In PzC's Kharkov 43, the winter weather conditions are forcing me to conduct a good portion of the tactical maneuvers near the roads. In particular, infantry. Not that they can't move through the open ... It's just too taxiing for them to do so.
Thursday, December 16, 2010
Panzer Campaigns Kharkov 43 - Keep the Infantry Moving
Operational and strategic mobility is are usually bound to the road network.
In PzC's Kharkov 43, the winter weather conditions are forcing me to conduct a good portion of the tactical maneuvers near the roads. In particular, infantry. Not that they can't move through the open ... It's just too taxiing for them to do so.
In PzC's Kharkov 43, the winter weather conditions are forcing me to conduct a good portion of the tactical maneuvers near the roads. In particular, infantry. Not that they can't move through the open ... It's just too taxiing for them to do so.
Tuesday, December 14, 2010
Military Monday at SimHQ - ArmA 2 Operation Arrowhead
A great video by Brennus on the "Military Monday" online session with ArmA2 Operation Arrowhead.
Infantry supported by a Warrior IFV, clears a roadblock and moves onto a guerrilla campground.
"Military Monday" is an online session hosted by SimHQ. The players follow a chain of command and radio communications protocols. Realistic tactics are highly encouraged.
Original thread here. Make sure to view this video in YouTube for HD.
Cheers,
P/S: anybody here joins these sessions at SimHQ? Anybody plays ArmA 2 online at a virtual unit?
Cheers,
Infantry supported by a Warrior IFV, clears a roadblock and moves onto a guerrilla campground.
"Military Monday" is an online session hosted by SimHQ. The players follow a chain of command and radio communications protocols. Realistic tactics are highly encouraged.
Original thread here. Make sure to view this video in YouTube for HD.
Cheers,
P/S: anybody here joins these sessions at SimHQ? Anybody plays ArmA 2 online at a virtual unit?
Cheers,
ArmA 2 Operation Arrowhead PMC - Why I am still interested
[...] private military forces offer a level of flexibility and promise of efficiency when coping with threats to global market function. An example of this was see most recently in the havoc created by Hurricane Katrina in New Orleans. When the federal government, because of bad management and legal barriers using federal forces, failed to act, PMCs stepped into some of the breaches. Companies such as Blackwater and others quickly sent forces to New Orleans to protect high-value for corporate clients (from looters) and provided extraction details for high-net-worth individuals and valuable corporate employees.From Brave New War: The Next Stage of Terrorism and the End of Globalization
By John Robb
ArmA 2 is an entertainment product, yet oriented towards a niche of the gaming market. It is a simulation of infantry tactical warfare realistic enough that an off-shot of the original game engine is used for training in military forces around the globe. Popularity and media buzz-wise, the Private Military Comapny (PMC) DLC is not the hottest Bohemia Interactive module. When I got it myself I thought -Meh! What will be next ...a Red Cross refugee-relief module?
There is an entire school of thought that is raising the flag about sovereign states no longer having the monopoly in the delivery of violence against masses of people. Violence at a scale that can tip the political stability of a whole state. John Robb is in the cutting edge of this idea that was originally put forward by Martin van Creveld. Global terrorism and the Mexican drug cartels are two examples of the new actors in this whole new game the world is witnessing. The idea of a state without the resources (legal or material) to cope with non-state threats to its existence is scary. But even more scary is the idea that anybody with enough money can pay to enter the game. And I am not talking about the "10 dollar Taliban" that can't hit a cow in a corridor with his cousin's 20-year-old assault rifle. I am talking about ex-special operations veterans armed with modern weaponry that can bring down a building in their sleep. Enter the private military contractor ...
Although the political, strategic and operational minutia of the fictional war in Takistan are out of reach for the ArmA2 OA PMC player, the tactical grind of the simulation offers a rare opportunity to experience the life of the military contractor. And I say rare not because this is the first "mercenary" shooter in the market but because is the only one that we can hope will deliver the goods in a way more close to reality. Under-manned, under-gunned, no indirect fire support, tactical mobility not a lot better than your wife's during a trip to the mall, with a huge baggage bogging down the tactical tempo (do we really need to protect these clients? ;) ), the challenge will be there. Unfortunately, the canned missions of the PMC DLC are not that appealing. At least for me, ArmA was never at story-telling and I was not actually hoping anything stellar with this module. But the sandbox is open for mission creators!
