Friday, April 15, 2011

The Whole Theater of Operations at a Glance

Off topic ...

A couple of months ago something killed my good old XP computer (an aborted Windows update or a bad MSVisualC++ runtime installer part of a game package, don't know exactly). I finally resurrected this old bad boy, which happens to be connected to two monitors ...

Rise of Prussia, by AGEOD. Saxony, you will be getting it!
I didn't remember how much it helps me to have all the counters in one screen. This scenario is for a campaign waged in the north-south axis. My two monitor setup would not that good for an east-west axis.

I think I need one of those big flat screen TVs instead ...

Cheers,

Wednesday, April 13, 2011

DCS: A-10C Warthog - High Payoff Target at Nal'Chik - Part 1

(In case you are wondering: no, the tacky narrative is not included in the simulator.)

In the twisted power struggles between warlords, alliances shift unpredictably. Overextended over these lands of eternal conflict, the Coalition forces were walking the thin line between calculated risk and gamble. The region south of  Mozdok was under control of a handful of chiefs that more or less were aligned under the same hatred for their northern cousins, whom they considered extremists. Friendly to the Coalition forces, the southern combatants provided a comfortable buffer zone and allowed the Coalition forces to focus their counterinsurgency efforts elsewhere.

A late September incursion into this buffer zone by a hundred northern insurgents unmasked the feeble state of the loyalties.

Saturday, April 9, 2011

IL-2 Cliffs of Dover - First Patch is Out

At the time of this entry Cliffs is still an untamed beast with a voracious appetite for stunning visuals who tries to chew too much at a time but ends up choking on the most basic features.


The screenshot above is taken from a low-level flight last night. The level of detail of trees, roads and towns is fantastic, but imposes a heavy toll on performance. I wonder how relevant for a combat flight simulator is to have such level of visual detail in the country side.

Please find below a few more screenshots.

Monday, April 4, 2011

Panzer Campaigns Tunisia '43 - Ignore that open flank, commander ... it's just a small scenario - Part 1



I played the Jebel el Guessa scenario today and got a draw. Victory conditions apart, I am getting too used to the many war gaming  tactical excesses I am  allowed to commit just because the battle map is a small chunk of the whole battlefield.

Saturday, April 2, 2011

IL-2 Cliffs of Dover - Dogfight Turned Familiarization Flight

Yes. Not the smoothest release in the history of flight simulators. Nothing like the other problem-free flight sims that 1C Maddox had released years ago. Yet I can't stay away from it ... Gah!

The English Channel looks fantastic for a baptism of fire against a German bomber-fighter.
I soon discovered that I am still too green for a dogfight ...


Friday, April 1, 2011

Battle for the City of the Dead: In the Shadow of the Golden Dome, Najaf, August 2004 - Book Review

Battle for the City of the Dead: In the Shadow of the Golden Dome, Najaf, August 2004
by Dick Camp
Hardcover: 320 pages

Publisher: Zenith Press; First edition (March 28, 2011)


On the morning of July 31st 2004, the 11th US Marine Expeditionary Unit officially started a relief in place to the 1st US Army Infantry Division's Task Force Dragon. Being in command over a sector including the city of An Najaf was not expected to be an easy task, both the Army and Marines reckoned.


Sunday, March 27, 2011

Thursday, March 24, 2011

Combat Command, The Matrix Edition - Now Available

I remember some years ago -back when a previous version of this game was being sold by Shrapnel Games- playing the demo and trying to make my mind about buying it or not. When I decided to buy it, it was discontinued! Doh!

Now it is being published by Matrix and it was released today.

Combat Command is an hexes, turn based (IGOUGO) war game with a variety of scenarios set during WWII. The scale of the game is tactical/grand-tactical, with scenarios big and small putting you in command of three or four divisions at a time. Each hex represents 500 meters and each turn corresponds to two hours of action during day time and four hours during night time. Smallest units are companies.

For this re-release, there are new scenarios (Western, Eastern, Southern and Pacific Fronts, I will post a complete list of scenarios in a future entry) and revamped tiles' graphics.

The screenshots below are clickeable.




And no, I didn't buy this game for its looks ... :)

Cheers,

Tuesday, March 22, 2011

Combat Mission Battle for Normandy - Quick Battle: Bil Hardenberger's vs. Warren Miron - Four Minutes In, The Fog of War is Still Thick

A couple of days after this video left me scratching my head, I read about Bil's wonderfully illustrated and explained battle report of a quick battle with the upcoming Combat Mission Battle for Normandy.

Bil has worked with Battlefront in the past as a consultant (he served in the US Army) and animator for the pixel soldiers in Combat Mission Shock Force. Now he is listed as a beta tester but I bet his work with Battlefront goes beyond that role. :)

Besides showcasing the new installment of Combat Mission, this report is excellent reading material because it covers both the "what" and "why" of the tactical actions. 

Given the size of the map, it is no surprise that contact was achieved shortly after the scenario start. Bil has lost a tank that he was using in the combat patrol role. Despite the heavy smoke that now covers the US tanks he had eyes on before, he knows that the contact so far has been with a fraction of the enemy force. An M-10 tank has showed up at other avenue of approach and it looks like Bil wants to engage it sooner than later. It looks as if he wants to blunt the enemy spear as much as he can before committing his main force for the final blow. It is a risky premise and the cautious in me would wait until Warren commit his forces instead. We will see ...

Cheers,

Monday, March 21, 2011

Steel Beasts ProPE - Match Offensive Tactical Tasks to Terrain

This Steel Beasts ProPE scenario still haunts me.



A US tank and mechanized infantry company team (1 platoon of M1 Abrams and two platoons of M114 AFVs) must attack and seize a town located some 6 kilometers northwest of the tactical assembly area. Rolling hills, plenty of wooded terrain crossed by some deep ravines. A Russian reinforced mechanized rifle company is defending. Time allowed for this mission: 30 minutes!

I lean my axis of attack on one of my flanks to avoid the pesky Russian infantry outposts. Otherwise I will get pummeled by enemy artillery. We are moving to contact and everything works fine so far.

Movement to contact. Contact is likely now and the tanks are overwatching the movement of the infantry.
To reach the objective, I chose a questionable approach route. A single road in the middle of heavy woods.

A two tank section leads the way as a sort of advance guard. The other tank section is now behind us,intermingled with the infantry. Very stupid train of tactical thought I was into ...

The wooded terrain ends 1.5 km short of the objective. Once the woods clear, contact will be unavoidable. My two-tank section will make contact first, but I will not be able to maneuver other units based on that contact because there is only one road and the terrain surrounding it is un-passable, at least for the tanks.

Contact! The two tank section just emerged from the woods (left) and is immediately engaged by Russian armor. Note the red rod in the M1 tank in the left. It is an enemy shot that resulted in a catastrophic loss. I am in the tank in the right, trying to maneuver.
Once contact is made, the commander should engage his team into the so-called "offensive tactical tasks". One of those (and the one I intended to push my team into) is "advance in contact" (maneuvering your team into an advantage position to destroy or assault and enemy position). Didn't work out very well in this case: lost one tank right  and thus fire superiority over the enemy off the bat, my main body will arrive in a narrow column. Aaaggghhh!

The infantry arrives through the road. My other two-tank section should be next, I hope (?). Caught in the open, these guys have little hope to survive.

The Russian tanks rush to put a cork on my attack. It's now a knife fight (I am the guy in the background).

Advance in contact is possible only when there are alternatives to maneuver. The little area I had available was of no use for that.

Still puzzled on how to achieve the objective. I will keep trying!

Cheers,