The enemy British division (computer opponent, brown counters) is apparently attacking from the south and the northeast. My battle plan for the rest of the scenario is sketched in the image above. Please note that the maneuver/tactical mission graphics are not included in the game.
The center of the map is Bir el Gubi, which off course needs to be defended/retained. Southwest of Bir el Gubi, a couple of recce and armored units are to try a screen mission or just to warn us against any enemy attempt of double envelopment. The 32 Armored Regiment, despite its limited combat power, is to assume an offensive posture to disrupt the ENY's northwest axis of attack.
|The ENY tries its best south of Bir el Gubi. Their uninterrupted air support and our lack of success to counter them with our own air units is disconcerting. In the south west, our motorcycle platoon has met some unwanted engagements.|
|Players are strongly advised to watch their lines of command. In this screenshot, the command radius of the 32 Armored Regiment is highlighted in green (full command) and yellow (extended command).|
|I'm not sure if I shared a battle report screen with you. From this screen, you find out combat losses and all the assets available for that particular battle.|
|A desperate, multi unit attempt to cut off the British maneuver and support units from their HQ.|
|This is pretty much the only successful counter-air mission that I can account for.|
|This war game has an interesting computer opponent. You remember how I tried to cut off the British brigade in the north? Well, the British HQ unit just moved north, apparently to preserve its lines of command!|
|Some hours later, the British start to knock on the doors of our defensive positions. This is southwest of Bir el Gubi. Our massive losses and a subsequent retreat is disheartening.|
|That retreat opened the gates of hell on our southwest flank. The enemy is successful at getting within two miles from Bir el Gubi ...|
|But the scenario ends. And we are victorious!|
|The debrief screens are very interesting and effective at showing the scenario's progression in terms of attrition, fuel and ammo consumption and victory points.|
You have read how entertaining and engaging the game is.
Are you ready for its release of 22Mar18?