The ATGM team in our right flank gets greedy and takes aim at their third T-72 tank. |
Sunday, February 15, 2015
Welcome to Ukraine - AAR Part 2 - Combat Mission Black Sea
The ebb and flow of combat is pretty much like pushing heavy furniture through a bare floor. You push really hard and nothing happens. A short time thereafter, the slightest touch will jolt the heaviest load with ease. Predicting when one of those jolts will happen and how much it will last is impossible. In such posture my Ukrainian forces find themselves: how long and how much of the enemy pushes can we sustain?
Wednesday, February 4, 2015
Welcome to Ukraine - AAR Part 1 - Combat Mission Black Sea
The drums of war never start in hushed tones. The birds of summer gone from the sounds of exploding ordnance and the roar of engines of fighting vehicles. The smell of crops blown away by cordite and dug-out dirt. The sights of disemboweled normalcy, cement and flesh alike in forced communion.
Just a couple of kilometers from the Maksimov-Novoazovs'k border control buildings, the Russians were forced out of the road to search for shortcuts within the country-side.
This is game play from the recently released Combat Mission Black Sea. In this solo scenario I am commanding a mix of Ukrainian forces (blue) of infantry (platoon) reinforced by ATGM launchers, a recoilless gun and 3 heavy mortars. The Russians (red) have fielded 4 T-72 tanks and two platoons of mechanized infantry.
Just a couple of kilometers from the Maksimov-Novoazovs'k border control buildings, the Russians were forced out of the road to search for shortcuts within the country-side.
This is game play from the recently released Combat Mission Black Sea. In this solo scenario I am commanding a mix of Ukrainian forces (blue) of infantry (platoon) reinforced by ATGM launchers, a recoilless gun and 3 heavy mortars. The Russians (red) have fielded 4 T-72 tanks and two platoons of mechanized infantry.
Saturday, January 24, 2015
Tank-Infantry Teams - Steel Beasts ProPE
You can complain all day that the infantry is under-developed, but at the end of the day the war tales of tanks and dismounts working together in Steel Beasts are pretty much what a tanker should take home.
In this custom-made, single player scenario, I am in command of two platoons of Bradley IFVs and one section of M1A2 Abrams tanks (US Army). The objective is to secure the river crossings along a South Korean town. The ENY forces are a mix of dismounted and BMP infantry, a missile team and one or two tanks.
In this custom-made, single player scenario, I am in command of two platoons of Bradley IFVs and one section of M1A2 Abrams tanks (US Army). The objective is to secure the river crossings along a South Korean town. The ENY forces are a mix of dismounted and BMP infantry, a missile team and one or two tanks.
Monday, January 19, 2015
Command Modern Air/Naval Operations - Soviet Diesel Submarine vs NATO Convoy
I had this one stuffed in the hard drive for a year or so (!?). It is a simple scenario for you to practice submarine attacks against surface targets (playable only as the Soviets) and with some degree of randomization maintaining a high chance of a productive encounter.
Please grab the scenario from my support website at:
http://realandsimulatedwars.yolasite.com/soviet-diesel-sub-vs-nato-convoy.php
Just click on the link on the name of the file.
Cheers,
Please grab the scenario from my support website at:
http://realandsimulatedwars.yolasite.com/soviet-diesel-sub-vs-nato-convoy.php
Just click on the link on the name of the file.
Cheers,
Tuesday, January 13, 2015
DCS Su-27 - The Ultimate Argument Campaign
This payware campaign is certainly well delivered. The voice overs, the virtual environment and the narrative is quite good.
The Ultimate Argument reminds me a lot about the missions of Flanker 2.5. The increased complexity and challenge at each mission, the sense of accomplishment whenever I complete one. It's all there again. For ten bucks, it's quite a bargain.
The Ultimate Argument reminds me a lot about the missions of Flanker 2.5. The increased complexity and challenge at each mission, the sense of accomplishment whenever I complete one. It's all there again. For ten bucks, it's quite a bargain.
Monday, January 12, 2015
Battle Command - Clearing Salmunster is to Die For
Battle Command, the ultimate tactical combat simulation continues to be the treat of my gaming diet.
This weekend and for once I was happy with my level of interface skills. I modified the looks of my counters to my liking and was ready to roll the troops onto Salmunster. Tactical wisdom did not get a ride along with my vehicles ...
Tuesday, January 6, 2015
ArmA 3 - Fighting in Woods
So intense was my longing of real life hardware that I broke my rule of not patching. I installed Red Hammer Studios' Escalation and geez it was worth every megabit of it.
Armed with a virtual reality that has recovered a big chunk of reality, I went out to a wooded area in Altis to try out something I heard during the weekend at the airsoft field.
Armed with a virtual reality that has recovered a big chunk of reality, I went out to a wooded area in Altis to try out something I heard during the weekend at the airsoft field.
Combat Mission Red Thunder - The Tank Attacks at Top Speed
The title of this post is taken from paragraph 256, Part VIII of the Combat Regulations for the Tank and Mechanized Troops of the Red Army (1994). You can get a copy of the translated document from Battlefront.com.
The scenario is from the plain vanilla version of the game. I think the name of the scenario is Baranovichi and there are some spoilers ahead.
Cavalry men riding a tank. That's 26 tons of steel and pun. |
Friday, January 2, 2015
DCS Hawk T1.a Beta by VEAO Simulations
This beta was released in a too much premature state to fulfill the fun and training needs of the common enthusiast. For the time being is poised to be liked just by the most hardcore fans of the famous trainer.
Monday, December 29, 2014
Steel Beasts ProPE - The Far Side of a Canal Flank - Scenario Now Available
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