Monday, August 18, 2014

Rangers and Engineers at Gela - Combat Mission Fortress Italy Scenario Now Available

The scenario is now available at the repository.

You can download it from the link below. Version 3.0 is required.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3293

Cheers,

Sunday, August 17, 2014

DCS: F-86F Sabre (Beta)

An icon of air combat from the dawn of of the missile age is now available at the DCS store.

Flying and aiming the guns of the Sabre with those airspeed-hungry swept 5:1 wings will prove a challenge for many air jockeys out there.
Belsimtek, a third party developer, is running circles around everybody else in the DCS World. With two helicopters already out (UH-1H Huey and the Mi-8MTV2 Magnificent Eight), they are now in open beta with their first fixed wing project.

Saturday, August 16, 2014

Rangers and Engineers at Gela - New Combat Mission Fortress Italy Scenario

Combat Mission Fortress Italy has been upgraded to version 3.0, which brings the game into the Red Thunder standards. With this upgraded installed I decided to finish up a couple of scenarios I had in the hard drive for quite a while now.

Col. Darby just commandeered this AT gun from the beach head and saved the day.

Wednesday, August 13, 2014

Move, Strike, Protect - ArmA 2 AAR

In what is likely the most compact description of combat, J. F. C. Fuller distinguished three essentials in fighting: move, strike and protect.


It is when one of the essentials is missing that you value it. And adapt to the shortcoming.

Monday, August 11, 2014

Look Ma, No Torque - Cliffs of Dover, Team Fusion Mod

The effects of "torque" have always been greatly exaggerated among flight simulator enthusiasts.


By the way, the awesome Team Fusion mod, now version 4.31, has tamed the angry birds of the original Cliffs of Dover into a stable, visually impeccable and worthy WWII flight simulator. Thanks!

Monday, July 28, 2014

Steel Beasts ProPE - AAR - Breathing Space - Part 2

This is a continuation from my previous post. The hasty withdrawal of our brigade needs breathing space for reform and replenish. The enemy shows up from the east with tanks and BMPs. I just launched my first TOW missile and I saw an impact.

This image is from the AAR recording tool in Steel Beasts. My first TOW missile hit the enemy tank to no effect.  A combination of aspect (TOWs are better used when fired at the enemy flanks) and high range may had an impact.
The reloading of a second missile takes some time, which appear to be years in tank-combat time.

Tuesday, July 22, 2014

Steel Beasts ProPE - AAR - Breathing Space - Part 1

Our brigade was hastily withdrawing west towards a new assembly area. The brigade's counter attack needs to wait for the units to reform and replenish. My platoon was no different, but we were closest to the enemy and deemed in the best position to delay the enemy.


Something different today. I'm going to be commanding the crew of a US TOW missile team. This is game play from a Cold War, custom made, single player scenario.

Friday, July 18, 2014

DCS A-10C Gun Kills

This is actually a repost (can't find the original post, maybe I deleted it) of a video I made half a year ago.


Thursday, July 17, 2014

Scourge of War - When a History Book Becomes the Scenario Briefing

Many war games (both board and digital) are well known for representing battles to a high degree of historical accuracy. Game developers of tactical war games have the additional challenge of simulating battles with the most detail, down to the smallest maneuver formations. For the American Civil War history enthusiast, there are plenty of historical research and off the shelf bibliography narrating battles to an astonishing level of detail.

My recent forays have taken me to the Battle of Antietam. The map shown above is for the initial stages of the engagement at Fox's Gap.

Wednesday, July 16, 2014

Command Modern Air/Naval Operations Updated to v1.04

Massive patch last week, some fixes and many improvements to this excellent air and naval operations simulation. My favorite new feature: sprint and drift for escort ships.

From my submarine vs convoy scenario, which is still being edited. A NATO convoy consisting of tankers (central column). In the left right and front of the tankers, the escorts. Note how the Descubierta frigate has a station to keep, but it was sprinting forward and just started to stop for a drift that it will be centered in the station. The sprint and drift feature is accessed through the formation editor (right window) and is as simple as checking a box.