Boasting a nasty 120 mm main gun plus a coaxial gun, the amenities of the Slammer include seating for 6 infantry men (?!). That and some sort of super-duper engineering/design technology that allows it to pack all of the above in a frame almost as nimble as a WWII Stuart tank. Today I took my infantry squad, mounted it in a Slammer and we went against an enemy strongpoint. This is a custom-made scenario that I played solo.
Tuesday, October 1, 2013
ArmA 3 - The Slammer Tank and the Ultimate Mechanized Infantry
According to ArmA 3 manual's the fictional M2A1 "Slammer" is a licensed version of an Israeli tank (a Merkava I suppose, based on the looks) that is all the rage in the western world.
Boasting a nasty 120 mm main gun plus a coaxial gun, the amenities of the Slammer include seating for 6 infantry men (?!). That and some sort of super-duper engineering/design technology that allows it to pack all of the above in a frame almost as nimble as a WWII Stuart tank. Today I took my infantry squad, mounted it in a Slammer and we went against an enemy strongpoint. This is a custom-made scenario that I played solo.
Boasting a nasty 120 mm main gun plus a coaxial gun, the amenities of the Slammer include seating for 6 infantry men (?!). That and some sort of super-duper engineering/design technology that allows it to pack all of the above in a frame almost as nimble as a WWII Stuart tank. Today I took my infantry squad, mounted it in a Slammer and we went against an enemy strongpoint. This is a custom-made scenario that I played solo.
Sunday, September 29, 2013
Flashpoint Campaigns Red Storm - Preview
Flahspoint Campaigns Red Storm is slated for release on October 8th. This sequel to Flashpoint Germany will put players in command of tactical combat during an hypothetical World War III, at any time between 1979 and 1989.
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All images and commentary in this preview are based in a beta/preview build. The contents, artwork and game mechanics in this build are subject to change.
Friday, September 27, 2013
Steel Beasts 3.0: One Week Since Release and Already Ruining Productivity at the Office!
So many new goodies in the new 3.0 version of Steel Beasts ProPE that my real life has been downgraded to the "stuff-I-do-between-scenarios" status.
Sunday, September 22, 2013
Command: Modern Air Naval Operations - Preview
I’m staring at a modern naval clash of a magnitude and
intensity that could change the world's order, completely oblivious to the fact that I am in
front of a cheap computer monitor, interacting with the good old standard Windows
interface. In a matter of minutes, I’ve established a rapport with a US Navy
task force consisting of one carrier, one guided missile cruiser, one
destroyer, two destroyer escorts, two guided missile destroyers, one fast
combat support ship, ten helicopters, and seventy fixed wing aircraft.
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Friday, September 20, 2013
Bil Hardenberger's Battle Drill - A Combat Mission's Tactical Bible
Bil is very well known for his work with Panther Games' Command Ops (and all it previous incarnations), Combat Mission (all of the way back to Combat Mission Beyond Overlord), Strategic Command and the upcoming Command Ops Legends of the Blitzkrieg. Ex US Army and Air Force, he quickly earned the CRO (chief realism officer) title among the beta testers of Panther Games.
Monday, September 16, 2013
The Troubled Shores of a Soviet "Island of Resistance" - Part 2 - Iron Front Liberation 44
Anti tank warfare in the Eastern Front was brutally demanding for both sides. At the so-called Soviet "islands of resistance", right after the identification of the enemy's axis of attack, combat engineers would carry 5 anti-tank mines onto the enemy's path and deploy them to slow the armored advance. In this scenario I'm playing as the commander of a group of 3 combat engineers assigned to an anti-tank strong point. The readers are urged to take the outcome of this scenario with a big grain of salt, as the outcome of the anti-tank gun vs. tank duel turned out to be questionable.
This is part two of a previous blog entry.
This is part two of a previous blog entry.
Sunday, September 15, 2013
The Second Georgian War - Dawn Lightning at Zugdidi - DCS UH-1H Huey Beta
The Second Georgian War officially starts when Abkhazian mortars fire across the Inguri river. It's 0546 of a morning in August. This is the start of the war from the point of view of a Georgian transport helicopter pilot assigned to a tactical command post located a dozen miles from the border city of Zugdidi.
This blog entry is a continuation of a previous story, but it can be read as a standalone feature. The screenshots may appear dark, but I felt that brightening them up would destroy the ambiance.
This blog entry is a continuation of a previous story, but it can be read as a standalone feature. The screenshots may appear dark, but I felt that brightening them up would destroy the ambiance.
Touch Panzer Campaigns - A Mobile Version of the PC War Game for Android Devices
Now available at the Google Play Store, the first and free release of the Panzer Campaigns series for the Android operating system is out since yesterday.
Thursday, September 12, 2013
AGEOD's Civil War II - Preview
This is the sequel to the acclaimed and venerable American
Civil War (AGEOD), a computer game of military strategy. With six years of
nonstop improvements and new features for Civil War II, the “Adaptive Game
Engine” (AGE) is at its peak of wisdom.
Wednesday, September 11, 2013
ArmA 3 – Enough water towers and cars with orange bumpers to keep yerselves entertained for years
ArmA 3’s official release is hours away and I know that I
will fall in unconditional love with it. I’m just that hard of a critic. But before
that happens, allow me to put into words my last effort of resistance.
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