a rocket-run, how to ingress to a hot area, employment of weapons, fuel economy, deconflict of indirect fires, you name it. The book also has a map section and pictures of the target areas that make following the missions even more engaging. The most detailed chapters of "Apache" are the ones where missions are recounted. These parts of the book are a detailed, button-press to button-press, narrative. It is almost like being in the cockpit with Macy.
Ed Macy has written the ultimate debriefing, the one describing his life-changing combat experience in Afghanistan.
Cheers,
Wednesday, May 27, 2009
Biohackers, an Imagined Threat Brought to you by the Mainstream Media
The possibility of an enemy using bio-weapons against us is no joke. There is a threat out there. How big it is I don't know.
William Lind's latest "On War" column features a commentary about amateur scientists (biohackers) having acquired an edge sharp enough that it can hurt us now or in the near future. This commentary is based on a front page story ran by the Wall Street Journal on May 12, that plainly implies bio-hackers have accumulated enough know-how to create bio-weapons.
Before I go any further, some clarifications about my background so to add more credibility to this entry. I have a Ph.D. in molecular biology. I have published in peer-reviewed journals, including a book chapter and two reviews. I've been a professional scientist, a mix of microbiologist, cell-biologist, geneticist and biochemist, for the last 15 years.
The story ran by the Wall Street Journal is a disgrace. It falsely puts science enthusiasts, with the cool name of "biohackers" at a level of know-how enough to create a bio-weapon.
Science reporting in mainstream media has gone from mediocre to just plain bad lately. I don't know what's happening. Maybe it's because the sorry state of science education? We live in a media-driven world where the image of a scientist is closer to a character from the TV series CSI than to any of the thousands of great scholars this country has produced.
Letting this story out in the front page of the WSJ without checking facts first is irresponsible. Sure, the so-called biohackers can grow bacteria and bacteriophages (virus that attack bacteria) in a makeshift incubator. Biohackers can amplify a few hundred base pairs in a thermocycler bought from EBay (the equipment at the bottom of the closet in the picture shown at the WSJ's article). Biohackers can buy a few thousand base pairs of DNA online.
So what?
Biotechnology is both expertise and capital intensive. There is no chance these enthusiasts will ever come out of their closet with an engineered organism. Even a biologist equivalent of the genius tycoon that built himself an Iron Man suit, with no shortage of money and ideas, would have trouble to do something as humble as such a bio-weapon. Scientific research is a social activity, not the lone wolf venture the WSJ is reporting about.
Mr. Editor of the Wall Street Journal: thanks for alarming and making us dumber,.
Cheers,
William Lind's latest "On War" column features a commentary about amateur scientists (biohackers) having acquired an edge sharp enough that it can hurt us now or in the near future. This commentary is based on a front page story ran by the Wall Street Journal on May 12, that plainly implies bio-hackers have accumulated enough know-how to create bio-weapons.
Before I go any further, some clarifications about my background so to add more credibility to this entry. I have a Ph.D. in molecular biology. I have published in peer-reviewed journals, including a book chapter and two reviews. I've been a professional scientist, a mix of microbiologist, cell-biologist, geneticist and biochemist, for the last 15 years.
The story ran by the Wall Street Journal is a disgrace. It falsely puts science enthusiasts, with the cool name of "biohackers" at a level of know-how enough to create a bio-weapon.
Science reporting in mainstream media has gone from mediocre to just plain bad lately. I don't know what's happening. Maybe it's because the sorry state of science education? We live in a media-driven world where the image of a scientist is closer to a character from the TV series CSI than to any of the thousands of great scholars this country has produced.
Letting this story out in the front page of the WSJ without checking facts first is irresponsible. Sure, the so-called biohackers can grow bacteria and bacteriophages (virus that attack bacteria) in a makeshift incubator. Biohackers can amplify a few hundred base pairs in a thermocycler bought from EBay (the equipment at the bottom of the closet in the picture shown at the WSJ's article). Biohackers can buy a few thousand base pairs of DNA online.
So what?
Biotechnology is both expertise and capital intensive. There is no chance these enthusiasts will ever come out of their closet with an engineered organism. Even a biologist equivalent of the genius tycoon that built himself an Iron Man suit, with no shortage of money and ideas, would have trouble to do something as humble as such a bio-weapon. Scientific research is a social activity, not the lone wolf venture the WSJ is reporting about.
Mr. Editor of the Wall Street Journal: thanks for alarming and making us dumber,.
Cheers,
Tuesday, May 26, 2009
2009 Joint Services Open House: Assorted Images (Part 1)
The Joint Services Open House is held every year during the second week of May at the Andrews Air Force Base in MD, USA. It features both a great airshow and static displays from the US Army, the US Air Force, the US Navy, the US Marine Corps, the US Coast Guard and also civilian organizations.
I visited the show on May 16th and took some pictures of the static displays. Unfortunately, the ceiling was very low and many of the air performances were delayed to times after my departure.
The AC-130's target acquisition system. You can run, but you can't hide ...
Nimble and versatile. What's not to like about this classic?
The cockpit of the air-assault heli above
A USMC's AH-1W Super Cobra
Another angle of the Cobra ...
More to come in a future entry. Stay tuned.
Cheers,
I visited the show on May 16th and took some pictures of the static displays. Unfortunately, the ceiling was very low and many of the air performances were delayed to times after my departure.
More to come in a future entry. Stay tuned.
Cheers,
Friday, May 22, 2009
Panther Games Offer an Unrivaled Command Experience

