One T-72 Soviet tank was unfortunate enough to throw his tracks at a railroad crossing. His turret drive is also damaged from previous combat (the crew can still crank the turret manually, which is a slow process).
A Soviet Rifle Company is moving towards the tank and we don't know how spread they are. My troops dismount cautiously under the cover of the Marder. |
I take command of the ATGM launcher team as they start moving to a firing position. |
My team is not under the support of the IFV anymore, so all around security will be an issue. |
Gazebo, 1 o'clock! And tank (far in the background). |
Want another one, sir! My team stands by me at the ready with a second missile. It is very likely we have been detected, so it is time to bug out ... |
One nice touch in Steel Beasts is how infantry gets tired when the equipment they carry is heavy. But I don't hesitate in having them on the double while getting out of trouble. |
Mount! Hurry up! |
One last peak at the target area. The truck was a bonus target which I easily took out with my autocannon. |
And then we are out of the city. |
Cheers,
1 comment:
Nice urban mounted op, the aproach was flawless.
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