|The Panzer Campaigns engine is one of my favorites for grand-tactical, operational warfare.|
Vitebsk is a great scenario of maneuver and armored/mechanized warfare. In the screenshot above you notice the 7th PzDiv (dark green icons) approaching Vitebsk head on. This should have triggered some caution on my part. It didn't, and although I did capture the objective, I mauled the 7th PzDiv almost beyond recognition.
|Another great war gaming moment: the flood gates from hell have been opened. A pioneer battalion completed a bridge across the Dvina, allowing the 20th PzDiv and the 20thMotDiv to start encircling Vitebsk from the northeast.|
|The main objective at Vitebsk captured, but still the Soviets pushing from the south using a bridge that was never contested by my forces. The 20th MotDiv is approaching from the southeast, but a complete encirclement is far from complete.|
Although there is a nice bonus using combined arms in built up areas, a Panzer Division is to leave this urban strong points alone until they are fully starved of supplies and options. The 7th PzDiv had no other options other than to fight in the west of Vitebsk. But I failed to secure a south bridge that allowed the Soviets to be reinforced over and over. It is remarkable that a turn based war game engine with 1 km wide hexes can reflect a purely tactical (poor) decision making so well.