Panther Games is a small war games developing company based in Australia. They developed a series of war games in which you command troops at a level of warfare situated between the tactical and operational (divisions and brigades) during WWII.

The games from Panther are not your average WWII war game.
To start with, the representation of time and space in this series has no pre-set boundaries (no hexes, no turns). The games are also historically accurate and the mechanics of real-life combat and movement are exquisitely modeled.
But in my opinion the most revolutionary feature of this game series is how it implements a command structure in which you can delegate tasks to a virtual staff that will carry them on. Carry them on very efficiently, I must add because the artificial intelligence of these series is outstanding. You can order a brigade, a battalion, a company (whatever your choice down to the smaller unit represented, the platoon) to move, probe, attack, etc., and the virtual staff will execute such orders, moving accordingly all the units involved. No need for you to push around every single icon in the map.
It doesn't end there: you staff will need time to execute your orders. If you order a battalion to attack a hill, they will need an hour at best to organize themselves for such a tactical mission. If they are under fire, or if you have been giving too many orders (simulating staff overload), it may take even more. This orders delay system is unique and forces the player to think ahead on time about how the battlefield is continuously changing.
Panther Games newest production, "Battles from the Bulge" is in advanced beta-test stage right now. The release is planned for this year.
Cheers,
Thursday, May 21, 2009
DCS Black Shark: Tactics Primer (Part 2)
10 Rules to Live By (continued)
Rule #4: New Area=Danger Area
Every time you enter a new area, assume that every tree is hiding an enemy anti-aircraft system.
Rule #5: There is no such thing as too much reconnaissance
Taking advantage of your helicopter's maneuverability and powerful optic systems, thoroughly recon any new area you are about to enter. Use terrain to mask your position: initiate a hover from a covered position, then slowly and progressively bob-up until you can scan all the new area. During this bob-up, get ready to descend in case you are detected or fired upon.
Rule # 6: Identify your targets
The modern battlefield is very dynamic. The position of enemy and friendly forces can change considerably in a very short time and without notice. Given the mobility of mechanized and armored warfare the concept of front-line is obsolete. Identify your targets based on type of equipment, their spatial orientation and the briefing.
Rule #7: Preserve ammunition
It is useless to arrive to the objective with the cannon as your only weapon available. Focus on the mission objective. Avoid decisive engagements with opportunity targets if doing so means risking the completion of the mission. Also, remember that once you completed the mission you may need ammo to fight your way back to base.
Rule #8: Know the operational situation
Pay very close attention to the briefing: it contains all intelligence available at the time of take-off. Depending the type of enemy forces you will face, arm your helicopter with according ammo and counter-measures. Pay close attention to the climate report, it may be important to determine your approach to the objective area. Off all combat aircraft, the attack helicopter is the one that operates more close to land forces. Try to understand your mission objective in the context of the operations of the land forces your are supporting.
Rule #9: Attack the enemy from your maximum munition range and on its flanks
When you attack frontally, you expose your helicopter to fire from all the enemy line. Attacking on one flank the amount of enemy weapon systems that can fire at you are reduced.
Rule #10: Patience
Lack of patience is a killer. When you discover enemy units at a rate higher than the rate that you can destroy them, re-think your approach.
Source for the "10 Rules to Live By" entry:
"Gunship Academy", by the great simulation-guides author Richard Sheffield.
Cheers,
Rule #4: New Area=Danger Area
Every time you enter a new area, assume that every tree is hiding an enemy anti-aircraft system.
Rule #5: There is no such thing as too much reconnaissance
Taking advantage of your helicopter's maneuverability and powerful optic systems, thoroughly recon any new area you are about to enter. Use terrain to mask your position: initiate a hover from a covered position, then slowly and progressively bob-up until you can scan all the new area. During this bob-up, get ready to descend in case you are detected or fired upon.
Rule # 6: Identify your targets
The modern battlefield is very dynamic. The position of enemy and friendly forces can change considerably in a very short time and without notice. Given the mobility of mechanized and armored warfare the concept of front-line is obsolete. Identify your targets based on type of equipment, their spatial orientation and the briefing.
Rule #7: Preserve ammunition
It is useless to arrive to the objective with the cannon as your only weapon available. Focus on the mission objective. Avoid decisive engagements with opportunity targets if doing so means risking the completion of the mission. Also, remember that once you completed the mission you may need ammo to fight your way back to base.
Rule #8: Know the operational situation
Pay very close attention to the briefing: it contains all intelligence available at the time of take-off. Depending the type of enemy forces you will face, arm your helicopter with according ammo and counter-measures. Pay close attention to the climate report, it may be important to determine your approach to the objective area. Off all combat aircraft, the attack helicopter is the one that operates more close to land forces. Try to understand your mission objective in the context of the operations of the land forces your are supporting.
Rule #9: Attack the enemy from your maximum munition range and on its flanks
When you attack frontally, you expose your helicopter to fire from all the enemy line. Attacking on one flank the amount of enemy weapon systems that can fire at you are reduced.
Rule #10: Patience
Lack of patience is a killer. When you discover enemy units at a rate higher than the rate that you can destroy them, re-think your approach.
Source for the "10 Rules to Live By" entry:
"Gunship Academy", by the great simulation-guides author Richard Sheffield.
Cheers,
Tuesday, May 19, 2009
"The Most Dangerous Animal: Human Nature and the Origins of War"

