Friday, August 15, 2025
Effective Reconnaissance Requires Fighting - Combat Mission Shock Force 2
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While revisiting Combat Mission Shock Force 2 in single player mode, I felt compelled to try again at the ATGM Ambush scenario. In command o...
Saturday, August 2, 2025
Falcon BMS 4.38 - Maverick Missiles Back to Fun with a Better Controller
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The use of the targeting pod for Maverick missiles' boresighting and aiming has always been problematic with my old trusty Thrustmaster ...
Friday, August 1, 2025
Beyond Tactis: The Uprising DLC for Terminator: Dark Fate - Defiance Is a Campaign
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Up to the Uprising DLC, Terminator's gameplay was all about tactics.
Wednesday, July 30, 2025
Broken Arrow - Development Team Announces Their Future Plans
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General Development & Community Focus The development team is actively monitoring community feedback and is committed to making improv...
Monday, July 14, 2025
Lua Scripting in Command: Modern Operations
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Command: Modern Operations (CMO) integrates Lua as a robust scripting language, allowing scenario designers to create highly dynamic and int...
Leading with Tanks - The 3rd Panzer Division on the opening day of the Poland '39 Campaign
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I’m playing Wargame Design Studio’s Poland ‘39 and it is a wargame in which some of the scenarios play on quite literally “tank country” (...
2 comments:
Saturday, January 13, 2024
Small Unit Tactics - The Hidden Flank of the Wedge Formation
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Every squad formation can be evaluated by the firepower it can deliver in all directions. If a particular direction is not covered by enough...
2 comments:
Sunday, January 7, 2024
DCS AH-64D Apache - Tactics Primer - Rule #2: Use the Maximum Standoff Range Available
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DCS AH-64D Apache - Tactics Primer Some 13 years ago, I started posting a tactics primer series for the Black Shark flight sim. This series...
3 comments:
Thursday, November 23, 2023
Precision Strike with JDAMs - Debrief- DCS F15-E
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Mission for today: strike a tunnel complex entrance including it's logistics assets.
Saturday, July 8, 2023
Six Days in Fallujah - Early Access Preview and Critique
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Gritty. Unconventional. Realistic. Slow paced. Multiplayer oriented. Unforgiving.
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