By the way, do you guys use the trace bullets thing in the editor? It's quite easy to implement, just add a line of code in the initialization field of your unit.
|Add exactly that in the initialization field of your unit. I think that bullet tracing is limited to single player and to your character only.|
Today, I finally came to grips with something everybody tells you: it is best to fire from positions with a flat angle of shot.
When you don't, you better get your act together ...
|Firing into Agia Marina from a distance of 1,328 meters. The red line is the trace of my bullets. I'm at a higher altitude than my target.|
|The view from my firing position. Note the bullet traces.|
|Now with my aiming corrected for my higher firing position and with the gun zeroed at 1,400 meters, I get a better score.|
But such a thing is only relevant in shot at angles of 30 degrees up or down (the elevation in this example was 9 degrees down). The other solution at 9 degrees is to just use the markings in the optics to find a range of ~1,328 meters. I am now trying to find a position with a high angle of shot. Stay tuned.