Wednesday, June 5, 2013

ArmA 3 Alpha - Vidales, Agia Marina and The Theory of Special Operations - Part 2

Soldiers win battles that can’t be foretold. Scholars foretell battles that can’t be won.

William H. McRaven's theory of special operations. Available from Amazon.com
During the last six months, I've grown a bit distant of my military theory books. It's never too late to catch up with the nerdy side of warfare. And if you can play around (pun intended) with what you read, the better. So here we go with a book that has been unread in my shelf for quite a while and an ArmA 3 mission that was tough to crack.

Tuesday, June 4, 2013

Levels of Tactical Proficiency: The Advanced Wargamer and Terrain - Combat Mission Battle for Normandy

The advanced war gamer is not only able to recognize key terrain but also places a priority in that such terrain is used to his advantage.
 
After a thorough recon with three scout teams, the advanced war gamer found the main enemy positions (only some of them visible in this screenshot, grey icons) on the left flank. He sets up BAR teams at elevated positions covered by hedgerows (A and B). One additional position (C) will be occupied later by an additional BAR team when the suppressive fire catches up some steam (the position is in the middle of a road with not so good cover). One scout team (D) was left on the left flank to add some firepower closer to the river. Not labeled here but visible in the center foreground, the mortar team is on its way towards a firing position in the left flank. The advanced war gamer has already moved his maneuver teams to the right flank. An explanation for that follows shortly.

Friday, May 31, 2013

ArmA 3 Alpha - Vidales, Agia Marina and The Theory of Special Operations - Part 1

This two entries could be of interest if you play ArmA 2 or ArmA 3 because missions are frequently themed around special operation forces or tactical situations where David (your team) confronts Goliath (an enemy with all the odds in his favor).


Part 1 of this two entries series is how my team and me rescued Vidales. Part 2 will be a short discussion of the mission in the context of the Theory of Special Operations.

Monday, May 27, 2013

Levels of Tactical Proficiency: The Intermediate Wargamer and Terrain - Combat Mission Battle for Normandy

The intermediate wargamer is able to pinpoint key terrain and to understand its importance. At an early planning stage he makes arrangements to ensure that such key terrain will not be used against him.

Realizing that the key terrain (high ground across the river) is not controlled by his own forces the intermediate wargamer splits his squads into teams. Fire support and assault teams will have different missions before crossing the river. The BAR teams from each squad will be used to suppress the enemy forces occupying the key terrain.

Saturday, May 25, 2013

DCS UH-1H Huey Beta - Landing the Huey, What I Didn't Listen To and What Nobody Told Me

One entire night without becoming a fireball in the runway. I'm so proud of myself!

The airbase ahead. Since I got this DCS module, this view equalled to "you will die in two minutes".

Thursday, May 23, 2013

Fighting the Desant - ArmA 2 Army of the Czech Republic - After Action Report

This is a fictional custom-made scenario of ArmA 2 featuring a platoon-sized Russian heliborne assault across a river. The Czech Army squad under my command is outnumbered and outgunned. For a detailed briefing of this mission please see my previous blog entry.

Under heavy pressure from the Russian heliborne troops, we were lucky to survive.

Tuesday, May 21, 2013

DCS UH-1H Huey (Beta) - Now With Increased Stability in the Pitch Axis

The pitch axis of an helicopter determines its forward airspeed and thus it is very important in a flight simulator to get it right. 
 
Taking off with a high climb rate in my DCS UH-1H Huey/
Belsimtek has updated the flight model of its UH-1H and increased the stability of the helicopter in the pitch axis. Virtual pilots immediately noticed the better handling of the bird and now hovering is more controllable.

Monday, May 20, 2013

Gustav Line, a module for Combat Mission Fortress Italy, has been released

Salerno, Anzio, and Monte Cassino, the capture of Rome and the Commonwealth actions during the invasion of Sicily ... New and exciting tactical goodness from Battlefront, fellows.


I just purchased this module and had time only for a quick eye candy tour with it. A few screenshots inside, if you are interested.

Fighting the Desant - ArmA 2 Army of the Czech Republic - Briefing

This is a fictional custom-made scenario of ArmA 2 featuring a platoon-sized Russian heliborne assault across a river. The Czech Army squad under my command is outnumbered and outgunned.


A few hours before the fight. A rifleman from my scout squad along our Pandur II APC.

Sunday, May 19, 2013

Migrating to a New Rig - Expect Some Delays

I'm migrating my games to a new computer and it is taking some time ... Posting has not been great during the last few weeks, I know. The migration will certainly add some insult to injury.

Cheers,