What a pleasant afternoon for a fine Combat Mission scenario, gentlemen!
As a farewell for the lazy hours of yet another great weekend, two very short points on tactics.
Sunday, October 27, 2013
Saturday, October 26, 2013
DCS Mi-8MTV2 Magnificent 8 - Basic Doppler Navigation - Flight Plan and Departure
I am about to cross the Caucasus Mountains with my Mi-8 and the fun started way before I strapped my virtual self into the cockpit.
As you may know, the Mi-8MTV2 has no fancy avionics, glass cockpit or GPS. Navigation is accomplished via a doppler system which is fed with data by the co-pilot/navigator. In the only two references that I have about the use of the doppler system, this gadget is fed on-flight so planning becomes a necessity. Manual, pen, paper and a calculator ready ... I never felt so flight-sim-nerd as tonight!
Saturday, October 19, 2013
The Lion Route - The Sharp End Gaming's Scenario for Command Ops
I'm sure you are following Chris' "The Sharp End Gaming" blog. This entry is to remind you that his recent Command Ops Highway to the Reich scenario is ready to download.
Chris' blog entry.
Chris' blog entry.
Touch Panzer Campaigns Tunisia '43
The first installment of the Touch Panzer Campaigns has been released yesterday. It is available for Android-based devices right now, but we will likely see the iOS version out soon.
Saturday, October 12, 2013
Combat Mission Battle for Normandy - The Market Garden Module is Out!
What a pleasant surprise! The Market Garden module for Combat Mission Battle for Normandy has been released. Just in time for the weekend …
Main attractions for this module are: greatly detailed maps (including "master maps" covering a great portion of the main historical battles), some tweaks in game play (for urban warfare), bridges like we have never seen before (yeah, the famous big ones off course but also check out the new overpasses), included scenarios are bigger (a continuation of a great trend we started seeing with the Gustav Line module), new building types and ...
Main attractions for this module are: greatly detailed maps (including "master maps" covering a great portion of the main historical battles), some tweaks in game play (for urban warfare), bridges like we have never seen before (yeah, the famous big ones off course but also check out the new overpasses), included scenarios are bigger (a continuation of a great trend we started seeing with the Gustav Line module), new building types and ...
Wednesday, October 9, 2013
Steel Beasts ProPE 3.0 - Mortar Section Supporting a US Cavalry Troop
Back in July, I posted this:
Thanks to the magic of desktop simulation, it is possible to experience or just try out stuff your read in your military books. This weekend, after going half way through Warrior's Rage by Douglas McGregor, I wanted to go to the desert and command a US Cavalry troop.
I was about to play this custom-made, solo play mission in Steel Beasts ProPE version 2.654, but was reminded by blogger reader Koen about the imminent release of version 3.0. This newer version of Steel Beasts ProPE has proper M113s with functional mortars, and now is prime time to try this mortar support thing.
Thanks to the magic of desktop simulation, it is possible to experience or just try out stuff your read in your military books. This weekend, after going half way through Warrior's Rage by Douglas McGregor, I wanted to go to the desert and command a US Cavalry troop.
The particular topic that interested me is the use of a mortar section (two tubes mounted in M113 vehicles) in support of the troop. In page 26 of the printed version of Warrior's Rage, there is a mention of the use of this mortars to mark the enemy's position for the other platoons and to suppress the enemy while the troop maneuvers into a firing position.
This mission is in the desert, against the Iraqi Army. The original map is El Alamein (by manteuffel at the downloads section of SteelBeasts.com) slightly modified with some shrubs. Kilometers of open terrain, ideal for an armor battle.
I was about to play this custom-made, solo play mission in Steel Beasts ProPE version 2.654, but was reminded by blogger reader Koen about the imminent release of version 3.0. This newer version of Steel Beasts ProPE has proper M113s with functional mortars, and now is prime time to try this mortar support thing.
Sunday, October 6, 2013
Command Modern Air/Naval Operations - Report of Action for May 25, 1982 (Malvinas/Falklands War)
In this Command Modern Air/Naval Operations (CMANO) scenario (Sea of Fire) the Argentine Air Force (two flights of three A4 Skyhawks each) and the Argentine Navy (one flight of two Super Etendards) attack the HMS Coventry (type 42 destroyer) and the HMS Broadsword (type 22 frigate). Both British warships are on radar picket near the north mouth of the San Carlos Bay.
Tuesday, October 1, 2013
ArmA 3 - The Slammer Tank and the Ultimate Mechanized Infantry
According to ArmA 3 manual's the fictional M2A1 "Slammer" is a licensed version of an Israeli tank (a Merkava I suppose, based on the looks) that is all the rage in the western world.
Boasting a nasty 120 mm main gun plus a coaxial gun, the amenities of the Slammer include seating for 6 infantry men (?!). That and some sort of super-duper engineering/design technology that allows it to pack all of the above in a frame almost as nimble as a WWII Stuart tank. Today I took my infantry squad, mounted it in a Slammer and we went against an enemy strongpoint. This is a custom-made scenario that I played solo.
Boasting a nasty 120 mm main gun plus a coaxial gun, the amenities of the Slammer include seating for 6 infantry men (?!). That and some sort of super-duper engineering/design technology that allows it to pack all of the above in a frame almost as nimble as a WWII Stuart tank. Today I took my infantry squad, mounted it in a Slammer and we went against an enemy strongpoint. This is a custom-made scenario that I played solo.
Sunday, September 29, 2013
Flashpoint Campaigns Red Storm - Preview
Flahspoint Campaigns Red Storm is slated for release on October 8th. This sequel to Flashpoint Germany will put players in command of tactical combat during an hypothetical World War III, at any time between 1979 and 1989.
Right click and open in a new tab or window for a complete view. |
All images and commentary in this preview are based in a beta/preview build. The contents, artwork and game mechanics in this build are subject to change.
Friday, September 27, 2013
Steel Beasts 3.0: One Week Since Release and Already Ruining Productivity at the Office!
So many new goodies in the new 3.0 version of Steel Beasts ProPE that my real life has been downgraded to the "stuff-I-do-between-scenarios" status.
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