Thursday, December 17, 2009

Badass War Game AI: Be Careful on What you Wish For ...



I bought "The First Blitzkrieg" (HPS Simulations) a while ago and I played it on and off for a while. Reasons why I don't play that much with this war game:
First, I have the attention span of two year old. Second, the bloody computer opponent kicks my rear end. Every time. It makes me kind of sick. :)
I'm such an hypocrite! I can't even remember how much I bitched in the past for good computer opponents in war games ...

Tuesday, December 15, 2009

Straight into the Teeth of the Lion: Hermann Balck's Attack on Martelange, 1940

The campaign Germany unleashed against France in 1940 is one of the few clear examples of the so-called “blitzkrieg”. The details of this campaign at the operational level can be checked out in the widely available literature. Today,  a combat vignette of one of the tactical battles that was pivotal for the success of the German Army. A few considerations on the operational level are given to understand the context ...
(An expanded view and explanation of this figure is in the body of this entry, click "Read more" below)

Sunday, December 13, 2009

Flight Safety for the Ka-50: Autorotation with both engines out




Two failed attempts to report today:
  1. To autorotate and make a decent landing after a dual engine failure
  2. To make a decent video
Cheers,

Friday, December 11, 2009

The Showdown Between "Virtual Battlespace 2" vs "America's Army 3" Featured at Training and Simulation Journal

Well folks, the last issue of Training and Simulation Journal (TSJ) came packed (as usually happens when I/ITSEC is near), so bear with me.

Today I want to give a heads up on Michael Peck's article "Battle of the Video Games" (page 32 of the print version, December2009/January2010 issue) ...

Thursday, December 10, 2009

Flight Safety for the Ka-50: Autorotation with Engines at Idle

One of the myths about helicopter flying is that if your engine(s) quit, you are gone. Actually, helicopters can "autorotate", wiht the rotor blades moving like a windmill and providing limited lift. Autorotation is an important emergency procedure and real helicopter pilots practice it. In this entry, a practice autorotation with the engines at the idle position ...

Wednesday, December 9, 2009

Thunder Run from Hell: Captain Billotte's "Amokfahrt" at Stonne



Stonne, France, May 16th 1940.
The Wehrmacht panzers have miraculously made it through the Ardennes and France's front door at Sedan is about to be open wide. Crucial to the hard-earned bridgehead at Sedan is the control of the ridiculously small village of Stonne ...



Monday, December 7, 2009

"Operation Phantom Fury: The Assault and Capture of Fallujah, Iraq" by Dick Camp




"Operation Phantom Fury" came out in the US past Friday. I have a few books about the second battle of Fallujah, but this one caught me by surprise. Written by a retired Marine officer, the perspective of the narrative covers the operational, grand tactical and tactical levels of the battle that the US Marines fought so hard. It is really a pleasure to read military history books written by servicemen.The physical book itself is just great ...

Saturday, December 5, 2009

Great Tank Platoons are Made, not Born: Gary Owen's New Steel Beasts Scenario Series

When Gary Owen speaks, I listen. This guy was in the US Cavalry and also involved in the development of Steel Beasts ProPE. Now he released a series of scenarios for this simulator so we can practice tank platoon drills. The first scenario is about tactical movement ...

The Blog goes Naval ... Sinks Shortly Thereafter


Naval warfare was for me one of those "maybe later" topics. Not for lack of interest but actually for lack of time. In particular, the complex, high tech nature of modern naval warfare always fascinated me. So, this week I decided to get "Larry Bond's Harpoon: Advanced Naval Warfare" from Matrix Games and finally get into the virtual seas.

War Gaming the Air Ops During the 2006 Lebanon War with HPS's "War over the Mideast"

The game: HPS's "War over the Mideast"
The mission: Attack Hezbollah concentrations in Lebanon





From the game's scenario description.
The 2006 Lebanon War was a 33-day military conflict between Hezbollah paramilitary forces Lebanon and Israel. Conflict started on 12 July 2006 The conflict began when Hezbollah militants fired rockets at Israeli border towns and terminated on 14 August 2006.

Israel responded with massive airstrikes on civilian towns and infrastructure targets throughout Lebanon.  The airstrikes were coupled with a ground invasion of southern Lebanon where Israel Defense Forces (IDF) engaged Hezbollah militants, who resisted using unconventional warfare techniques from hardened positions. After the ceasefire, some parts of Southern Lebanon remained uninhabitable due to unexploded cluster bomblets.

 When you load this scenario, it appears like the whole affair is going to be a turkey shoot. However, the mission objectives are quite demanding. Moreover, depending what you do with your Israeli aircraft, the Syrian Air Force gets really nervous and scrambles interceptors right away.


I can see Syria from here! The blue area on the right is a no fly-zone (yeah right, like flying over Lebanon was not no enough to piss off other Arab countries). Click the image to expand it.


See the red triangles coming from Syria? Interceptors! Click on the image to expand it.

Back to the drawing board here. I have to plan for air superiority. Who would have thought that attacking terrorists would need that?

Cheers,