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Cheers,
Monday, December 13, 2010
Harpoon 3 ANW - Fighting the Wrong Battle with the Wrong Warships - Part 2
This is a continuation from this previous entry.
Information. How many battles lost for the lack of it? Is this the Argentine carrier and its escorts? Is it heading towards the islands? Or is it actually seeking battle with our carrier?
Decision. Is "always attack" such a strong dictum in naval warfare? Should I engage the contacts in a full-blown carrier vs carrier naval engagement? Should I just track the Argentines and relay that information to the Trafalgar for an ambush?
I settle for a small raid (AKA half-ass attack) on the Argentines. I detach a total of four warships from TF02 and TF01 and order them to a rendezvous point near their former formations. HMS Amazon, HMS Battleaxe and HMS Argyll (all purpose frigates) and HMS Glasgow (area air defense destroyer) quickly get into position and find their way west. I have divested my carrier and land assault task forces of a significant amount of firepower, but I need to know what the Argentines are up to and stop them from getting close to the islands or my carrier, preferably all at the same time.
On the bright side, the raiders sailing west to meet the Veinticinco the Mayo need air cover from our Harrier aircraft.I set flights of 3 Harriers into CAP missions just in front of the mini-task force. Unintentionally, these CAP missions ended up chewing up a big chunk of the Argentine naval aviation assets.
Cheers,
Information. How many battles lost for the lack of it? Is this the Argentine carrier and its escorts? Is it heading towards the islands? Or is it actually seeking battle with our carrier?
Decision. Is "always attack" such a strong dictum in naval warfare? Should I engage the contacts in a full-blown carrier vs carrier naval engagement? Should I just track the Argentines and relay that information to the Trafalgar for an ambush?
I settle for a small raid (AKA half-ass attack) on the Argentines. I detach a total of four warships from TF02 and TF01 and order them to a rendezvous point near their former formations. HMS Amazon, HMS Battleaxe and HMS Argyll (all purpose frigates) and HMS Glasgow (area air defense destroyer) quickly get into position and find their way west. I have divested my carrier and land assault task forces of a significant amount of firepower, but I need to know what the Argentines are up to and stop them from getting close to the islands or my carrier, preferably all at the same time.
On the bright side, the raiders sailing west to meet the Veinticinco the Mayo need air cover from our Harrier aircraft.I set flights of 3 Harriers into CAP missions just in front of the mini-task force. Unintentionally, these CAP missions ended up chewing up a big chunk of the Argentine naval aviation assets.
Cheers,
Sunday, December 12, 2010
Real and Simulated Wars Opens a Window
This blog has a total of 431 entries. None of my entries were never mentioned or noted at the forums of the popular site Wargamer.com. It is very ironic that just one entry would be cross-referenced and generate this reaction at the Wargamer.com forum. I was not surprised to their reaction towards my entry. Nobody likes to be called names. Me calling them "activists" was like a stick shoveled up their digital rights sensitivities. Fair game, forumites ... I wasn't expecting kudos for that.
Yesterday I posted about closing the blog. You may think I was pissed at the Wargamer.com thread reaction, name-calling and other assorted hostilities. Nope. I was actually overwhelmed at the thought that no matter what, playing and discussing games and simulations in some online communities is getting second to chest-beating, demonstrating how awesome you and your principles (?!) are, and over-blowing every iota of imperfection a game has. Grognards! Some may call. Not really. A true grognard would give you an earful of complains, but while on the march to fight the battle of a lifetime. With you, not against you.
In such train of depressing thought yesterday I hastily decided to get over with anything online and close the blog. One day after, I am awed at the support you guys provided in the form of e-mails and comments. Really, really appreciated.
I'm not claiming the victimized hero part in this play. There is no heroics in saying "closed forever" then "well, actually not". It is more of an embarrassment to do so. But more embarrassing would be to let this blog go without a good fight.
I apologize for all of the drama of a false-alarm closing and all of the above ranting. I always want to keep this blog clean of drama and personal grievances. But your involvement in the last day or so convinced me that you deserve a proper explanation.
Let's game something ...
