Rule the Waves
Naval Warfare Simulations
Stand Alone Game (no other requirements like ownership of previous games)
Rule the Waves (RTW from here on) is a game of global naval warfare with the player in charge of naval strategy, operations and tactical battles at the dawn of the 20th century. In its current state, RTW can be played as the major naval powers.
Research is implemented as general topics (armor, engines, armor piercing shells, ship design, etc), to which the player throws money into and gets very specific results. You don't go and pick a specific technological advance and "research it". Instead, you focus on a general topic and the results show up, or not. In one of my games, I associated with the US and my technological advance stepped up significantly. Other thing that I like is how you can license technological advances from other countries. Or just spy on them. I couldn't shake out the Italians from stealing information from my German naval design bureau.
I'm sure there is a "tech-tree" (oh man, how much I hate that phrase) inside RTW, but it doesn't show up on my face. And for that I praise the designers. No admiral in charge of a country's navy had ever to choose between researching an improved torpedo gyroscope or proper rings for heavy turrets.
|The ship designer. My engineers have spoken (front window report) and I'm OK with it.|
|I can't wait for the new toys to come out from the dry docks. Note the budget at the left bottom of the screen. I am spending too much already.|
|Well, guys. Maybe if you don't keep dogs around the lab. you will solve it?|
|Somebody said somewhere that the winners in complex situations would be those who can readily access to relevant information. Here it is a very helpful screen that shows the true naval balance of power. Just one click away!|
|Building big ships takes years and it is a happy occasion to commission them. By the way, I balanced my budget, as you can see at the bottom left of the screen.|
|Well, this is something that worries me a little. After years of simulated time, I got only one complaint about not protecting my merchant ships.|
|Oh ... balls! I'm at war with the Russians. What did I do to piss them off so badly?|
|Once you are on war, the game will compute and generate battles within the regions where both enemy countries have ships. In this particular case, this is just a skirmish between destroyers.|
|The battles are played in the regular Steam and Iron interface.|
|The rate of attrition is slow. Forcing the enemy into a battle of extermination will be difficult without a good pre-conceived strategic posturing.|
|The recently commissioned armored cruiser Friedrich Carl goes into battle. This is a ship I designed and I was itching for a good fight. Unfortunately, my fleet was not able to find the enemy and returned to port.|
Rule the Waves is a naval strategy aficionado's wildest dream. The setting is exciting, the game design is very clever, and the game play is smooth as silk. The scope of this game covers naval strategy, operations and tactics. This is THE tour de force of early 20th century naval warfare.