... battle space is the three-dimensional area in which the platoon can acquire enemy forces and influence them with effective fires.
I briefly introduced this concept to you back in February of 2010. The concept of battle spaces also applies to infantry tactics.
|The intricacies of tactical combat in built up areas revolve all around the treacherous quick changes in the layout of the battle space around every single soldier.|
In the illustration below, a US infantry man (A) is trying to find out if there any Russian troops (B) on the other side of the house.
"Slicing the pie" is a better alternative to peeking around corners.
|The same situation as above, but now the US trooper (A) slowly moves through positions 1, 2 and 3. At every position the battle space grows in surface, but the increase is gradual and at the trooper's choosing.|
|From the corner's perspective, the US trooper moves at a distance. Other considerations apply, like who is going to provide cover to this man who is exposed in the middle of a street. Is urban combat fun or what?|
|Careful and thoughtful movement is the name of the game. Beyond the corner (foreground), lies a dead Russian soldier.|
|A second Russian soldier is engaged and killed.|
Always remember that lines of sight work in both ways. What you can see is both a tactical asset (you can target it) and a liability (you can be shot from it).
This entry was made from a tiny ArmA 3 setup made with the mission editor. The US and Russian troops are from Red Hammer Studios' Escalation mod.