|Rolling in style to the line of departure.|
The mission is to assault a German-held town harboring heavy armor and infantry. Under my command, one company of US armored infantry plus a company of Sherman tanks. My plan was to attack the town from the flank, in hopes of engaging a very tiny portion of the German defenders.
1. If you have tanks, is all fun and games while you are in the open
|Mostly ... By the end of the scenario the mud has mobility-killed four of my tanks.|
|Recon by fire, shoot and scoot style. There is an almost non-perceivable terrain fold that allows a hull down position for the tanks shown here.|
|Note how each tank gets a separate "target light" (yellow line) order.|
|You can cover a lot of suspected enemy positions with five tanks.|
|But after this massive knock in the door, nobody answered.|
2. From pinned to badass: the evade command for infantry.
|We both know about the "evade" command right here. This infantry squad got caught in the open by a 20 mm Flak gun. The evade command (orange line) is about to save what is left of them.|
|This command group made it to a creek bed in very good shape thanks to the evade command.|
3. Built up areas have a voracious appetite for ammo, non supported infantry and un-escorted armor.
|Awww, cute! Where are you heavy machine guns, gents?|
|The burning tank's crew didn't go far without infantry support.|
|Within a gigantic cloud of smoke, a Sherman M4A3 (75) sneaks on the flank of Panther tank (grey icon).|
|After taking a hit, the Panther's armor is penetrated. The crew drives the tank away, which is a big mistake ...|
|... Because armor is very thin in the rear!|
|This other Panther got caught in the flank while worrying for the US armor moving through the main street of the town.|
|Extremely risky, but effective in this case. The Sherman on the right distracts the Panther in the center. The Sherman in the left tears down the wall ...|
|... And closes the deal.|