It was 11 a.m. on a fine summer morning in Sarajevo, June 28, 1914, when the driver of an automobile carrying two passengers made a wrong turn. The car was not supposed to leave the main street, and yet it did, pulling up into a narrow passageway with no escape. It was an unremarkable mistake, easy enough to make in the crowded, dusty streets. But this mistake, made on this day and by this driver, would disrupt hundreds of millions of lives and alter the course of world history.
Friday, August 29, 2014
Monday, August 18, 2014
Rangers and Engineers at Gela - Combat Mission Fortress Italy Scenario Now Available
The scenario is now available at the repository.
You can download it from the link below. Version 3.0 is required.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3293
Cheers,
You can download it from the link below. Version 3.0 is required.
http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3293
Cheers,
Sunday, August 17, 2014
DCS: F-86F Sabre (Beta)
An icon of air combat from the dawn of of the missile age is now available at the DCS store.
Belsimtek, a third party developer, is running circles around everybody else in the DCS World. With two helicopters already out (UH-1H Huey and the Mi-8MTV2 Magnificent Eight), they are now in open beta with their first fixed wing project.
Flying and aiming the guns of the Sabre with those airspeed-hungry swept 5:1 wings will prove a challenge for many air jockeys out there. |
Saturday, August 16, 2014
Rangers and Engineers at Gela - New Combat Mission Fortress Italy Scenario
Combat Mission Fortress Italy has been upgraded to version 3.0, which brings the game into the Red Thunder standards. With this upgraded installed I decided to finish up a couple of scenarios I had in the hard drive for quite a while now.
Col. Darby just commandeered this AT gun from the beach head and saved the day. |
Wednesday, August 13, 2014
Move, Strike, Protect - ArmA 2 AAR
In what is likely the most compact description of combat, J. F. C. Fuller distinguished three essentials in fighting: move, strike and protect.
It is when one of the essentials is missing that you value it. And adapt to the shortcoming.
It is when one of the essentials is missing that you value it. And adapt to the shortcoming.
Monday, August 11, 2014
Look Ma, No Torque - Cliffs of Dover, Team Fusion Mod
The effects of "torque" have always been greatly exaggerated among flight simulator enthusiasts.
By the way, the awesome Team Fusion mod, now version 4.31, has tamed the angry birds of the original Cliffs of Dover into a stable, visually impeccable and worthy WWII flight simulator. Thanks!
By the way, the awesome Team Fusion mod, now version 4.31, has tamed the angry birds of the original Cliffs of Dover into a stable, visually impeccable and worthy WWII flight simulator. Thanks!
Monday, July 28, 2014
Steel Beasts ProPE - AAR - Breathing Space - Part 2
This is a continuation from my previous post. The hasty withdrawal of our brigade needs breathing space for reform and replenish. The enemy shows up from the east with tanks and BMPs. I just launched my first TOW missile and I saw an impact.
Tuesday, July 22, 2014
Steel Beasts ProPE - AAR - Breathing Space - Part 1
Our brigade was hastily withdrawing west towards a new assembly area. The brigade's counter attack needs to wait for the units to reform and replenish. My platoon was no different, but we were closest to the enemy and deemed in the best position to delay the enemy.
Something different today. I'm going to be commanding the crew of a US TOW missile team. This is game play from a Cold War, custom made, single player scenario.
Something different today. I'm going to be commanding the crew of a US TOW missile team. This is game play from a Cold War, custom made, single player scenario.
Friday, July 18, 2014
DCS A-10C Gun Kills
This is actually a repost (can't find the original post, maybe I deleted it) of a video I made half a year ago.
Thursday, July 17, 2014
Scourge of War - When a History Book Becomes the Scenario Briefing
Many war games (both board and digital) are well known for representing battles to a high degree of historical accuracy. Game developers of tactical war games have the additional challenge of simulating battles with the most detail, down to the smallest maneuver formations. For the American Civil War history enthusiast, there are plenty of historical research and off the shelf bibliography narrating battles to an astonishing level of detail.
My recent forays have taken me to the Battle of Antietam. The map shown above is for the initial stages of the engagement at Fox's Gap. |
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