Here is the setting: a demi-platoon US recon force has to find its way to the remnants of a Russian mobile HQ. Since I don't have a lot of firepower, I try to move it onto the depth of the ENY hasty defense and patrols. The problem is that doing so requires to move my troopers over open terrain.
Because I have two off-map mortars, I will use smoke to conceal my trooper's push forward. The mortar's spotter has to move forward (to have LOS to the target area) and then request a mortar smoke fire mission. A mortar fire mission may take up to 3 minutes if requested during the mission.
But I forgot that a spotter can complete a request during the setup phase of the scenario, without having direct LOS on the target area. Sort of pre-planned fire!
Planning a smoke mortar fire mission before the beginning of the |
Off course you have to be lucky with where those shells fall. But that's another story.
Another feature that was there forever and I didn't notice. Hope it helps you!
Cheers,
The most likely Russian reaction: A recon by fire mission into the area using artillery rockets.
ReplyDeleteI use this a lot when playing as the Russians in Combat Mission - Red Thunder. The russian WWII artillery usually has extremely long waiting times when calling in a fire mission, making this feature very useful.
ReplyDeleteJC, is the map from this scenario mission available in quick battle?
ReplyDeleteThanks.
Hello and thanks for the comments.
ReplyDeleteBadanov: in the old Soviet Army, maybe. In today's Russian Forces, there is a lot of things that need to happen to get that type of support.
Johan: spot on. I will be using this a lot.
Jon: I don't know. The scenario is the smallest available in the battles menu. Haven't tried to open it, though.
Cheers,