Monday, June 29, 2009

Unscratched Itches of June

The month of June is coming to an end and I could not complete many of the things I had planned.
  • I have an un-opened copy of IL-2: 1946 (birthday present).
I played the original IL-2 (plus Forgotten Battles) quite a bit in the past but now that I'm a grown up who can afford a HOTAS, pedals and TrackIR, I want to revisit this great flight simulator series
My initial forays into commanding British forces have been a disaster. This is one of the things I like from ProSim war games: if you are lousy, they really punish you hard.
I want to try out the weapons delivery tactics I wrote about a few days ago. Yep, I have been delivering advice without trying it beforehand. Writing is cheap, folks.
The copy I ordered from NWS Online Gaming Store it's in the mail right now. No rush here, even if a copy of ArmA2 would drop from the sky right into my hands at this precise moment, I wouldn't have had the time to install it anyway.
This one I promised to get back into when my disappointment over the suicidal computer-controlled soldiers washes off. To put me in the mood, a couple of days ago I visited the official Battlefront forums to see what's up. It's business as usual over there, nobody would acknowledge there is a problem with the TacAI of this game. Only few people still make the majority of posts there: developers, beta-testers and those who want to be beta-testers.
  • War gaming the break-out from Normandy during 1944.
Does it happen to you with certain historical battles that despite a lot of media exposure, they just don't lit that fire in your belly that make you go an try to war game them? Normandy was one of those battles for me. After reading "Tank Tactics" everything changed for me and now I'm in for some serious war gaming. Game chosen already: "Anglo-German War 1939-1945" by Schwerpunkt Games. Look at this beauty:


So many games, so little time ...

Cheers,

Are World Wars a thing of the past?

This weekend I was playing one of these wonderful Panzer Campaigns war games when I was struck (yet again) by the sheer scope of WWII in the Eastern front. Granted I was playing a tiny scenario of the Minsk 44 war game, not the greatest showdown of men and material compared to other battles in the Soviet Union. Still I was there in command of the 3rd and 48th Armies (1st Belorussian Front), and using air support from the 16th Air Army. At my command: 32590 men 1256 guns 737 vehicles and 330 planes. I say it again, this is not the biggest battle of military history. But I couldn't bring myself to think about what would be in real life to have all these resources at my disposal.



Nowadays, they speak about the so-called three block wars, low intensity conflicts and small wars. These types of conflicts appear to have been particularly frequent in the recent past ten years.

Are big wars a thing of the past?

How big is the average war, anyway?

Professional staticians prefer to speak about the frequency distribution of the values observed rather than about averages only. Everybody has heard of the bell-shaped curve of the archetypal Gaussian normal distribution (see the image at right). Is a curve where the x-axis indicates the value measured and the y-axis indicates how frequent that value was found in a population. The average is the value in the x-axis where the curve has a peak and is the most typical value found in a population.




What the frequency distribution of the sizes of wars looks like?



Back in 1960, a very smart fellow named Richardson took casualties data from wars on record and plotted them in a way similar than the one shown above. Number of casualties in the x-axis and frequency of the wars having x-casualties in the y-axis.
[Please note the word "similar". There is some mathematical geeky tricks behind the type of plot Richardson made, unfortunately these tricks are beyond the scope of this blog.]
Richardson didn't find a normal distribution for the size of wars (see the graphic at the right, taken from "Modeling the Size of Wars" by Lars-Erik Cederman). The data showed lots of small wars, fewer large ones and just two of cataclysmic size (WWII and WWI). In other words, he found that the size of wars was inversely proportional to their frequency. Also, his plot shows no peak, which means that there is not a typical size for wars.

The type of distribution shown above are so-called "power-law distributions" because the frequency decays following a power law. Power law distributions are typical of systems that self-organize into a critical state where a tiny fluctuation can trigger either an event of tremendous magnitude or just a smaller, almost non detectable one. The friction between tectonic plates is a good example of these "self-organized at a critical state" systems. The tectonic plates collide with each other, releasing energy in the form of earthquakes. The intensity of earthquakes show exactly a power law distribution.

