I was lucky to pull out all my US Marines Squad from this one ... I don't know what I was thinking.
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It all started when my squad was asked to conduct a stay-behind-ambush. As part of the rear-security platoon we have been withdrawing with the Russians on our heels for the whole morning and we wanted to delay their patrols. We parted ways with our AAV and stayed in a small village to ambush their reconnaissance parties. This type of dismounted action is one my men enjoy the most.
We all got very uneasy when a Marine FORECON team some two kilometers behind the enemy lines reported that the Russians have diverted their doctrine-mandated lightly armored reconnaissance vehicles to another axis of advance. We have a tank platoon and an engineer BMP-3 coming our way instead ...
The couple of SMAWs we took from our AAV look puny all of the sudden, and we know that we don't stand a chance against enemy tanks. This will not be an ambush but rather a hit and run, but nonetheless some general guidelines for antiarmor ambushes apply.
|The area where we are deployed is a farmers village. The Russians are advancing on the road, from the right to the left.|
|Fireteam 2, in our right flank, just in case the Russians want to flank us ... in which case they will only provide early warning (only a light rocket launcher in this team).|
|And they came ... This is the most scary screenshot I ever took. From the sights of my SMAW, the lead Russian tank steps into the kill zone.|
|A third person view of my position with fireteam 3. I've just launched an AT rocket and I am ordering the whole squad to open fire. Note the narrow field of fire.|
What follows are a couple of images I took from a playable civilian I placed in the scenario to check the damage we made. By the time these images were taken, we already broke contact.
|A Russian T-90 has suffered a mobility kill. Note the damage in the rear of the tank.|
|The other two T-90s, moved through the sides of the kill zone without suffering any damage. The crew of the damaged tank has joined them by this time.|
We live to fight another day ...
- Mobility kills do not count for much in an antiarmor ambush: immobile tanks/AFVs will continue to fire their main or auxiliary guns. In this case -by using the civilian as a battle damage inspector- I could see the bailed-out crew of the damaged tank to get back into the immobile T-90 to man the commander's MG.
- Inspect the terrain accordingly and make sure that there is no escape route from the kill zone. In this scenario, the other tanks just moved aside from the immobile tank and used less amenable (but passable) terrain alongside the main road. This scenario was a hasty delay action, but we should have added some mobility restrictions on the enemy (mines or obstacles).
- It is almost impossible to establish an ambush without fire superiority over the enemy. Two SMAWs are simply no match for the well armored T-90. Once a tank has you in the crosshairs of its main gun, the game is over.