This story is from game play of an ArmA 2 Operation Arrowhead custom-made mission. This mission takes the very lacking indoors combat capabilities of ArmA 2 to the extreme. I made every man of the team playable to get them and move them inside buildings. In addition, after much effort I couldn't figure out how the hell to have a mortar to drop smoke at a specific location. So I had to fake/script smoke deployment with a trigger (an Alpha radio call).
The insurgents were either few or very elusive. A couple of previous cordon and search operations resulted in just very scared civilians. The insurgents' posture seemed very bold a few weeks before -they have set
roadblocks in a couple of locations- but at the time of this operation we could barely catch up with them. In that sense, finding them was a victory itself. Corralling them in one building, like that day a few policemen and a detachment of Army infantry did in Novopavlovsk was an amazing feat. By that time, we thought that our deployment to Mineralnye Vody was intended as a facility security issue. Everybody in my team has served in infrastructure security deployments at various units of the MVD. Finding out that we were there for more than watching the perimeter of an airbase was very exciting.
We were transported by helicopter from Mineralnye Vody to Novopavlovsk. After our arrival and a very animated discussion with the local police chief, it was agreed to entrust me the command of the inner perimeter of the building where the insurgents had barricaded. We discussed the matter in our usual Russian way: loudly, and with threats of boss-phone-calling flying back and forth. I guess we had a boss that was higher in the food chain. I don't hold any bitterness to the police chief, he and his men proved their worth holding up against serious firepower ... Same goes for the Army captain who arrived half and hour after the police shootout. The Army soldiers had deployed an outer perimeter and were on the watch to avoid any of the insurgents escaping.
|The insurgents were located in the last building of a row of multi-story, Soviet-era housing project. The entrance of the target building is just in front of that car in the background.|
|I sent the sniper to the nearby hills and from his position he did observe movement on the roof of the target area (just below the green aim marker point in the screenshot, right-click and open on a new window for a better view).|
The plan was to clear the roof of the target building with fire from our machine gunner (fire support "team") and then access the target building from the rooftop entrance and clear it (assault team, a rifleman and me). Both teams were to perform their missions from the same row of housing project.
|The entry plan, first part. The target building is numbered 1. The MGunner was to eliminate the insurgents by fire from the roof of building 3. The smoke was to be provided by an Army mortar.|
|The entry plan, second part. With all insurgents likely eliminated from the roof of building 1, the assault team was to move from building 2 and enter the target through the top.|
|The view from the MGunner's scope. The shadow of an insurgent can be seen within the smoke. Note the zeroing of the gun (100 meters), just to make sure that the tracer-less rounds are falling onto the barely visible targets.|
|The assault team, inside building 2, waiting for the clear signal from the MGunner.|
|There was no shooting back from building 1, the smoke cover was quite effective.|
|We threw smoke and fired with the hope of getting this insurgent out of the top floor. Unfortunately, we didn't seem to get him.|
|Not in the original plan, but the MGunner was called forward onto the roof of building 2 to provide the very much needed manpower for the final assault.|
|The MG, with its higher caliber rounds, provided better firepower to deal with the insurgent in the top floor.|
|The view from the MGunner's position on the metal plank. One more insurgent down.|
|The newly assembled assault team at the entry point of building 1. They lobbed some grenades through the hole but everything was very quiet.|
|Clearing the building was extremely slow. This is the MGunner checking out the insurgent he likely took out from the plank.|
|Although his weapon was cumbersome to carry through this close quarters environment, the MGunner was kept on point. Firepower rules.|
|The last insurgent was found and dealt with at the second floor.|