This fantastic book by Dr. David Livingstone Smith offers a somber hypothesis from the perspective of evolution, anthropology and psychology: evolution may have shaped our human brains in that way.
According to the author we have a strong and intrinsic disgust for killing each other, yet through evolution the brains of our ancestors have acquired the trait of being able to deceit others and even ourselves. Surprisingly, this self-deceit process appears to be even unconscious. Add to that our ability to imagine threats and the list of ingredients for the recipe of the "Most Dangerous Animal" is almost complete.
To explore the possible roots of our same-species violent behavior and to find an explanation to it, this book will take you back and forth in time and space, from a cave millions of years ago to present day Iraq. Well documented, accessible to the lay reader, this is book written in an engaging style.
A small warning: this book is not a light reading neither it has a happy ending. The vignettes of wars and other violent acts are very graphic and quickly brings the point to you that we tend to sanitize, romanticize and glorify war. The book wraps it up with a final chapter explaining why, alas, there is apparently no end in sight for the terrible custom of war.
Cheers,
Sunday, May 17, 2009
DCS Black Shark: Tactics Primer (Part 2)
10 Rules to Live by (Continued)
Rule #2: Fire munitions from their maximum range
The farther you are from your target, the less possible it will detect and fire back at you.
Shkval view of an enemy tank engaged with an anti-tank missile from a distance of 1.7 km. At this distance, enemy tanks can shoot you down very easily.
Rule #2: Fire munitions from their maximum range
The farther you are from your target, the less possible it will detect and fire back at you.

Saturday, May 16, 2009
DCS Black Shark: Tactics Primer (Part 2)
10 Rules to Live By
All forms of combat require an agile mind able to adapt to the continuously changing challenges of the battlefield. In tactical combat, there are never absolute truths or optimal solutions and speaking of "rules" sounds like out of place. The "rules" discussed here are actually guides that are valid in most situations. Take these "rules" as a framework to think about your own solutions to the tactical challenges you will face.
Rule #1: Never fly over the objective
... or over any area in which you know or suspect there are enemy troops. Remember, under your aircraft is one of the places where you cannot see or aim your weapons.
(Click on the image for an expanded view). During un-guided rocket runs is when most of virtual pilots make the mistake of over-flying the objective.
Cheers,
All forms of combat require an agile mind able to adapt to the continuously changing challenges of the battlefield. In tactical combat, there are never absolute truths or optimal solutions and speaking of "rules" sounds like out of place. The "rules" discussed here are actually guides that are valid in most situations. Take these "rules" as a framework to think about your own solutions to the tactical challenges you will face.
Rule #1: Never fly over the objective
... or over any area in which you know or suspect there are enemy troops. Remember, under your aircraft is one of the places where you cannot see or aim your weapons.

Cheers,
Thursday, May 14, 2009
Real Life Interruption. Will be back soon though!
Dear readers,
I'm in a business trip and will be back posting very soon. Stay tuned!
Cheers,
I'm in a business trip and will be back posting very soon. Stay tuned!
Cheers,
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