Massive patch last week, some fixes and many improvements to this excellent air and naval operations simulation. My favorite new feature: sprint and drift for escort ships.
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From my submarine vs convoy scenario, which is still being edited. A NATO convoy consisting of tankers (central column). In the left right and front of the tankers, the escorts. Note how the Descubierta frigate has a station to keep, but it was sprinting forward and just started to stop for a drift that it will be centered in the station. The sprint and drift feature is accessed through the formation editor (right window) and is as simple as checking a box. |
My scenario is playable for the Soviet side, which has only one diesel submarine. This submarine's mission is to attack the convoy shown in the screenshot above.
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My scenario, showing the Soviet sub (blue icon) and the sonar contacts. The contact in the south is particularly loud (detected at a greater distance than the one in the southwest) and is likely to be a tanker (these merchant ships do not feature the technology to make them less noisy). |
As I reported before, the relative distance and bearing from the sub to the convoy is randomized to some extent. This was possible because the mission editor has a teleport to area feature, which spawns a group in a random location within a set of markers.
Cheers,
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