The pitch axis of an helicopter determines its forward airspeed and thus it is very important in a flight simulator to get it right.
|Taking off with a high climb rate in my DCS UH-1H Huey/|
|Landing after a short pattern flight around the airbase. This landing was at a very low forward airspeed and with an extremely shallow angle of approach. My transitions from cruise flight to near-zero forward airspeed need a lot of work.|
|Taxied around the airbase at 3 or 4 feet of altitude. Controlling the forward airspeed is much less involved right now and I managed to taxi the bird near places I could not before.|
|Taxi again to the runway, here shown hovering/waiting for tower clearance.|