Supposedly, the Russians blundered into a trap with their deep penetration south of Kharkov ...
The Izium salient has a very mobile but relatively weak head (6th Cavalry Corps, the tip of the Soviet spear) and a particularly strong right shoulder (21st and 23rd Tank Corps). I'm told to "move in for the kill" into the Izium salient, but I have butterflies in the stomach.
Wednesday, November 30, 2011
Tuesday, November 29, 2011
The Goods Keep Coming - Releases, Recent and Upcoming
A a better job to pay for all the games I want? Or no job to have time to play them? :)
John Tiller Software has a new Napoleonic game out since yesterday:
Campaign Leipzig
HPS Simulations has two upcoming games almost out of the oven. The next two links point you towards a press release posted through GameSquad (I'm not worth to be in the press list of HPS Simulations, LOL).
Roman Civil War
Tigers Unleashed
There is one more release coming up, a massive update for Steel Beasts ProPE. More details soon.
Cheers,
John Tiller Software has a new Napoleonic game out since yesterday:
Campaign Leipzig
HPS Simulations has two upcoming games almost out of the oven. The next two links point you towards a press release posted through GameSquad (I'm not worth to be in the press list of HPS Simulations, LOL).
Roman Civil War
Tigers Unleashed
There is one more release coming up, a massive update for Steel Beasts ProPE. More details soon.
Cheers,
Sunday, November 27, 2011
Unity of Command - Gameplay Notes - 2nd Kharkov Scenario, Operations Brief
This series of entries are game play notes about Unity of Command, which I will review in the following days. They are written as an AAR with frequent stops along the way to showcase the game's features and design.
This war game features both single scenarios and a campaign which is more or less a series of scenarios linked together. For this series I choose the 2nd Kharkov scenario and I am playing as the Germans (single scenarios can be played from one pre-determined side, not both).
This series features a lot of screenshots and if you are interested in seeing them in detail I suggest you click on each of them, then when the window for images pops up right click them and select the "open in a new tab" option. Sorry about the inconvenience, you can thank Blogger for the extra work ... :)
Command Ops Battles from the Bulge - How to Derail Your Recon Pull
A fine war gaming evening and a painful reminder of what Command Ops is all about.
It's the early afternoon of D1 and the 2nd PzD is on a tight timetable to secure a crossing over the Meuse at or near Dinant (some 20 kilometers northwest of the sector shown in this map). The first significant water obstacle is the Lomme river. An earlier recon mission of the crossing at Hargimont (A) showed that the site is well defended by a US Army infantry battalion (unfortunately a reconnaissance company got decisively engaged there and is fighting for its life right now). The crossing at Jemelle (B) is useless because it can't be accessed from the south. The crossing at Rochefort (C) was reconnoitered by a bicycle (?!) company (E) and is also defended by US Army infantry battalion. The bicycle company was ordered to reconnoiter another crossing downstream (D) so KG Cochenhausen can bypass Rochefort (C) and continue pushing northwest. Fine and dandy, the trains appear to be on time. KG Cochenhausen will be entirely on the other side of the river in 2 to 3 short hours, I thought.
It's the early afternoon of D1 and the 2nd PzD is on a tight timetable to secure a crossing over the Meuse at or near Dinant (some 20 kilometers northwest of the sector shown in this map). The first significant water obstacle is the Lomme river. An earlier recon mission of the crossing at Hargimont (A) showed that the site is well defended by a US Army infantry battalion (unfortunately a reconnaissance company got decisively engaged there and is fighting for its life right now). The crossing at Jemelle (B) is useless because it can't be accessed from the south. The crossing at Rochefort (C) was reconnoitered by a bicycle (?!) company (E) and is also defended by US Army infantry battalion. The bicycle company was ordered to reconnoiter another crossing downstream (D) so KG Cochenhausen can bypass Rochefort (C) and continue pushing northwest. Fine and dandy, the trains appear to be on time. KG Cochenhausen will be entirely on the other side of the river in 2 to 3 short hours, I thought.
Thursday, November 24, 2011
ArmA 2 British Armed Forces - The Awesome Stopping Power of .50 Cal
Don't do this at your virtual battlefield, fellows. Eating and drinking too much impaired my judgement tonight, but I kicked some rebel butt nonetheless. Happy Thanksgiving ... :)
The mission was to block any rebel reinforcements from entering the area of operations five kilometers south. Down there, a reinforced company is searching an insurgent compound suspected of harboring heavy weapons, including two T-55 tanks (leftovers courtesy of the now defunct Takistani Army). We are just a tiny group of lads, half observation post, half blocking force. My vehicle is in one of the extremes of a village, and the tanks the main force is looking for are just in front of me.
The mission was to block any rebel reinforcements from entering the area of operations five kilometers south. Down there, a reinforced company is searching an insurgent compound suspected of harboring heavy weapons, including two T-55 tanks (leftovers courtesy of the now defunct Takistani Army). We are just a tiny group of lads, half observation post, half blocking force. My vehicle is in one of the extremes of a village, and the tanks the main force is looking for are just in front of me.
Wednesday, November 23, 2011
Unity of Command - Postcard from Stalingrad
The 371st Infantry Division (selected in the screen below) is the only operational reserve of the German south pincer aimed at Stalingrad. In the turn before, I've already lost a Panzer Division. :( I've never went from the offensive to the defensive so freaking fast!
How a game that looks so simple can offer the player so many operational-warfare choices?
A review for Unity of Command is coming up.
Cheers,
Click the image for a better view. |
A review for Unity of Command is coming up.
Cheers,
Monday, November 21, 2011
DCS Black Shark 2 - Sharks Go Downtown
Irregulars. The ragtags are outgunned and outnumbered, but they still have the luxury of choosing when and where to fight.
0500. Kutaisi, Georgia. The Russian Army is consolidating the gains of a blitz invasion. The Georgian Army has been almost overrun but hostile irregular forces keep popping up everywhere. The forward reconnaissance elements of a Russian forward detachment are at the outskirts of Kutaisi. Me and my wingman are attached to this reconnaissance patrol. We didn't expect to fight this morning.
Saturday, November 19, 2011
Squad Battles Red Victory - Dragging Men Uphill
Another 200 gallons of tough love from a Squad Battles' tutorial/boot camp scenario. :)
The game: Squad Battles Red Victory (WWII, tactical level, turn based)
The scenario: Bootcamp 1, Assault on a Fortified Position. Training scenario. Topic: fire and maneuver, use of combat engineers
The game: Squad Battles Red Victory (WWII, tactical level, turn based)
The scenario: Bootcamp 1, Assault on a Fortified Position. Training scenario. Topic: fire and maneuver, use of combat engineers
Wednesday, November 16, 2011
Getting Acquainted with "Battle Command"
Imagine commanding each platoon of a whole battalion over a hundred square kilometers 3D battlefield rendered like Google Earth ...
That's pretty much what I am getting myself into. Battle Command is a free multiplayer, real time, highly detailed tactical combat simulation from Historical Software Corporation.
That's pretty much what I am getting myself into. Battle Command is a free multiplayer, real time, highly detailed tactical combat simulation from Historical Software Corporation.
Monday, November 14, 2011
"Command" Naval/Air War Game to Nuke from Orbit
Admiral, something is watching our fleet from way up there ...
The passion of the group developing Command: Modern Air/Naval Operations knows no limit. Needless to say, looking forward to play this! :)
Cheers,
The passion of the group developing Command: Modern Air/Naval Operations knows no limit. Needless to say, looking forward to play this! :)
Cheers,
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