Cheers,
Yesterday I posted about closing the blog. You may think I was pissed at the Wargamer.com thread reaction, name-calling and other assorted hostilities. Nope. I was actually overwhelmed at the thought that no matter what, playing and discussing games and simulations in some online communities is getting second to chest-beating, demonstrating how awesome you and your principles (?!) are, and over-blowing every iota of imperfection a game has. Grognards! Some may call. Not really. A true grognard would give you an earful of complains, but while on the march to fight the battle of a lifetime. With you, not against you.
In such train of depressing thought yesterday I hastily decided to get over with anything online and close the blog. One day after, I am awed at the support you guys provided in the form of e-mails and comments. Really, really appreciated.
I'm not claiming the victimized hero part in this play. There is no heroics in saying "closed forever" then "well, actually not". It is more of an embarrassment to do so. But more embarrassing would be to let this blog go without a good fight.
I apologize for all of the drama of a false-alarm closing and all of the above ranting. I always want to keep this blog clean of drama and personal grievances. But your involvement in the last day or so convinced me that you deserve a proper explanation.
Let's game something ...
Cheers,
Saturday, December 11, 2010
Real and Simulated Wars Closes Doors
Well folks, it was will be a heck of a ride ...
I will leave the blog up a couple of months. Take whatever you want until that time expires. I will remove the blog completely afterwards.
Edit: I am deeply grateful for your support and sorry for this entry. See my explanation above.
Cheers,
Edit: I am deeply grateful for your support and sorry for this entry. See my explanation above.
Cheers,
John Tiller's New Self-Publishing Effort Doing Great
Kharkov 43 marked the start of a new era for John Tiller. He parted from HPS Simulations and went solo in a self-publishing effort. Future John Tiller games will be available directly from his store via download.
08 Dec 2010
Kharkov 43 has a mild DRM scheme based in activations. In a thread at Wargamer.com, some war gamers vowed to never buy Kharkov 43 or any future Tiller game because of this. Apparently the "boycott" didn't work very well. This was posted at John Tiller's page a few days ago:
Before this endeavor started last Friday, we had no idea what to expect. I had established a sales goal for the end of the month that I felt would represent undisputable success. I am delighted to report that because of your enthusiastic response, our first month sales goal was achieved Tuesday.
Our second game, a Squad Battles game, is finished and ready for release in the near future. And we have a very aggressive publishing schedule established for the first half of 2011 to populate the store with a variety of games from many different areas.
Thank you for ensuring that my team and I will be able to continue our efforts well into the future.
John Tiller08 Dec 2010
Tiller has sold a month's worth of games in 5 days. It doesn't surprise me at all. The games are great and the new download distribution venue is just too convenient. So here is to John Tiller for a continued success.
Side notes about Wargamer.com:
1) Wargamer.com news coverage team has either missed or ignored the release of Kharkov 43. I hope is just an omission. Even the most trivial previews of Matrix Games are being showcased with big fanfare (?!).
2) The thread at Wargamer.com about DRMs in Tiller's games is an embarrassment. These anti-DRM activists are convinced that taking a stance against a small guy like Tiller is as heroic as taking it against a corporation like Ubisoft or SEGA. Fortunately, they have absolutely no influence even in a market as small as this one.
Cheers,
Tuesday, December 7, 2010
Gary Grigsby's War in the East - Released
Just in case you haven't read the news elsewhere, 2by3 and Matrix Games have released today the massive War in the East war game.
I am sure I'm going to play this one. But given the pile of other stuff I have to do, the question is when ...
War gaming is dead, yeah right! :) Good times!
Cheers,
I am sure I'm going to play this one. But given the pile of other stuff I have to do, the question is when ...
War gaming is dead, yeah right! :) Good times!
Cheers,
Monday, December 6, 2010
Red Pill's First Video! - Gameplay footage from the highly anticipated naval war game
This just in from Warfaresims.com. Check out the timeline at the original post there. For a better viewing, it is recommended to run the video in HD and at full screen.
Cheers,
Cheers,
Sunday, December 5, 2010
Revolution Under Siege - Operational Blunder
I should be writing a review of this game ... Only if I could stop having fun with this thing.
Cheers,
EDIT: Corrected size for better viewing. Check it out at YouTube if you have issues.
Cheers,
EDIT: Corrected size for better viewing. Check it out at YouTube if you have issues.
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