Tuesday, August 16, 2011

Falcon 4 Allied Force - Landings Never a Worry Again

If the goal is consistently getting killed or damaging the Viper beyond recognition during landings, nothing is better than following the manual (both the original and the Allied Force version) to the letter.


Back in the good old days of the original Falcon 4, I remember myself landing the Viper easily. It was hard to learn, but after serious practice landings were not a worry. After recently getting back into the cockpit, the cold sweats on final were back.

Check the Blog From Your Mobile Device!

Just to let you know that you can check the blog from your mobile device. So I have been told by Blogger ... can't check it myself because my cell phone sucks! :)

Cheers,

Wednesday, August 10, 2011

Squad Battles Falklands - Top Malo House Scenario - Backstory

A night under a roof, dry clothing and the frugal breakfast of hot cocoa and saltines were to be the only high points for the men of the 1st Section, 602 Commando Company. Embarked in a deep recon and interdiction mission, the section of Argentine special forces had a miserable evening descending from their observation post at Mt. Simmons towards their extraction point near Fitz Roy. The combination of the equipment plus ammunition weight's was unbearable. They would take turns to carry the machine gun while slogging through the damp, soft patches of peat-like terrain. 

The decision to spend the night at a house near the Malo River was a fateful one. Argentine sources cite that the previous night the section had to endure a snow storm without proper polar equipment and that they decided to take shelter in the house because of an incoming second storm.

The snow stopped at 3:00 AM and the men were uneasy about being confined within walls, but exhaustion caved in.

The game's briefing follows: 

After the British broke out of the beachhead at San Carlos Water, the Argentine command moved their special forces forward to try and gain information on British movements.  Plans also included the possibility of using man portable AA missiles to try and down the helicopters that were supporting the advance.  One such unit was Captain Verseci's 2nd Assault Section of the 602 Commando Company.  Captain Verseci's unit established an observation point on Mount Simon, near the center of East Falkland.

602 Commando Company had just arrived on the island and were not yet acclimated to the weather.  Rain and snow showers pelted their hideout.  They listened to their comrade's fight on Mount Kent to the east, but were unable to do anything to assist.  They could see helicopters in the valley below them, but their radio transmitter failed and they could do nothing about it.  Captain Verseci elected to try and return to the Argentine positions on foot and his unit headed east, towards the abandoned buildings at Top Malo House.  The commandos were cold, wet and miserable after fording the waist deep Arroyo Malo.  Verseci decided to house his troops inside for the night so that they could warm up out of the wind.

However, the commandos had been spotted by an Arctic and Mountain Warfare Cadre patrol.  This was the Royal Marine unit that taught cold weather survival and tactics to the Marines for their possible deployment to Norway as part of their commitment to NATO.  The war had started just as their leader course was winding down and the final exam was a deployment to the Falklands.  Brigadier Thompson used the cadre as a brigade recon troop and had them patrolling across the island.  Lieutenant Haddow, the commander of the patrol, initially thought that his unit's hide had been compromised and the Argentines were there to assault his position.  However, it soon became clear that the Argentines were seeking shelter rather than a fight.  Haddow radioed for assistance.  There were no Harriers available for an airstrike and Top Malo House was out of range of the artillery.  The only military unit available was the Cadre itself.  Captain Boswell, the unit's commander, gathered nineteen men and arranged for a helicopter to fly them in.  He split the men into a seven man fire support group and a twelve man assault unit.  At 0830 the next morning then were flown in and Boswell deployed his men on the low ridge above the abandoned buildings.  The fight started when the support group fired LAW rockets into the house, catching the defenders at breakfast and a bit surprised.

Sunday, August 7, 2011

Combat Mission Battles for Normandy - Busted by the Bocage - Breaching ... Stalling ... Failing

This is a continuation of a previous entry. I am commanding a combined force of US infantry and armor through hedgerow country in Normandy.