Scientists like Cederman, have been arguing that warfare is one of those self-organized at a critical state systems. The analogy of the tectonic plates and the release of energy in the form of earthquakes is more than appealing. It also leads to the unsettling conclusion that, once the pieces are all set, there may be nothing to stop a world war.
It was 11 A.M. on a fine summer morning in Sarajevo, June 28 1914, when the driver of an automobile carrying two passengers made a wrong turn. The car was not supposed to leave the main street, and yet it did, pulling up into a narrow passageway with no escape. It was an unremarkable mistake, easy enough to make in the crowded, dusty streets. But this mistake, made on this day and by this driver, would disrupt hundreds of millions of lives, and alter the course of world history.

Mark Buchanan in "Ubiquity"
So, to answer the question in the title of this entry: there is no way to tell if humankind will endure another world war. We should expect frequent small wars, that's for sure. But we should never underestimate the power of a chauffeur's mistake ...

Cheers,

Sunday, June 28, 2009

"A Gap in the Screen", A New Scenario for Steel Beasts ProPE

This is the same scenario I used for my "hunter-killer platoon" after action report.

The description of this scenario follows.

A US Cav Sq is executing a screen mission in the Iraqi desert. Around 5 AM, the Sq Commander became aware of a 4 km-wide gap in the Sq's screen line. A quick inspection of the gap was attempted and some Iraqi vehicles were destroyed, but it is evident there are enemy vehicles west of the Sq's intended screen line. 3 BMPs and at least 4 T-72s were seen hastily retreating east. Time is now 6:20 and your Cav Plt is tasked with clearing the marked sector of enemy armored vehicles and re-establish the screen line no later than 8:10 AM.


Expected enemy resistance is probably a mechanized infantry Co(-), likely reinforced with at least 4 T-72s.
Your Plt is organized in two "hunter-killer" teams (each one consisting in 2 M3 CFVs and 1 M1 MBT) plus a 2 M3 CFV team. Units located north and south of your sector continue with their screen mission. Watch your fires, we don't any blue-on-blue incidents. The Sq's aerial component is grounded until meteorological conditions improve. No indirect fires allowed due to the close position of the other Plts north and south of your sector. Good luck,

You can download the scenario at the "Real and Simulated Wars Companion Website".

Cheers,

Thursday, June 25, 2009

DCS Black Shark Tactics Primer (Part 3)

The attack

This entry relies heavily in material taken from this web page. Images are used without authorization but without monetary gain. Please comment if you need them removed.

Several forms of attack are described below. You will have to choose among those based in the following considerations:
  • The mission objective (area objective, groups of units, individual units, etc)
  • The firepower and maneuver opportunities available to the enemy
  • Terrain
  • Climate
  • Fire support available (number of helicopters in your flight, indirect artillery fire, etc)
  • Time available to complete the mission
  • Collateral damage to civilians
Attack from the horizontal flight

Once you have determined the area where you want to attack (usually without knowing the exact position of the targets) you climb keeping forward speed until you reach the minimum altitude that allows you to detect the enemy. As soon as you detect the enemy, you stop climbing and continue the horizontal flight trying to get your selected weapon in range. After firing the selected weapon, you break right or left and simultaneously drop altitude so you can better use the terrain to mask your return in the opposite direction of the attack.

The good
  • You can use a great variety of weapons with this form of attack
  • The time you spent above the minimum altitude is relatively small
  • Can be used under unfavorable climatological conditions, like low ceiling
  • You can use non-guided munitions
  • (Very little piloting skills needed!)

The bad
  • Short time available to detect and destroy enemy units
  • There is always a chance to be detected and engaged by enemy anti-air defenses while you fly at altitudes above the minimum

Attack from the dive

This type of attack can be used against area or individual targets. You can use un-guided munitions or the cannon in this type of attack.
You start flying at minimum altitude and maximum speed. Around 6 km from the target, you climb abruptly up to an altitude such as you can descend on a dive with your nose pointing directly to the targets. This altitude is generally higher than the minimal altitude needed to detect the targets. You then dive towards the targets, firing your weapons. You then quickly break and return towards the opposite direction of the attack.

The good
  • Better chances that you will detect the targets because of the high altitude used during the approach
  • Better chances of hitting targets with non-guided rockets
  • (Adrenaline rush!)
The bad
  • You will be flying higher during the approach and enemy anti-aircraft systems can detect and engage you
  • Impossible to use under low ceiling conditions
  • You need to keep an eye on airspeed and rotor rpm

Attack from the hover

You start from a position where your hovering helicopter is covered by terrain and bob up or pop sideways to acquire the targets. These movements must be conducted in a way that quickly allows you to return to the covered position in case the enemy detects and/or engages you.

