The purpose of this tactical vignette is to explore the bounding overwatch movement technique in ArmA 2. Specifically I want to see how it works in ArmA 2 and how well can one simulate the US Marine Corps take on this movement technique.
This vignette is heavily inspired on an article Chuck "Magnum" Ankenbauer wrote for SimHQ.com. By the way, if you are looking for a great online tactical experience in ArmA 2 I would recommend you join the online sessions hosted by Mr. Arkenbauer at the SimHQ ArmA 2 server.
Pretty much like those corny and extremely cheesy stories that precede adult-rated movies let me assassinate your suspension in disbelief with the background story of this vignette.
The point platoon of a US Marine company team has driven a Russian company-sized combat patrol off a small airport.
While the US Marines point platoon was going firm at the airport and waiting for orders from the company commander, remnant enemy forces delivered indirect fires (rockets and mortar rounds) from reference point "Hill 368" to the airport.
The enemy fires from Hill 368 will threaten our urgently needed heli-borne medevac efforts.
One squad of the Marines point platoon is tasked with clearing the enemy from Hill 368.




This vignette will focus on the movement across the danger area south of Hill 368.
To be continued ...
Cheers,
To be continued ...
Cheers,
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