|Click and open in a new window for a better view.|
On a side note I eventually released the scenario but it was a flop with a lot of people not being able to play it. Yikes! My apologies, folks.
The geometry of interception is explained in chapter 13 (Strikes by Multipurpose Submarines) of the before mentioned book and it's a matter of simple trigonometry.
|This figure, from Vego's book is actually oriented towards search. However, if you look at it carefully, the "triangle of speed" can be applied towards the calculation of interception angles.|
Today I decided to play it differently. Instead of "driving", I "commanded". I set up a patrol mission (red area in the first screenshot) and let my virtual crew do their thing. Immediately, they headed towards the patrol area (note the plotted course shown as a white line).