The good
  • Ideal for ambushing the enemy
  • If you are flying with wingmen, you can distribute targets with the other members of the flight more easily
  • (Allows the virtual pilot to sip beer and eat pizza during the attack)
The bad
  • Ideal for the enemy ambushing you
  • Almost impossible to use non-guided rockets
  • Difficult to implement for flights of more than two helicopters (it's difficult to find a terrain feature big enough to cover 3 or more helicopters)
  • Risk of brown-out and/or impairment of optical systems performance
  • (Increased risk of beer-spattered keyboard and cheese-stuccoed monitor monitor if the enemy is waiting for you right behind that bloody hill)

Attack from the climb

This form of attack can be used only with rockets or bombs. This type of attack should be considered an exception rather than a norm.
You start a climb with horizontal speed with the nose of your helicopter at a positive angle. At certain distance form the target, you launch your rockets or bombs in a way that they fly in an arc. You then reverse your flight trajectory and simultaneously dive towards the safety of terrain cover.

The good
  • This form of attack increases the range of rockets and bombs
  • You keep more distance from the target
  • Can be used even when climate conditions are such that visually acquiring targets is difficult
  • (If you hit something of value, you will have eternal bragging rights)

The bad
  • Low precision
  • Munitions impact on a wide area
  • Watch out for not accidently letting your rockets and bombs on friendly troops

Cheers,

Theatre of War 2: Africa 1943, Review at Out of Eight

Another great review by James Allen.

His latest review of "Theatre of War 2: Africa 1943" is up at his site "Out of Eight PC Game Reviews".

Theatre of War 2 is a game that improves nothing from the original and actually turns out worse.
Theatre of War was one of many games I wanted to try sometime, but I'm afraid it's off the list permanently.

Moving on.

Cheers,

Tuesday, June 23, 2009

Eurofighter simulator for the Italian Air Force

According to the latest issue of Training and Simulation Journal, the Italian Air Force has received its first Eurofighter training simulator.

Amenities include replica of the aircraft cockpit, motion and sensor simulator systems, a synthetic visualization system with 13 projection channels illuminating a spherical dome with a 360 degree field of view in daylight plus forward-looking infra-red and night vision goggle scenarios.

Yeah, very cool ... but I bet you get extremely low FPS near cities ... :)
Picture from Alenia Aeronautica, likely not the simulator delivered to the Italian Air Force. Used without authorization but without monetary gain.

Ok, back to our HOTAS ... :(

Cheers,

ArmA 2, Shipping Now within the US

ArmA 2 boxes are being shipped around the US!
And if you don't want to wait for the mailman, there is off course ArmA2 at Steam, available June 26th.

Cheers,

UPDATE: The price of ArmA 2 from NWS Online Gaming Store has increased up to $39.99

Sunday, June 21, 2009

DCS Black Shark: Tactics Primer


The "Tactics Primer" series has been a very popular one.

I have consolidated it for a more convenient read and it can be found at the "Real and Simulated Wars-Companion Website".

Please follow this link to read it.


More stuff regarding attack helicopter tactics is coming soon. Make sure to check it out!

Cheers,

An M3/M1 Hunter-Killer Plt in a Hasty Attack: Learning to Punch with the Fingers Spread

The AAR that I started here (split in several parts), is now consolidated in the
"Real and Simulated Wars-Companion Website".

Please follow this link to the entire AAR.

Cheers,

A Companion Website for the Real and Simulated Wars Blog

This blog had an unprecedented amount of visitors during the past two months. Thank you so much for visiting!

There are several topics in this blog that have been more popular. Unfortunately, due to the format constrains of blogs, they have to be spread in several posts. This forces the reader to go back and forth for each part of the topic. For example, the DCS Black Shark Tactics Primer: written in several entries, the entries disappear from the most recent list. It's a mess.

I think those popular topics are better off in a more friendly format, like a small website.


So, during the next few months I will be experiment with a companion website for this blog. In this companion website you can read these topics without the hassle of navigating through this blog.

Presenting, the "Real and Simulated Wars-Companion Website".

It's small, experimental and graphically unpretentious. You will have to excuse the lack of flashy stuff there.

I hope you like it and please comment if you have suggestions. I really appreciate your feedback.

Cheers,