We have just cracked the enemy security zone, which by the way was just a HMG. Now we are leaning on the left flank of our area of operations and we need more real estate to our front in order to pivot right and roll up the enemy from his right flank.

After crossing the first hedgerow line (not shown in the picture, a few meters to the right edge in this), we found out that the second one (shown in this picture) was unmanned by the enemy. This is very good news. A US infantry squad looks through the hedgerows onto a plowed field.

Saturday, August 6, 2011

John Tiller Software Releases Falklands, a Squads Battles Game

This war was a natural candidate for the scale and mechanics of the Squad Battles series. So, here it is, released a few minutes ago.

Falklands link.



I played it for a few minutes but gotta go now.

Cheers,

Wednesday, August 3, 2011

Dangerous Waters - War Gaming at All Levels ... Useful or Not?

I play an (unhealthy?) variety of games. From the 3D tactical shooter where I get my virtual persona to take cover in a one meter wide ditch, to the strategic warfare game where I order an army group in an offensive with objectives hundreds of kilometers beyond the line of departure.

All in good fun.

For land warfare I am more or less familiar with the limitations of weapon systems and I can relate to the story a grand tactical level war game is trying to tell me even when those weapons systems are abstracted. For air warfare the market's offers for grand tactical/operational war games are more limited, but it goes on the same lines (I flew THAT airplane, and fired its weapons ...).

Naval warfare ... Not quite there yet ... I played a bit of Harpoon 3 ANW this past weekend and got my rear end kicked. I have not developed that sense of what modern weapons and sensors can do.

So here I am, playing a bit of Dangerous Waters to reduce my naval tactical shortcomings.

A Seahawk comes back empty handed to an Oliver Perry class frigate, somewhere in the Atlantic. Damn Chinese destroyed could not be found!
Surface radar on: bad or good idea for searching a destroyer?

My question to you is: do you think a war game at a certain level of warfare can enhance your performance in  another war game focused on another level?

Cheers,

Sunday, July 31, 2011

Falcon 4 Allied Force - A Viper Can't be Driven as a Prius

Flying a lot of Falcon 4 Allied Force these days ... Lousily, I must say.

After botching up a couple of combat air patrol missions (had to abandon my station to RTB at bingo fuel), I was wondering about cruising speeds and fuel management. I hate to take off with those drop tanks ...

The nice thing about the F-16 is that the flight computer will do almost everything for you. I wanted to experiment a bit with a high angle of attack flight and see if I could sustain a level flight so I just had to pull and release the stick while reducing the throttle.

Training for level flying at a high angle of attack (10 degrees) and low speed (190 knots).

Saturday, July 30, 2011

Combat Mission Battles for Normandy - Busted by the Bocage - Drop Your Fire and Movement Theories at the Breach Point, Soldier ...

This is a continuation of a previous entry.


In this scenario I am playing as the US Army. Right now I have two platoons of infantry, two Sherman tanks and a couple of engineer teams. Reinforcements later in the battle will complete my OOB to an infantry company reinforced with a platoon of tanks, two engineer teams ... and 9 tubes of 60 mm mortars.

The Germans are defending a patch of hedgerow (aka bocage) terrain. Ideal terrain for an area defense, much to the dislike of an Army that mastered the art of mobile defense.

Monday, July 25, 2011

Combat Mission Battles for Normandy - Busted by the Bocage - Tactical Nightmares in Bush Warfare


Combat Mission Battles for Normandy (CMBN from here on) has been patched to v1.01 and it was about time I sit down and enjoy this one.

Mesmerized by Doubler's fantastic research on the battles fought over bocage country in France, I wanted to see if CMBN stands as a good tactical simulation of this particular type of fight.

It does.

So here is the map where I commanded two platoons of American infantry in a particularly vicious battle.

Green round icons are American troops under my command.

My forces are split in two teams each one composed of an infantry platoon, an engineer squad and a rhino-equipped Sherman tank.
Stay tuned. More is coming.

Cheers,

Command: Modern Air/Naval Operations - New Video on Mine Warfare