With a new and slick interface, a new map and new armed virtual characters it shows that the developers do care about how the current and future users do and will interact with the game for years to come. The core values that made Arma a success, like the readily available mission edition, modding and the wide open areas of operation were not left behind.
|A Tanoan "Gendarme" aiming his MP5 at the jungle.|
|I don't know if this is new or not, but it is great to equip the truck with guns, ammo and kit.|
|A screenshot of the single-player campaign. The amount of data exchanged between deployed teams and central command is so big that would make Shannon go bananas. But joke aside, it is a beautiful cutscene nonetheless.|
|Yep, I'm ready to fight! Bring it on.|
|Bullying the enemy with my thermal sights. If you want a more balanced fight, you may want to check the thermal-detection defeating suits. They are located somewhere ...|
|The eye candy gets sweeter at every single iteration. The light effects really surprised me.|
|That water looks so vivid and fresh.|
|Mission one of the single player campaign. The interface elements are very well arranged and informative.|
|NATO dismounts are about to enter the jungle.|
|The infantry battles are very intense and as I mentioned before, they feel very different than the ones fought elsewhere (i.e. Altis or Stratis).|
But when you have so much in other departments, does it really matter?